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GameCube Ready for Expansion
Leaked hardware documents suggest that Nintendo may have more RAM in mind for GameCube's future.
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March 15, 2001 - A Nintendo partner recently leaked us the full GameCube Hardware Overview that went out with Version 1.0 of system development kits (SDKs) mid-last year. The 30-page documentation provides in-depth details about the inner-workings of the hardware, including several revelations -- one of which relates directly to how much RAM GameCube features and the possibilities for future memory expansion.
Under the section of Auxiliary RAM (ARAM), Nintendo Technology Development notes the publicly released figure of 16MBs internal SDRAM, but also indicates that this memory is expandable up to 48MBs with an external accessory. The external addition, which we believe would be inserted into one of the GameCube's underside ports, would bump the console's total memory from 43MBs to 75MBs.
Utilizing a speculative prefetch system, which, according to the documentation, the GameCube's optical disc drive employs, the extra RAM could be used not only to store more graphics, animation and sound, but to eliminate load times too.
It is important to remember that while Nintendo's own documentation for GameCube lists the possibility of a future RAM expansion, it may never happen. The company has been known to change its position where hardware is involved before and the memory upgrade could simply be a method of extending the life value of GameCube, just as the extra 4MBs were for Nintendo 64. But the option is there and that, at least, is promising.
We contacted Nintendo for comment, but the company did not return our phone calls in time for publish.
Is it possible a developer could release a game that takes advantage of the extra memory, but not alienate gamers buy making a software switch like the use of pro-scan. I would think Nintendo wouldn't want to go down the route of N64 expansion pack where the it was required to play certain games.
Leaked hardware documents suggest that Nintendo may have more RAM in mind for GameCube's future.
quote:
--------------------------------------------------------------------------------
March 15, 2001 - A Nintendo partner recently leaked us the full GameCube Hardware Overview that went out with Version 1.0 of system development kits (SDKs) mid-last year. The 30-page documentation provides in-depth details about the inner-workings of the hardware, including several revelations -- one of which relates directly to how much RAM GameCube features and the possibilities for future memory expansion.
Under the section of Auxiliary RAM (ARAM), Nintendo Technology Development notes the publicly released figure of 16MBs internal SDRAM, but also indicates that this memory is expandable up to 48MBs with an external accessory. The external addition, which we believe would be inserted into one of the GameCube's underside ports, would bump the console's total memory from 43MBs to 75MBs.
Utilizing a speculative prefetch system, which, according to the documentation, the GameCube's optical disc drive employs, the extra RAM could be used not only to store more graphics, animation and sound, but to eliminate load times too.
It is important to remember that while Nintendo's own documentation for GameCube lists the possibility of a future RAM expansion, it may never happen. The company has been known to change its position where hardware is involved before and the memory upgrade could simply be a method of extending the life value of GameCube, just as the extra 4MBs were for Nintendo 64. But the option is there and that, at least, is promising.
We contacted Nintendo for comment, but the company did not return our phone calls in time for publish.
Is it possible a developer could release a game that takes advantage of the extra memory, but not alienate gamers buy making a software switch like the use of pro-scan. I would think Nintendo wouldn't want to go down the route of N64 expansion pack where the it was required to play certain games.