Ailuros said:The Kyro (or specifically, the Kyro2). With lack of cubemap support, and with LightDirection being a cube map texture, would disabling per pixel normalization of LightDirection enable the Kyro2 to run DOOM3? Would you do this?
I doubt it, but if they impress me with a very high performance OpenGL implementation, I might consider it.
ailuros, this concens point and spot lights only. whereas closed-environment shooters ala doom feature plenty of those, other games' settings have prdominant directional lighting, which does fine without cube maps whatsoever.