Inspired from my MAG experience and discussions with friends, I want a picture of the gaming landscape, at least as it is here. Games will inevitably have a learning curve, and to some degree the long learning curve of a complex game can lead to a more involving and rewarding experience. however, at some point people are going to decided the effort just isn't worth it and give up. What are your thresholds that developers should be aiming for to attract your custom?
Edit: Some options aren't clear-cut. eg. I'll be more willing to spend time learning an RTS than an action game. But in such cases I say split the difference, so for me it's option 2.
Edit: Some options aren't clear-cut. eg. I'll be more willing to spend time learning an RTS than an action game. But in such cases I say split the difference, so for me it's option 2.