PlayStation Move technology thread

messyman

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This thread spawned from the epic motion control thread. Its scope is to talk about the technologies of the Move controller.

Did anyone already post the DF's Move interview? Here's the quote:

Digital Foundry: Let's talk for a moment about the Navigation Controller. Is that effectively a redesigned, pared-down DualShock? Does it add any kind of additional motion control to the system?

Richard Marks: No, it is exactly the left "hand" of the DualShock. And it's not necessary. You can always use the DualShock instead of the sub-controller.

http://www.eurogamer.net/articles/digitalfoundry-playstation-move-tech-interview?page=2

That's good news to me :)
 
I still laugh today when I see that brutally-halved DS3 image. In a very real sense, I prefer it to the subcontroller. Hope Sony will release something like that in the future.
 
Really enjoyed the discussion with Richard Marks. I only had a 15 minute slot, but thankfully the next people on the appointment list (who shall remain nameless) were very late so I got much longer :) Didn't actually know who I was going to be interviewing until the day and when I was introduced, there was an internal "YES!" before we got down to business :D
 
Really enjoyed the discussion with Richard Marks. I only had a 15 minute slot, but thankfully the next people on the appointment list (who shall remain nameless) were very late so I got much longer :) Didn't actually know who I was going to be interviewing until the day and when I was introduced, there was an internal "YES!" before we got down to business :D

Yeah, I just read it a few hours ago. I thought it was really interesting - perhaps, since so much of the details are known already, he's starting to sound like a Nintendo guy, with the same kind of quiet confidence.

And staying on that same meta-level, really good journalism too, well set-up, good flow, well written, and high-quality content.
 
Yeah, I just read it a few hours ago. I thought it was really interesting - perhaps, since so much of the details are known already, he's starting to sound like a Nintendo guy, with the same kind of quiet confidence.

And staying on that same meta-level, really good journalism too, well set-up, good flow, well written, and high-quality content.

I totally missed the link in the OP.

It's a great interview indeed. Most of it have been debated on the fora. It's good to hear it directly from Dr. Marks.

I like this part best:

Digital Foundry: Obviously stereo 3D has been really big at E3 this year and the potential with Move is sensational in terms of the handling of objects within 3D space.

Richard Marks: Our team has been really focused on the Move only so far but some of the game teams have been combining 3D and Move. Just last week we got a 3DTV into our area, just because we were coming to E3 and we wanted to make some new demonstrations. It's really, really crazy how it feels when you combine Move with the 3D television. Most of the games for 3D so far are "flying through" games and that's a really strong 3D feeling but another kind of experience is a diorama experience.

So there's like a virtual diorama or dollhouse. With the Move you can actually reach into that wherever you want and move around, it's such a compelling feeling. It feels like it's right there. Then we tried that same demonstration with a 2D display and it's really hard. Shadows can help you...

Digital Foundry: You can move your light sources about in 3D and still know where your objects are in 3D space. With 2D you really need the shadow directly beneath the object to figure out depth.

Richard Marks: We've done things like attach a light to the Move, so the lighting changes as you move the controller. Not only do you get the shadows, but the light moves with it. There are a lot of tricks that people will come up with in how to give a more 3D feeling with only a 2D display, but 3D really is like a Holy Grail. The ultimate demonstration which I didn't have time to complete last week is to combine the head-tracking and the Move with 3D. It's like a holographic experience. Now you can look around, now you can look behind things, reach in there, grab that.

...

Digital Foundry: It must be pretty easy to get basic game concepts up and running quickly if so much of the game data is derived directly from the user.

Richard Marks: Right, and we have another tool from the dev support team that broadcasts the data across the network from the Move, so you can send it to a PC. You can wrap a prototype on PC, or Flash or anything like that and still use the Move.

Our artists actually have a plug-in for Maya where they can do some content creation things in Maya in 3D. We actually have a new demo here for content creation... [starts using Move demo on a nearby PS3]. This is like a 3D modelling demonstration. You can spin this object like a lathe and I can carve away on it. So for content creation, you have the tool in one hand and the object in the other. It's super-natural what you do with it. You don't have to think. This is what our artists are excited about.

Spatial input on a PC is a little bit tricky. For effectiveness they can flip into 2D and have 2D views for everything but for "naturalness" Maya isn't super-intuitive though it is effective. With content creation for the average person, this kind of UI can be used by any one but a complex modelling package... not many people can use that.
 
Yes, another DF classic interview. ;) I think these tech types enjoy being able to talk technical terms and that puts them at ease, talking more freely about their ideas as they would chatting with friends or colleagues. Richard Marks paints a clear view of where they are coming from with their tech, and how they got to Move, electing to bypass 3D camera tech. Ideally 3D with a controller would be the best of all worlds, but the cost would be crazily prohibitive.
 
Hirai: We built PS3 with Move in mind

Hirai: We built PS3 with Move in mind


Sony Computer Entertainment boss Kaz Hirai has said that 3D, Move and Blu-ray technologies were among the reasons PlayStation 3 was so expensive and powerful relative to its competition when it came to market.

"Not just 3D, but the Move and Blu-ray too. Those are things we talked about internally before the launch. We knew that the PS3 needed to have a 10-year life cycle - much like the PlayStation and the PS2," Hirai told The Telegraph newspaper.

"Given how fast technology turns over now, we knew going in that we had to pack a lot of horsepower into the PS3. Four years ago - when you look at the console's power and it's retail price - a lot of people were critical with the fact that there was so much packed under the hood.

"Now we're especially pleased to be introducing things like Move and 3D gaming because we're able to show tangibly why we released the PS3 with the power it has, and why it makes so much sense to future-proof a console.

"The proposition we're offering customers is to reward their investment with a long and valuable piece of hardware."

Hirai also said that Sony had taken its time with Move in particular because it does not want to iterate the controller hardware again.

"We don't want to be in a position where we're having to come out with something like PlayStation Move Plus two years from now," he said, presumably in reference to Nintendo's Wii MotionPlus add-on, released last year.

"We may take more time introducing these new technologies but that's because we want to make sure we get it right the first time. We don't want to be first into the market if we're faced with a situation where we have to make too many improvements down the line."

Hirai said the firm wanted Move to be "the second de facto controller for the PS3", and not something you only use with a few games.

"We want to make it an integral part of the PlayStation 3 experience," he said.

http://www.eurogamer.net/articles/hirai-ps3-was-built-with-move-in-mind
 
Yeah, that elicited some great responses on Eurogamer. Obviously it should read 'We built PS3 [stuff like] Move in mind', being a design that's strongly geared towards multi-core stream processing, which is very efficient at handling processing camera input including the kind of processing we do for Move.

But hey ... ;)

(I actually managed to convey this argument in the Eurogamer's comments thread though - at least on the first page, the rest of the reactions will probably not read that comment, which was surprising ... ! Maybe Sony should hire me. ;) )
 
Yeah, that elicited some great responses on Eurogamer. Obviously it should read 'We built PS3 [stuff like] Move in mind', being a design that's strongly geared towards multi-core stream processing, which is very efficient at handling processing camera input including the kind of processing we do for Move.

But hey ... ;)

(I actually managed to convey this argument in the Eurogamer's comments thread though - at least on the first page, the rest of the reactions will probably not read that comment, which was surprising ... ! Maybe Sony should hire me. ;) )

yeah I think this is where The Cell will show off because it's good at Video Processing & that's one of the reasons the PS-Eye is 120FPS when most web cams are still 30FPS even now.
 
onQ did you quote Hirai on a joke purpose?
Because it's laughable...

Please, not that discussion in this thread. I've seen it on Eurogamer, and Neogaf, spare me the stupidity here. If you must, open a separate thread for it.
 
onQ did you quote Hirai on a joke purpose?
Because it's laughable...






wgzwn4.jpg


qslehk.jpg


The Cell is really good at Video processing and the PS-Move is tracked by the PS-Eye and the PS-Eye is a 120FPS camera thanks to the Cell it can do this and not have a big hit to the games Kinect had to go with a 30FPS camera,


are you still laughing!
 
At his level, I don't think Hirai cares about the technicality in Move. He cares more about the direction and P&L.

Way before Move was announced, soon after Hirai took over from Kutaragi, he said that augmented reality is one of his most desired areas to explore for PS3. PS Move + PS Eye is the way for Sony to get there (Could be something else, like the ultrasonic patent they filed, if it's a better fit).
 
I stopped following the epic MC thread - could someone tell me if they ever clarified the use (or lack) of ultrasound for Move depth from PSEye?
 
I stopped following the epic MC thread - could someone tell me if they ever clarified the use (or lack) of ultrasound for Move depth from PSEye?

If I remember it was faster, cheaper and less prone to interference to use the camera. Don't know if I could still find a quote for that though.
 
Move doesn't use ultrasonic sensor at all.

In our discussion here, I think people mentioned that it's more expensive than the light ball approach, and may be subjected to interference/echo. There are probably advantages to the ultrasonic approach, but I doubt we'll ever hear from Sony regarding their evaluation.
 
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