Playstation Move Games

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Anyone have any tips for the Champions Cup in Table Tennis? It seems like no matter how hard or how much to the corner of the table I hit, they return the ball. I'm stuck at the 2nd person. This is clearly a hardcore game.

I'm one further, but yeah had some trouble with this one. You basically have to be patient, play conservative but try to get some variation in left/right/soft/fast (though err on the slow side as she can return a fast ball wicked fast sometimes) and look for an opening. Usually this opening is in the form of that she's on the left side of the table and you can get close to the table on the left side and smash it towards the right.

That's all I've got, and that the slow, backward spinning serve (slice), if you can pull it off, is one that frequently either catches her out or puts her in a bad position that you can take advantage of. I loved that serve in real life btw.

But yeah, Champions Cup is hardcore stuff for sure.
 
iWaggle surveys all the Move accessories on the market (Part 1 of 4):
http://www.iwaggle3d.com/2010/10/playstation-move-third-party_17.html


Charger survey from iWaggle:
http://www.iwaggle3d.com/2010/10/playstation-move-charge-stations.html

EDIT: Bought the official charger for home. I might buy the Triple Charger for my office.

And Part 4 (Last one):
http://www.iwaggle3d.com/2010/10/playstation-move-accessories-grips.html

Guns? Check. Swords? Check. Chargers? Check. Having covered all of the above categories it's time to take a look at the last but not least important PlayStation Move accessories of our tour: the grips, the straps and the camera TV clips. Basically all the stuff that helps in protecting our PlayStation Move paraphernalia.

...
 
New details on Move support in The Sly Collection:
http://www.iwaggle3d.com/2010/10/move-support-sly-collection.html

We knew since July that the PlayStation Move support in The Sly Collection was going to be limited to some mini-games. Today, Sony has revealed a little bit more about those, whilst confirming 3D support throughout all the 3 games (and mini-games) included in the collection, as well as announcing a solid release date for North America: November 9th (at $39.99).

There collection will include 4 custom Move-compatible mini-games, one for each main character of the series (Sly, Bentley, Murray, and Carmelita). The mini-games will support up to 4 players simultaneously, and will be playable with a standard DualShock 3 controller as well (so don't expect mind-blowing applications of Move-sugar).
 
Found The Beat Sketcher demo on the Start the Party game disc.

Only the Create mode is turned on.

It's actually different from what I expected. In this mode, it's a musical 3D drawing tool projected onto the 2D TV screen. If I draw a perfect circle almost horizontally, it will show up as an oval on screen. That's pretty neat.

I painted a farm with different animals in an imaginary 3D space, they all get mapped onto the TV canvas. Some of 'em become a mess because of the 3D-to-2D projection. I can see how they can make a 3D augmented reality game by allowing the player to insert props at the right spot in the real world.

There are many possibilities with Move, it's a pity the devs only do simple mini games with it.
 
Yes, some of it may be man-effort related, but it's also a question of choice and aspiration.

Sony partners tried to do games/apps like Dress before, but they didn't get it right. They don't seem to understand non-game needs very well.

Should also devote some effort to decide what would make the biggest impact. Then, do the best Move implementation.
 
in Beat Sketch it's some how up-converting the PS-Eye video to 720P and recording it at the same time. it might not be proper 720p...
Then it's not 720p recording! ;) You may as well capture 640x480 and let your YouTube player upscale it to 720p as upscale the capture and then take more bandwidth to up/download it. They have to upscale the video feed to 720p prior to recording as they are incorpoating the 720p graphics, but it's definitely wrong to call the capture 720p. PSEye cannot capture higher than NTSC SD resolution.
 
Then it's not 720p recording! ;) You may as well capture 640x480 and let your YouTube player upscale it to 720p as upscale the capture and then take more bandwidth to up/download it. They have to upscale the video feed to 720p prior to recording as they are incorpoating the 720p graphics, but it's definitely wrong to call the capture 720p. PSEye cannot capture higher than NTSC SD resolution.

I'm sure his piont was that the PS Eye feed is upscaled and mixed with all the non-upscaled 720p drawing that you do on the screen, which can then be uploaded to youtube as a 720p feed.

I've added a 'Playstation Art' public photo album to my facebook by the way, to which I uploaded some of the stuff I've been up to. It's nothing special (I'm not an artist), but it's still great fun. Yesterday I drew outlines around myself twice, so that I got two figures sitting on my couch.

http://www.facebook.com/album.php?aid=43733&id=100000002767007
 
Then it's not 720p recording! ;) You may as well capture 640x480 and let your YouTube player upscale it to 720p as upscale the capture and then take more bandwidth to up/download it. They have to upscale the video feed to 720p prior to recording as they are incorpoating the 720p graphics, but it's definitely wrong to call the capture 720p. PSEye cannot capture higher than NTSC SD resolution.

I know what it's doing I'm just saying that they need to update eyecreate to let you record in 720P in the same way that Beat Sketcher does.

if you have the Beat Sketcher demo start it up and take a look at the video feed coming from the PS-Eye its being upscaled on the fly and in the full game they let you record that video feed in 720P. & it looks really good for a 640 x 480 webcam.

a few minutes ago I was just holding my PS-Eye like a camcorder and moving around the room looking at the video feed in the beat sketcher demo and it's kinda amazing that the PS-Eye can look that good.
 
I know what it's doing I'm just saying that they need to update eyecreate to let you record in 720P in the same way that Beat Sketcher does.
But why?! I can capture 480p video in EyeCreate and have it upscaled to 720p on playback. I think what you're really saying is Beat Sketchers has a good quality capture which EyeCreate lacks - I just recorded some footage, exported it and viewed it on PS3's video player in full-screen stretch, and it looked terrible because of the capture AFAICS. The PSEye on Windows looks much better.

Edit: Even better still, go into camera settings in your PS3 and check the preview video. Decent saturation which the Windows driver lacks; the quality looked very good.

Once you've got a good capture you can upscale on the player, meaning 720p resolution export isn't particularly needed for the video feed. As to why Eye Create isn't updated, I imagine it's obsolete. Hasn't had any update in 3 years, and everyone has webcams, camcorders and camera-phones these days making PS3's video capture and editing redundant.
 
I'm sure his piont was that the PS Eye feed is upscaled and mixed with all the non-upscaled 720p drawing that you do on the screen, which can then be uploaded to youtube as a 720p feed.

I've added a 'Playstation Art' public photo album to my facebook by the way, to which I uploaded some of the stuff I've been up to. It's nothing special (I'm not an artist), but it's still great fun. Yesterday I drew outlines around myself twice, so that I got two figures sitting on my couch.

http://www.facebook.com/album.php?aid=43733&id=100000002767007

Arwin, you Facebook link requires login.
 
Yeah but what exactly is Beat Sketcher ? All the videos show different gameplay. And for the home-made boy band video, there is no goal ? :)

EDIT: Holy cr*p, saw the last video. :love: it !

Please allow horizontal drawing mode in an upgrade.


And why is the Beat Sketcher demo or game not available in US ? SCEA doesn't like casual games ?

Beat Sketcher is a rhythm game at its core. Basically, a music track will play, and you must follow the strokes in rhythm to copy the music that plays, which creates music while you play, as well as an image.

THere are alternative modes where you can "freestyle" playing your own music, and then selecting sounds that will play as you paint. The pitch and effects of the sound are determined by your speed and size of the stroke, if I remember correctly.

What we have in the demo is the freestyle mode.


Then it's not 720p recording! ;) You may as well capture 640x480 and let your YouTube player upscale it to 720p as upscale the capture and then take more bandwidth to up/download it. They have to upscale the video feed to 720p prior to recording as they are incorpoating the 720p graphics, but it's definitely wrong to call the capture 720p. PSEye cannot capture higher than NTSC SD resolution.

It's seems like your being technical for the sake of being technical. Regardless of what the PS Eye is capturing, the resolution is upscaled to 720p. If the game is rendering said upscaled footage at 720p, then it's 720p. You can argue all you want, but the issue of recording here isn't resolution, it's quality. The footage that is captured and uploaded to youtube is 720p, unless you have a magic TV that can display multiple resolutions at the exact same time ;)
 
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This one is what I have in mind:

67707_172558236087601_100000002767007_645042_4863325_n.jpg


Drawing and measuring life-size items so that PSEye can look and tell me similar items that complement my settings. ^_^

Your PSEye output is definitely less grainy than mine. My living room is probably too dark. :)
 
This one is what I have in mind:

67707_172558236087601_100000002767007_645042_4863325_n.jpg


Drawing and measuring life-size items so that PSEye can look and tell me similar items that complement my settings. ^_^

Your PSEye output is definitely less grainy than mine. My living room is probably too dark. :)

I use a 23W fluorescent light bulb & everything looks perfect.
 
We have a pretty good top light (turned to brightest setting here I think), but it's 3 smaller halogen lights and the ceiling is rather high (2.8m). Of course daytime works best, as you can see in the shot with the girl and the snail (I was playing pictionary with them).
 
The original poster is here:
http://en.wikipedia.org/wiki/My_Neighbor_Totoro

Wanted to test the 3D drawing capability of Move.

Interestingly, I could paint over everything around Totoro easily by tracing the outline of the pumpkin using Move. ^_^. Because it's a 3D object, I had to be mindful which contour I trace. It's not so difficult with some experimenting.

The other fine details are all done with Move in free 3D space. Sometimes, I needed to hold my right hand for precise positioning (Ha ha, my hand was shaking too much). Other than that, it felt like well… drawing on a vertical piece of paper.

I used a ruler to draw the sign post (Slide the Move controller along the vertical edge). Also used a circular CD/DVD container to trace the face of the sign post.

The most difficult part is the rain drops. This is because my PSEye camera was pointing downwards. So the 3D-to-2D projection will skew my ruler's angle to the floor (i.e. it's no longer perpendicular). Had to draw the rain drops free hand. It's extremely difficult to draw a perfectly vertical line in 3D space. The stamp tool is too primitive to use (Can only copy a very small square).

Overall, I am very happy with the consistency and precision of the controller. As expected, Beat Sketchers' tools are not for heavy duty use (Limited selection of color, brush size, …). Would be interesting to see some advanced drawing game. I wonder if EyePet's sketch recognition can be extended by 3D drawing/tracing. ^_^

EDIT: Please add a "save as draft" feature to Beat Sketcher. :p

The undo is a godsend. My son accidentally erased his drawing and screamed. :LOL:


… and take that ! LBP 2 beta testers. -_-
 
It's seems like your being technical for the sake of being technical.
Yes. I don't want anyone reading about Beat Sketchers recording 720p video and thinking PSEye can do that. It can't. As long as we're clear what is happening, I have no complaints with the suggestion that Eye Create be update to enable video uploads to Youtube including higher quality 720p upscales. Except that as I said, Eye Create is a defunct product not worth Sony's attention at this point. If they want video creation support, they need a way to get videos off mobiles onto PS3 for messing around with, and that sound like something people won't bother with when they have PCs or even direct YouTube support in their capture devices.
 
Yes. I don't want anyone reading about Beat Sketchers recording 720p video and thinking PSEye can do that. It can't. As long as we're clear what is happening, I have no complaints with the suggestion that Eye Create be update to enable video uploads to Youtube including higher quality 720p upscales. Except that as I said, Eye Create is a defunct product not worth Sony's attention at this point. If they want video creation support, they need a way to get videos off mobiles onto PS3 for messing around with, and that sound like something people won't bother with when they have PCs or even direct YouTube support in their capture devices.

You can already do that, it uploads the same as pictures off your mobile/camera except it goes under video instead of pictures. I agree that people shouldn't be fooled into thinking that the capture is 720p but they sure seem to be doing some kind of post filtering because in Beat Sketchers that they're not doing in EyeCreate because the IQ is noticably better.
 
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