Playstation Move Games

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:LOL: It looks like you guys are having a right blast with MOVE so far... that's encouraging to see as i love the tech. :D

I'd love to see MOVE implemented into the next Eldar Scrolls game... it'd be perfect for every part of the gameplay. The combat in the game would be much more than continually whacking a button to attack with a sword, but instead would give 1:1 motion for your MOVE hand so you can swing it around and cut fools like you would in real like (well if in real like you were conan the barbarian - we can all wish) :) I reckon that'd be awesome...

Sony needs to start throwing money at 3rd parties and money hatting some exclusive MOVE implementation in many of these games. After experiencing for myself how well MOVE controls work in games like MAG and RE5 i just really wanna see most if not all third party games giving me the same option.

Honestly though, i've heard people rant and rave about MOVE implementation being "tacked onto" games as though its a BAD thing... after playing MAG and RE5, to be honest i feel like "screw the haters" and tack it onto more games as in both those cases mentioned it in no way diminished the experience but greatly enhanced it in every possible way :D
 
Move and Kinect featured on the Gadget Show yesterday, and I have to say, there can't be much more damning of Move then to see the 14 years British Table-tennis champion thrashed in Sports Champions Table-tennis by a novice player, with him barely able to score a couple of points!

Okay, it was probably on Bronze and not tracking him ideally, but that sort of result just wasn't right.
 
I think it's probably just a case of someone who plays games verses someone who hasn't played games before.
 
You need a certain amount of exposure to the game before it fully 'clicks' - I played a few games against my non-gaming wife and initially she was struggling...but after 20mins she 'relaxed' into it and she started doing a lot better.

I think a way to explain it is when I played the disk golf I found myself over-exagerating my movements...it wasn't until I 'dumbed down' to just flicking the wrist and using arm movements for more 'direction control' that the game became natural...each game requires a level of 'adjustment'.
 
+1. I only need 3-5 seconds to aim at difficult targets (distant or mobile) without the guiding arch that is on the bronze difficulty setting. You're forced to aim quickly on the harder difficulties.

Not trying to brag or downplay your niece's skills or anything... she is good for her age. Just saying that I agree that it's very doable.

I thought she was pretty good too, if that her first time on Move controller. My first time with archery was with one Move controller in public demo and lets just say I moved on to different game rather quickly. She'll finish Gold in no time.

Now I've figured out archery though. You basically seek out the target before you nock. Then aim while pulling it, by the time the arrow is at max power your aim should be ready. You need to keep repeating this really fast at higer difficulty, seeking the next target while letting go the arrow. Very intense, quite enjoyable. I really wished it was more full fledge game, like Time Crisis or something with Bow and Arrow and maybe Sword and Shield. Would have been awsome. Guns just takes no effort.

At the moment I am sort of finishing off the Volley ball, nearly finish gold, still find it really boring. I find Volley Ball is the only game that can still be played well while sitting. Still I find volley ball way more interesting compare to Bocce and Disc Golf. I am on the beginning of Gold in Bocce and Disc Golf, I am trying hard to find interest to complete them.
 
Move and Kinect featured on the Gadget Show yesterday, and I have to say, there can't be much more damning of Move then to see the 14 years British Table-tennis champion thrashed in Sports Champions Table-tennis by a novice player, with him barely able to score a couple of points!

Okay, it was probably on Bronze and not tracking him ideally, but that sort of result just wasn't right.

Did they show Golf or Tennis ? They should have shown the TT champion play against the Champions Cup robot.
 
Move and Kinect featured on the Gadget Show yesterday, and I have to say, there can't be much more damning of Move then to see the 14 years British Table-tennis champion thrashed in Sports Champions Table-tennis by a novice player, with him barely able to score a couple of points!

Okay, it was probably on Bronze and not tracking him ideally, but that sort of result just wasn't right.

Why? The two aren't mutually connected in a lot of context. Just because someone plays Table Tennis professionally doesn't mean they can wrap their head around the concept of a video game and understand how everything works, especially not on their first go :p
 
Why? The two aren't mutually connected in a lot of context. Just because someone plays Table Tennis professionally doesn't mean they can wrap their head around the concept of a video game and understand how everything works, especially not on their first go :p

Isn't the point of "pick up an play" that you can do just that and not have to learn?

If a TT professional can't just pick up a play the TT game, I'd say there are some issues with that.
 
Isn't the point of "pick up an play" that you can do just that and not have to learn?

If a TT professional can't just pick up a play the TT game, I'd say there are some issues with that.

Well, I have my thoughts on why you'd think anything PlayStation related is an issue...

All of your absolutely absurd assumptions aside, it's not a problem, and not telling of anything (nor is it a hit to the platform or the hardware). No matter how you slice it, real life is 'real life' and video games are still just 'video games'.

Hell, if a novice player picks up move and is doing well, regardless if it's against a champion or another novice player, is a good sign of "pick up and play". But who am I to use logic when we can jump aboard the drama train!
 
Isn't the point of "pick up an play" that you can do just that and not have to learn?

If a TT professional can't just pick up a play the TT game, I'd say there are some issues with that.

I would think so. Much like how a real life race driver would just sit down with the steering wheel and have no problems handling it. Now the "pinky stick" might not look like a table tennis racket but it sure has the same type of grip placement and movement freedom. Should be no problem for a professional.
 
Did they show Golf or Tennis ?
Nope. just TT on Move and Dance Central on Kinect.

Why? The two aren't mutually connected in a lot of context. Just because someone plays Table Tennis professionally doesn't mean they can wrap their head around the concept of a video game and understand how everything works, especially not on their first go :p
The whole point of Move, its USP, is that is enables true-to-life motion tracking. The main selling point of Sports Champions is its realism. The fact a guy who dominated the sport so long could barely return a ball shows the game isn't a particularly great simulation of the real sport. Ergo, it suggest Move is more Wii like ("I can beat Federra at tennis just by waggling the Wiimote around!") than true to life, which isn't what Move was gunning for.

All of your absolutely absurd assumptions aside...
How is expecting a reportedly 1:1 tracking system with a physical bat-type controller to feel and play like a real-life bat 'absolutely absurd'?!
 
If a TT professional can't just pick up a play the TT game, I'd say there are some issues with that.

As I understand, he could play the TT game, just not as good as someone else. ^_^

Don't know what's going on, but may be his opponent is more familiar with the assist.

I would think so. Much like how a real life race driver would just sit down with the steering wheel and have no problems handling it. Now the "pinky stick" might not look like a table tennis racket but it sure has the same type of grip placement and movement freedom. Should be no problem for a professional.

I don't know if a professional driver can always win a GT5 gamer.
 
I think some of you have lost your minds!


you think a hunter is going to just be better at duck hunt because he been hunting all his life?

besides the game was probably set on bronze to assist the two players since they was new to the game.
 
I don't know if a professional driver can always win a GT5 gamer.

I was thinking about a true racing sim, not "sim" ( :p ).But then that table tennis game probably isn't much of a sim. However it should not mather that much since such a person would be able to easily adapt to either arcade or sim since he already has the coordination, agility and knowledge aswell as experience on how to move the racket and can easily apply this to the wand which a newbie would not be able to.

Anyway point is person will be able to drive without problems from getgo, point: drive without problems. That opposed to someone not familiar to a steering wheel. Now change the wheel and racing car part to table tennis game and wand.
 
Nope. just TT on Move and Dance Central on Kinect.

The whole point of Move, its USP, is that is enables true-to-life motion tracking. The main selling point of Sports Champions is its realism. The fact a guy who dominated the sport so long could barely return a ball shows the game isn't a particularly great simulation of the real sport. Ergo, it suggest Move is more Wii like ("I can beat Federra at tennis just by waggling the Wiimote around!") than true to life, which isn't what Move was gunning for.

How is expecting a reportedly 1:1 tracking system with a physical bat-type controller to feel and play like a real-life bat 'absolutely absurd'?!

Because I understand that even the most die hard physics engines still don't accurately represent all conditions in real life and have quirks? Maybe a pro TT player would expect the ball to do things he's done in real life?

Because 1:1 doesn't mean "true to life" physics / bahavior? Pretty sure it only means "you move and the objects moves with you".

Because a controller doesn't give you tactile feedback? Or because you would still have to get used to understanding how a 3D world works in a video game if it's all new to you? Or does everyone you know instantly know how to interact with a video game, even if the mechanic is just run and jump?

You're right, you guy's haven't assumed anything at all :rolleyes: Let's all hop back on the drama train and assume that this is somehow bad for Move. After everyone has been clamoring "lol realism won't sell move people don't want that! hahaha" and now suddenly a lack of realism is the nail in the coffin. Brilliant.

I was thinking about a true racing sim, not "sim" ( :p ).But then that table tennis game probably isn't much of a sim. However it should not mather that much since such a person would be able to easily adapt to either arcade or sim since he already has the coordination, agility and knowledge aswell as experience on how to move the racket and can easily apply this to the wand which a newbie would not be able to.

Anyway point is person will be able to drive without problems from getgo, point: drive without problems. That opposed to someone not familiar to a steering wheel. Now change the wheel and racing car part to table tennis game and wand.

Except that driver will still lack those imaginary forces like centrifugal force, and of course, fear. Even a 'true racing sim' (what an absurd thing to say) can't make a driver 'afraid'. I'm sure someone who plays a lot of GTR or rFactor, or a number of other racing sims could beat a pro driver any day of the week. They're missing that mentality that a driver has. Does that somehow spell disaster for those games, or reflect poorly on their 'realism'?

As for driving without problems, that's all relative. If one driver does it without fault, yet another simply has trouble getting his head around video games in general, it's all situational. Again, it's a silly assumption.

Not to mention TT and Driving are pretty different, and the circumstances of both in video games is also extremely different. Apples to oranges, indeed.
 
I was thinking about a true racing sim, not "sim" ( :p ).But then that table tennis game probably isn't much of a sim. However it should not mather that much since such a person would be able to easily adapt to either arcade or sim since he already has the coordination, agility and knowledge aswell as experience on how to move the racket and can easily apply this to the wand which a newbie would not be able to.

Anyway point is person will be able to drive without problems from getgo, point: drive without problems. That opposed to someone not familiar to a steering wheel. Now change the wheel and racing car part to table tennis game and wand.

I don't know... Shifty only mentioned that he lost to the other player. He didn't say he had problem hitting the balls ? The other guy has no pressure, this 14 win champion may have a different mindset. FWIW, I have lost to my 5 year old kid playing assorted games, including Sports Champion TT. Doesn't mean the game is broken. It's beginner friendly.

In one of the games, I was testing with all sorts of spins but I couldn't handle his returns. ^_^
In general, the kid didn't have to run around and play it like a pro. He only needs to hit the ball back.

EDIT:
I'm pretty sure if I lower my standard to "just hit the ball back", it'd be a "fair" fight.
If I try to slice and drive a curve ball to impress, I tend to make more mistakes. I noticed Bronze level doesn't really curve the ball. Only Kenji (The last dude) serves short balls. The down and up spin tutorials are in Silver.
 
The more important point is that people simply have trouble wrapping their heads around abstract situations. Simply assuming that someone can pick up a controller and immediately know how to interact with a 3D environment, even if it is 1:1, is kind of absurd. It doesn't say anything about the product, and it says everything about the person. That's it.
 
I remember a controller maker saying that using Wii actually made golfers worse at the sport.

I cant remember the name of it, but it looked like a wiimote knockoff...
I wanted to develop for it, they called me but never sent me one...
It never came out...

EDIT: It was the Motus Darwin guys!
 
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Nope. just TT on Move and Dance Central on Kinect.

The whole point of Move, its USP, is that is enables true-to-life motion tracking. The main selling point of Sports Champions is its realism. The fact a guy who dominated the sport so long could barely return a ball shows the game isn't a particularly great simulation of the real sport. Ergo, it suggest Move is more Wii like ("I can beat Federra at tennis just by waggling the Wiimote around!") than true to life, which isn't what Move was gunning for.

To be fair to the champ and SC, Move motion controller weight and feel different to table tennis bat. It has to be gripped differently too. Table tennis is one of those fast sports that when you're at top level, you rely on lots of familiarity. When I first tried Move and SC TT, it took me a few games to adjust to the controller, but once I did I brisked through bronze, silver and gold rather easily.

The fact the champ can't return the ball means he hasn't adjusted to it. I did the same in my first few games. But once it clicked, SC TT felt like the real thing to me.
 
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