So, I've played every demo available, and I'm pretty impressed with *most* of what's available. I didn't particularly care for Kung Fu Rider or Racquet Sports.
Last night we had a ton of fun with Beat Sketchers demo. Since it isn't really timed we just put a bunch of names and other stuff on some note cards and played pictionary, with the only stipulation being that you have to be a part of your drawing. It was absurdly fun!
I've had two kids for an emergency sleepover from Friday afternoon til Sunday afternoon, and the timing to have the Move in the house couldn't have been more perfect. The range of games that are suitable for and fun with kids has increased considerably and I'm very happy with how well it turned out. Beat Sketchers, Start the Party and EyePet have all been huge hits. I had a 7 year old girl and a 3 year old boy together with our 2 year old son. Beat Sketchers was perfect for the girl by herself - after telling her the ropes, she played, drew, copied and doodled more than a straight hour both times I set her to it. I also played 'pictionary' with the 3yo (and a little bit my 2yo) and that was great fun for the both of us too (I took some pictures, before I found out the snapshot function which the 7yo accidentally uncovered by pressing triangle). The results worked out surprisingly well actually, drawing outlines with black paint and then filling them in much like a coloring book. With the girl we also had fun drawing clothes to pretend to wear and poke holes with the eraser to see through.
The actual painting for me is almost perfect - around the edges your motions can get a little distorted (straight lines will start to curve). If they ever make one like this that has a zoom tool, then we'll be able to draw some really fine art already I think. More than one step undo would be nice too, but that the one step undo is there is already a really big help. I'll definitely buy this when it is released around Japan's Move launch-date.
I really like Start-the-Party so far as well, and it was the only game that everyone could play and love, though my 2yo can basically only play the bug swatting (already quite amazing that he can do it) but the 3yo could already play almost all of the mini-games, which was really impressive. The 7yo totally loved it to bits (including the doodling or 'renaming' of an opponent's avatar), though for her there should probably be a special mode where I can play at my very best and still lose. The option to give her Easy and me Hard didn't help enough for that. The 3yo was slightly scared of the ghosts though (particularly the big one you have to hide the light from), but not too much fortunately.
The game also has a surprising level of depth. The mechanics are deep and rewarding enough to allow for playing each mini-game by itself just for trying to break your own score. Even in the Party Mix mode, I thought it was very cool that the 'Fruit Ninja' minigame allowed you to catch/bounce fruit with the flat side of your sword, back up in the air and then slice it. The heli-rescue is also a lot of fun once you get the hang of it (and Hard mode top 1 score is tough, haven't beaten it yet though I'm about 1-2 guys away). If this game had online leaderboards I would rank it very highly I think, but I can appreciate that they have done their best to keep it simple for kids ot use.
Finally for myself I played a lot of other stuff still as well. Sports Champions by itself is already a killer app, no question about it - totally worth the price of entry. I like almost all of the sports, and even if some take a little while to get into, the depth in each of them is very rewarding and draws you into just about all of them eventually. The only thing really that keeps it from being a 10/10 for me is the 'bonus' challenges being not quite as much fun as they could have been (though the Gladiator one is satisfying at least) and the lack of online (which would have worked well with quite a few of the games). The Gladiator game is probably also the 'two Move controllers' seller, if you ask me. It doesn't only make my muscles ache, but it makes me ache for more games like this, and therefore The Fight is starting to make it high up my most wanted list. The fact that so many of these games really register the speed/strength of your hit really draws out giving it your everything, and it's only a matter of time before someone gets his first injury playing this game.
Played through 5-6 zones of Tumble too, which is great fun, I like Flight Control a lot more than on the iPhone on the PS3 with Move and also played that with my wife - neat game to play in co-op! I also tried the Echochrome 2 demo now, which I enjoyed quite a lot more than the first one. I might even get it eventually. I tried the Heavy Rain demo and thought the Move controls were an improvement, though the cinematic camera angles hold it back a little (I haven't tried changing the camera angle anywhere though to see if there were different angles available). I even tried Tiger Woods, and for all its flaws, I must say that playing golf in this way was hugely satisfying and a great step up from the DS3. The demo doesn't allow full freedom of swinging in terms of really being able to hit over or beside the ball, though I thought the final game does have this option? If that would be in it would be pretty much perfect for me, getting pretty simmy at that point. Mind you I don't know much about golf, only hit a few balls at a practice range. But I like that it is a real challenge to hit a long shot.
EDIT: and a HUGE SHOUTOUT TO CHROME for saving my long post when Win7 suddenly shut down on me to install an update! Maybe I pressed space while the question to restart came up, but I never saw that screen. Grrr. Thank you CHROME!
EDIT2: oh and SC is not an easy Platinum, from the looks of things!
EDIT3: iWaggle's Twitter says that MAG's 1.04 patch has really nailed the Move support now, and that he's owning people with the Move controller in MAG. Great news!