Playstation Move Games

Status
Not open for further replies.
I don't know - I think many now complain because there are so many demos and things to try. When you actually start playing games to play them rather than try them it becomes less frequent and more routine. As for those warning screens, Wii also does this all the time, even booting up the system. For the games they are shown during loading anyway.
 
I so want to go pick this up today. The novelty is there for me, but I'm skeptical it will be collecting dust come October like every other peripheral device I own. Although I do already own the PSeye. My main concern is through all these pages, and reviews I have yet to see a game other than Table Tennis I'm really interested in.
 
Yeah I think it would take some adjustment to get used to motion gaming. I suspect the more precise it is, the more "training" is needed.

You can always check it out in the stores although the demoes (argh) may suck.

In my mind, the game changer could be:
* LittleBigPlanet 2
* Sorcery (if it really works that well)
* An awesome mainstream genre game (RTS or FPS or action RPG)

Tumble is promising but too small. The rodeo game sounds ambitious but no one has seen it yet.

EDIT: Sony has not integrated Move into its XMB environment and other non-gaming functions. So it's all about the games now.
 
I so want to go pick this up today. The novelty is there for me, but I'm skeptical it will be collecting dust come October like every other peripheral device I own. Although I do already own the PSeye. My main concern is through all these pages, and reviews I have yet to see a game other than Table Tennis I'm really interested in.
I dont think it will be collecting dust. Sony said they have 35 games at 13 studios being developed in there TGS conference. The push for it being incorporated into Hardcore games also gives it a big chance of it gaining atleast decent traction. From what i see Sony see it as a serious long term control scheme. Once a pricedrop happens on PS3 next year then i'd expect to see it pushed really hard.
 
If Sony is distracted by other activities (e.g., social gaming, phone gaming, eBook reader, blah), then it is possible that they don't take this far enough. Look at the early days of PSP.

We really only have the developers to count on since there is no Sony driven non-games for Move.

As far as I know, Q Games's Lifelike music visualizer is the only announced non-game. The rest will depend on the market acceptance of Move among the core gaming crowd. Casual gaming for Move has barely started.
 
Most of the in game calibration seems to be because the player could change. Also to keep up to date with any lighting changes, and to initially recognise the sphere and which move it belongs to.

The game and XMB could easily keep profiles of different players for that. Changing lighting conditions, you can just manually recalibrate, but lighting don't change that much from game to game.
 
If Sony is distracted by other activities (e.g., social gaming, phone gaming, eBook reader, blah), then it is possible that they don't take this far enough. Look at PSP.

We really only have the developers to count on since there is no Sony driven non-games for Move.

As far as I know, Q Games's Lifelike music visualizer is the only announced non-game. The rest will depend on the market acceptance of Move among the core gaming crowd. Casual gaming for Move has barely started.
Arent nearly all the casual games so far Sony driven?. The PSP was plagued by piracy. Sony are a company that employs something like 150,000 people i doubt they'l have every single employee working on an eBook for example.
 
Arent nearly all the casual games so far Sony driven?. The PSP was plagued by piracy. Sony are a company that employs something like 150,000 people i doubt they'l have every single employee working on an eBook for example.

Kaz's division is not that big. They are handling PS3, PSP, eBook, Vaio and who knows what.

There are definitely casual games from third parties.

I'm just saying Move is still very much dependent on Sony management. It's not a mature platform. It's not an open/standard platform where anyone can extend it. There is no PS3 Linux or SDK for users to support it. May be LittleBigPlanet 2 will help, but we don't know for sure.

Sony seems very enthusiastic about it, spending millions promoting Move. So we should be happy in the mean time. Nonetheless, it is possible for them (and the developers) to "cool off" if consumer uptake is low. So far people seem to eat it up. Would be interesting to see if the momentum sustains after a few months.
 
Q Games' Lifelike music visualizer:
http://kotaku.com/5639405/what-is-pixeljunk-lifelike-anyway?skyline=true&s=i

Lifelike is interactive software that uses the PlayStation Move controller to enhance its audio-visual experience. Lifelike, not quite a game, features more than 40 minutes worth of music from Baiyon, who also contributed artwork to the project. The Kyoto-based artist did the same for PixelJunk Eden, so Lifelike's graphical aesthetic may look familiar to PixelJunk fans.

PS3 owners can also play with Lifelike to their own MP3s, if they're ripped to the system's hard drive.

They should also have a mode where we can turn off the screen and let the light ball does the visualization. ^_^

Also as an alert for PSN events when the screen is off (e.g., incoming message, friends arrival, download complete, etc.)
 
Interesting observation about Move's pointer:


It affects some games, so probably a game issue. Perhaps the games don't sync the sensors frequently enough.
 
One question. Since there is no way the camera knows exactly the size of the TV and where it is positioned in relation to the TV, how does the software know where exactly you are pointing on screen and it is so accurate?

AFAIK Wii fixes this by asking you to point the controller at all four corners of the screen so it knows the size of the TV to estimate where you are pointing exactly. Something I didnt see Move asking you to do.
 
Okay... I tried Move for 15 minutes in my office, sitting rather close to the PS3.

First time with the controller is a little weird because the pointer feels a little floaty. I am used to the support 2D mouse gives me. This has the same feeling as Wiimote or Wiimote+.

Tried Tumble demo first. I am used to minimal wrist movement to have my mouse cursor fly across the screen. Over here, I am a little bothered by the larger than necessary arm movement to perform such a trivial task. Setting the pointer sensitivity to High in XMB helps here.

At first I couldn't get past the very first tutorial (passing controller through hoops). My virtual controller kept dropping. Then I realized my extended arm is probably too close to the screen and camera. After I rolled my chair backwards, I was able to complete the entire first level. The precision is reassuring and somewhat neat. I thought it may be useful if the system can show us the camera's perspective on-demand (so I know whether my controller is out of bound or blocking too much of the camera; or perhaps my camera is mounted too low).


I jumped straight to Silver in Sports Champions Table Tennis. Got owned hard. I have mixed feelings. WiiSports Resort is more forgiving so I can usually/always hit the ball. Over here, I need to make a conscious effort to follow and return the ball. Not so sure about the game yet but it's tracking my movement well. Will have to play more to understand the game better. The depth is certainly there.


Will play MAG next. BTW, XMB navigation using Move works but there's definitely huge room for improvement. At the moment, it needs too much user attention to move around. On a PC Desktop, I don't think about mouse movement at all.
 
I dont think it will be collecting dust. Sony said they have 35 games at 13 studios being developed in there TGS conference.
But what if those games are no good? Are by 'no good', I mean not to one's tastes, rather than intrinsically rubbish. eg. If one doesn't like RTSes, two major Move titles aren't worth bothering with.

I'm in the same boat as AntShaw. I'd like to try Move, really, but I can't commit to a purchase now because I may well never use it. Should be seeing Move today to get a feel. If LBP2 adds Move support...well, it'd be good for puzzle games. Great as LBP2 is, it's not going to be able to do real games like Under Siege, only cute simulacrums. I no longer have MAG to use Move with. If it were integrated with some of the games already on my radar, like The Agency, it'd be a better investment. But that said, I'll be waiting until it is supported and reviewing well. No more will be buying peripherals on faith!
 
There are more than 60 games in the pipeline already. There will be many more still, simply because:

1. easy to implement for anything that uses analog stick for aiming
2. easy to convert mouse style games
3. easy to convert Wii controls, including Motion+
4. easy to convert touch controls
5. great Sony 1st party support

Say what you will about peripherals in general but you can hardly compare the Move to a guitar controller, driving wheel or even the EyeToy. There aren't that many peripherals designed to be as widely appicable as the Move, and the Move already has more support than any other you have ever owned, unless you bought the dualshock like me, and even that one took much longer to gather steam and didn't have nearly as good a support at launch.
 
I think there are a lot of ways for users to end up in unexpected situations (sitting too close, camera too low, etc).

When the controller was first plugged in, I was in Life with Playstation. The Move help screen was hidden by the screen saver. I had a hard time trying to figure out how to get out of LwP. Couldn't highlight the "Yes" option after pressing the PS button. Eventually stumbled upon the T trigger and pointer movement. I was p*ss at the UI.

I think the hardware performs as advertised, but like the Cell processor, they need talent to nurture the tech, and polish the experience. In the mean time, I would redo the starting experience. Put in enough help in XMB to set up + troubleshoot easily. The aforementioned camera perspective is very useful IMHO. Should bring one up at least once during the first config. Should exit screen saver automatically.

We all said this before, customize XMB for pointer UI.

Tumble demo gives a very narrow glimpse of the 3D tracking. But may be too slow paced for someone to jump in right away. Same for EyePet. I was boiling in my chair waiting for damn thing to hatch while the professor rattle on. :LOL: In that sense, the demoes are godsend because they are condensed experiences. I sure hope they deliver in spades. I haven't tried any of them except Tumble.

I think for your first purchases, buy something you can play right away (no %#}^^%#%^^ long tutorial). Sports Champions seems fine. May need to start at Bronze though. Do Flight Control HD and RUSE start slow ? I have yet to try MAG and Start the Party. Too tired at work.

EDIT: In short, work on the instant gratification !
 
patsu said:
I jumped straight to Silver in Sports Champions Table Tennis. Got owned hard. I have mixed feelings. WiiSports Resort is more forgiving so I can usually/always hit the ball. Over here, I need to make a conscious effort to follow and return the ball. Not so sure about the game yet but it's tracking my movement well. Will have to play more to understand the game better. The depth is certainly there.

I replayed Sports Champion today. I was tired last night, so I stood still most of the time and played it like WiiSports Resort. In WSR, I could return the ball easily using just arm motion -- while standing still with left arm in pocket. I also felt that Wiimote+ could track my wrist movement accurately.

Today, I shifted my furniture around to make room. Took on the same Silver opponent as yesterday. Played it like a real ping pong game (That means driving the ball hard, with proper strokes and postures; move my butt to follow the ball; place/direct the ball beyond opponent's reach). Also sliced the last ball and watch the ball curve. Completely trashed him 11-1. Heh, that was somewhat satisfying.

So there... 2 different play styles. Will try Bronze someday to see if I can win using WSR playstyle.
 
Status
Not open for further replies.
Back
Top