Playstation Move Games

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I'm with Joystiq on this one...

Announcing a nationwide midnight launch approximately seven hours before midnight? It may seem bizarre, but GameStop did just that, informing us that 440 GameStop stores across the country will be reopening at 10:00 p.m. (local time) to allow customers to purchase a PlayStation Move at 12:01 a.m.

http://www.joystiq.com/2010/09/16/gamestop-holding-midnight-launch-events-for-playstation-move/

Closest store to me is 250 miles and an over 4 hour drive. My 2 local Gamestops said they will most likely not have a midnight launch for Kinect either.

Tommy McClain
 
Got the Move starter pack yesterday, together with Start the Party.
I also bought Tumble and that snooker game with Move update patch from PSN.
The camera's awfully grainy! I already had the camera that came with Eye of Judgment, but I replaced it with this that came with Move bundle.
I'm not sure but it seems grainier in low light than the old one :???: Even when I turn on the lights brighter, the quality seems worse. Must plug the old one in again and compare... maybe it's just damaged in the mail or I remember wrong.

Start the party is fun for a while, but it really needs to played in a group, and with children preferably. It's really cool to see the objects augmented in the camera.

Tried the Sports Champions demo. The Move really is precise and the lag is almost nonexistant. The Ping Pong game was great, I agree in the demo there seems to be some heavy assists on, can't wait 'til I get the full copy! It seems to be sold out in most places, I have mine ordered by mail.
The frisbee golf was also fun and accurate, just a little too slow paced for my liking... well., golf's never been my thing, really.

Tumble really is the showcase for Moves precision, 1:1 tracking and capabilities. Amazing! Really shows the potential for what is possible. LBP2 with Move, that should really work!

Also tried Ecochrome II demo. It was a bit confusing, but might be jsut because I really didin't bother reading the instructions beyond the first tutorial. The controls worked fine, but the game mechanics aren't that intuitive. Maybe when I read the instructions it'll open to me. Didn't really much like the first Ecochrome, so maybe this just won't have that appeal for me.

All in all, I'm positively surprised by the Move's capabilities and accuracy. Only gripe is the grainy camera, but it doesn't seem to affect the accuracy, so it's annoying only in those games where you see yourself in the screen.
Still have the Navigation Controller, another Move and Sports Champions comin in mail, should receive them early next week latest.
Can't wait for Killzone 3 with Move support. I'm kind of tempted to buy RE5 Gold edition, even though I already own the non Gold and completed it once, just to try how Move works in it.

Anyone tried Planet Minigolf with Move yet? The demo doesn't support Move, only the full game. Is it worth buying?
 
The camera isn't super quality, I agree, but what sometimes can make it much worse is that it will calibrate the contrast/brightness of the picture to create optimal conditions for whatever it is tracking. If it is only tracking the light, then that's all it really seems to care about and the rest will show up worse than usual. If it wants to see more then it can crank up the sensitivity to light quite a bit, although the picture will never be great, and a 640x480 (resolution dictated not only by costs, but by USB 2.0 limitations) picture full screen on an HD together with pin-sharp CGI makes for quite the contrast sometimes.

It may be for this reason that Hustle Kings disables the video chat for online games when you are playing with the Move, which I thought was a little disappointing but understandable - I still hope that it would be possible to combine both, but I can imagine that the level of contrast . As the PS Eye also doesn't have a 'take photo at higher resolution' option, there is not much gain to be had from using that either.

I've been playing a few things with two Moves now - the Gladiator game is pretty difficult to get used to it initially. Same with Archery. I'm really impressed with the pointer smoothness of Flight Control HD by the way, that is one amazingly polished game. It's also fun to play with two Move controllers not just in co-op but by yourself, using one in each hand. The pointer in Flight Control is so smooth it somehow feels much nicer than even a mouse. I can't explain it, but perhaps it's the total lack of resistance against any surface combined with really precise input - not absolute precision, but relative precision, with really good mapping and accelleration. Like a perfectly configured mouse that hovers just above your table. It's a shame that Apple has an exclusivity deal with Firemint for Flight Control in the US, but clever people should be able to get it from the EU store if they really want it. Tumble also works well with two Move controllers. Neither Flight Control nor Tumble seem to care / handicap you in any way for using two Move controllers it seems. Not that it gives you a big advantage, but perhaps a small one in some cases.

I notice by the way when playing games that there are a lot of gripes in previews and early reviews of these games that are no longer applicable to the final product. For instance early impressions complained that you would need the DS3 for remote controlling and that you still needed pen and paper to draw, but in the version that I've played now that is no longer the case - you have a pointer option in the former, and a choice between drawing with the Move or a pencil for the latter.

Resident Evil 5 Move so far is a disappointment for me - that's not the Move controls necessarily though as right now the game is as boring to me as I feared it would be when the game was first shown. I still want to try it though, just for the sake of the Move controls and the co-op. Haven't tested yet if it supports two Move controllers.

Another random comment - since I have a PS3 in my study and it's hooked up to my 1650x1080 LCD which begrudgingly accepts a 1920x1080p signal and shows it very nicely (well, mapped to 16:10 of course) I've come to appreciate some games that support 1080p modes. I have to say that so far I am pleasantly surprised with 1080p support in general (more games I play support this than I expected, and I can always tell because I have to press a button to remove a warning selection each time I get a native 1080p signal). Most of the Move titles also happily support 1080p and some of these either partly native (surprisingly also including Sports Champions) or native all the time (Flight Control, Hustle Kings, etc.). Look forward to some more investigations later.

Yet another random comment: there are still a few XMB things you can't do with just the Move yet (like, say, the next page on your PSN profile or other stuff you'd use R1 or L1 for). Will be interesting to see if the next firmware update changes this. But at the same time for all the complaints about the 'simplistic' implementation of the Move controller for XMB navigation, it is still much faster for me most of the time than using the DS3. And overall, yes, the Move greatly enhances this game - only driving the car felt better with the DS3, and ok, drawing straight on paper is more fun too ;), but for everything else the Move is a big improvement over the card.

Yet another random comment: some of the online stuff is typical Sony - something like Start-the-Party should have had online leaderboards for example. Not for the global stuff - you'll probably have a lot of people maxing out at the same scores - but definitely for the friends leaderboards it would have given the game much more longevity. It's a very barebones game right now - but still a lot of fun mind you, and absolutely perfect for kids. As a showcase, it's not just the augmented reality that is impressive, but the speed is awesome. I'm really good at puncturing the balloon-fish for instance and that can be played at a really high pace once you get the hang of it. Same for the 'whack-a-mole' game, which is really 'twitchy' but the responsiveness is really terrific.

Overall the Move remains amazing to me and it will be a little while before I'll happily pick up the DS3 for anything again. Most of my colleagues who have a PS3 will get it, and once the public gets more aware of it (I do think awareness is pretty low still right now) I think this thing will start selling really, really well. I think Sony made a really good decision to get it out now. It should have just the right amount of time for word-of-mouth to do its work before the important holiday sales spikes.

Haven't tried Planet Minigolf yet - right now it doesn't seem very appealing to me, but if I find some favorable impressions I might still go for it.

I think anyone who has a PS3 should get this pretty much by default. It's worth it just for trying all the free stuff out there alone, and then I think even this early there is a game for at least 80-90% of people out there that will really click. For many this will be Sports Champions or Tumble, but others are really happy with The Shoot, yet others love RUSE, yet others ... etc.
 
The camera isn't super quality, I agree, but what sometimes can make it much worse is that it will calibrate the contrast/brightness of the picture to create optimal conditions for whatever it is tracking. If it is only tracking the light, then that's all it really seems to care about and the rest will show up worse than usual. If it wants to see more then it can crank up the sensitivity to light quite a bit, although the picture will never be great, and a 640x480 (resolution dictated not only by costs, but by USB 2.0 limitations) picture full screen on an HD together with pin-sharp CGI makes for quite the contrast sometimes.
The calibration inside Move games seems to be the cause for grainier image. If I check the camera in the XMB setup accessories, it shows a much clearer picture. I have a front projector and I use a daylight lamp adjusted at minimal illumination for lighting while playing. The lamp is mounted on the side of where I sit while playing. In Start the Party the game calibrates the camera feed so that the picture is very washed out and grainy, whereas in XMB raw camera feed the picture is quite clear.
Well, the games work perfect, and I'm not that fond of seeing my ugly face on the telly anyway :)
 
Yay, got 2 Move controllers and 1 sub controller and no game.

I played Sports Champions at the store, as most here would agree the table tennis was the highlight of the packaged. I tried all the sports on the game but only 1 Move controller was on demo.

Archery didn't feel right with just one controller, maybe I didn't wanna make fool of myself in public but aiming without doing the bowing motion was difficult.

Bocce, I found the sport boring in real life, not even the newness of PS Move can save this sport for me. I know this is a good demo for PS Move accuracy and someone who is Bocce experts will find the tech impressive but why can't it be ten pin bowling, freaking hell Sony.

Disc golf was the same with Bocce, though I found throwing the disc was very close to real-life, I would like this to be a proper golf instead.

Gladiator, this was pretty good I think. But like Archery really need the second Move controller for the proper experience.

Table tennis, what can I say, the best of the bunch, I was pretty hardcore with the real table tennis, I think I played it more than any other sports and at gold difficulty this game is spot on. It's quite unbelievable at how much lag PS Move reduced over Wii, when you compare this to Wii Tennis. But then again as good as this get, I can play the real thing at home with friends that are very good at it.

Beach Volley Ball, again I never like the sports as a videogame, to play the real thing is fun, the videogame redention of the sport is never really quite gel with me. Didn't really have fun at the store, I doubt the second controller would make much different to this game.

The Move controller itself feels rather nice but look really silly, Sony really need to redesign the ball thing. They should encased the ball with a transparent plastic outer case that flow with the contour of the controller and make it look more elegant.

The main buttons feels nice (trigger and move). The square, circle, x and triangle feels ok, the Home, start and select button feel cheap. The start and select button is oddly located, but understandable to avoid accidental presses during play. Vibration is ok a tad more interesting than Wii but not earth shattering and certainly can be better. They should have included a speaker, Wiimote have a speaker and it function great.

I haven't open the sub controller yet so maybe later. Got all of them for cheap too. I really don't have a game that I want to play with them, so I guess I'll just download demos for now. But I must say the tech is very impressive and I hope it get supported both from devs and gamers. Just from my little playtime I can already imagined many great possibilities. I just hope I get to play them.
 
Just picked up a single move controller but no games yet. Was the last one they had so seems to be selling well enough. Seemed to be a lot of interest in it from when i was in the store. At work pretty much everyone i know with a PS3 picked one up, about half of which didnt buy any games though and just wanted to try out the demos they had seen on PSN first. All the demos staight up on PSN and patching of current games was a good move by Sony, there is a lot of content to make just picking up just the controller with no games whorthwhile for the short term. The tech sounds like it works great from what has been said so far so word of mouth should be very positive. Seems like a solid launch and it should do well, its looking a lot better for sony than it did at GDC earlier in the year.
 
Really strange. I used to play table tennis a lot and I'm impressed. Maybe you have very very very high standards. Or maybe you just don't like table tennis in the first place?

On a different note, my wife just informed me that I have two packages waiting, so that means I'll have my second Move and Resi Evil 5 Move Edition.

More impressions soon in other words. ;)

I think you just have to adjust to seeing the action on screen and getting used to where the virtual ball is in the room. Once your brain has adjusted to that then everything follows and you can do things with a level of finesse no other control scheme can match.
 
I think you just have to adjust to seeing the action on screen and getting used to where the virtual ball is in the room. Once your brain has adjusted to that then everything follows and you can do things with a level of finesse no other control scheme can match.

Its not just that, from what i have heard the demo only lets you play on the easy setting? The easy mode has so many assists that its not much different to the wii versions gameplay wise, the difference being you see the bat moving around 1:1, even though it is not really used in gameplay. On the harder modes the assists are turned off so that the 1:1 positioning of the bat is actually crutial to the gameplay and actually starts to play like real table tennis. You can see this in the videos, on easy mode the ball is hit back even if the paddle is a foot or so away from the ball, on the hard modes the paddle has to be at the correct possition. I think the iWaggle videos were made using the Normal difficulty settings and looked much better than what i have seen from the easy mode.
 
The Move controller itself feels rather nice but look really silly, Sony really need to redesign the ball thing. They should encased the ball with a transparent plastic outer case that flow with the contour of the controller and make it look more elegant.
Oh no, then it would really look lik an adult toy!
I alrady got a comment from my non-gamer bf that I've bought myself a glowing d**do :oops:
First when I saw Move I thought it looked a bit silly, but I guess I've grown accustomed to it now.
I don't know how else it could've been designed, would a glowing cube have worked?
 
The Move controller itself feels rather nice but look really silly, Sony really need to redesign the ball thing. They should encased the ball with a transparent plastic outer case that flow with the contour of the controller and make it look more elegant.
Oh no, then it would really look lik an adult toy!
I alrady got a comment from my non-gamer bf that I've bought myself a glowing d**do :oops:
First when I saw Move I thought it looked a bit silly, but I guess I've grown accustomed to it now.
I don't know how else it could've been designed, would a glowing cube have worked?
Neither alteration would work. The wonderful thing about spheres is they are the same width no matter which direction they are viewed from (okay, that's only one of many wonderful things about spheres!). Given that we know the size of the sphere, and the optical properties of the camera viewing it, we know the distance of the sphere from it's size, which is uniform no matter which way it is held. Now if there's a skirt around the base of the sphere, when the controller is held vertically you won't have a uniform width top-down as well as left-right. Extend it beyond vertical so it's pointing slightly away from the camera, and you cut off all accurate widths. And a cube would give all sorts of different dimensions depending on it's orientation, making it hard to determine which is the right one. Point a corner at the camera and not one width would be the actual width, meaning distance can't be determined.

No, it had to be a sphere. I think Sony have done as good a job as possible given the aesthetic limitation, and the squishyness of the ball seems a good fit too. Could easily have been a cheap feeling plastic, but the sphere has a sense of quality from the looks of it. Sadly motion tracking just requires a degree of silly to be accurate at the moment. Move beats this...

mocap-side.jpg
 
Who says it looking like a dildo is a bad thing anyhow? ;)

If it makes a girl give it a second glance it can ony be good, and if it can make certain guys that are scared of such things more comfortable with them its playing its part for the good of humanity! :LOL:
 
Oh no, then it would really look lik an adult toy!
I alrady got a comment from my non-gamer bf that I've bought myself a glowing d**do :oops:
First when I saw Move I thought it looked a bit silly, but I guess I've grown accustomed to it now.
I don't know how else it could've been designed, would a glowing cube have worked?

I was thinking of some funky perfume bottle, but adult toys still look better than PS Move :)

Yes I know it had to be a sphere for it to work, but damn it the ball really make the whole thing look silly compare to wiimote. Also after playing more demos, I think it's a mistake not to include at least a d-pad of some sort for navigation. I have to keep reaching for the Navigation controller or dual shock, it gets annoying, especially when they are put out of the way so I don't accidentally step on them.

Out of the demos I've just tried I liked the Eyepet the most. The rest is pretty shocking. TV Superstars was WTF sort of moment. Didn't really like Tumble and Echochrome 2 as much as I hoped. Tiger Wood Golf really felt tack on compare to Sports Champions. Start the Party didn't offer much in the demo, but I don't think it's a great Move showcase, Wii games have done much better, it's embarrasing to see such a attempt. The Shoot, like archery in SC, I just don't like aiming with PS Move all that much, Guncon does way better job.

Anyone got better impression on the Move version of Eyepet ? Does it get better than the demo, or is the demo pretty much what you can expect from the gameplay ? Popping balloon can only be so much fun.

I also need to get this off my chest, I am damn sick of them calibration screens, Sony got to do a universal calibration for all games to use. Unique calibration like that is really tiresome and a waste of my time. I just spent 3 hours trying demos, I think nearly one hour was wasted on installation and another more wasted on them instructions cut scenes..Devs should find a better way of implementing those instructions. A ticker for hints perhaps at the bottom of the screen in early levels. And another half on them calibration screens. Not much play time :(
 
Yes, a one time calibration in XMB should be enough. The game should use this calibration and your position as a base and adjust it's controls accordingly. I'd think with all those accelerometers and sensors it should be possible, especially if the camera position is fixed (although I think Eye Pet prefers the camera to point lower than most other games. Now a tilting/swinging cam like Kinetc would be nice, but too expensive, I guess. Maybe PS4 will have a tracking HD cam)
 
I got it.

2 motion controllers
1 nav con
EyePet, Start the Party, and Sports Champions (since people rave about it generously).

Will get RUSE and Tumble next week.

EDIT: And yes, MAG beta... here I come !
 
Yes, a one time calibration in XMB should be enough. The game should use this calibration and your position as a base and adjust it's controls accordingly. I'd think with all those accelerometers and sensors it should be possible,)
I'd imagine it's possible but not perfect for individual games.
 
Individual games may need more data points but face capture, arm's length, shoulder height should be standard IMHO. Standing location can be read on-the-fly.

Yes, a one time calibration in XMB should be enough. The game should use this calibration and your position as a base and adjust it's controls accordingly. I'd think with all those accelerometers and sensors it should be possible, especially if the camera position is fixed (although I think Eye Pet prefers the camera to point lower than most other games. Now a tilting/swinging cam like Kinetc would be nice, but too expensive, I guess. Maybe PS4 will have a tracking HD cam)

I'd rather they go for mobile/portable wireless camera. I really want to build a Lego MindStorm robot that is linked to the PS3.
 
Most of the in game calibration seems to be because the player could change. Also to keep up to date with any lighting changes, and to initially recognise the sphere and which move it belongs to.
 
Yeah, but it should allow us to save the common calibration data into a player specific profile. Will it cause problem ? If it keeps a record, it should be able to serve the user better.

EDIT: I have not programmed a motion game before. So may (will) not be able to see some of the issues.
 
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