Playstation Move Games

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Yeah, I look forward to the store updates (will get Tumble full game asap) and the second Move controller I ordered from Amazon.de (which I probably shouldn't have as the price difference with mediamarkt ended up being 2 euro, and so I could have had it now already) to mess around with. :) Should be here on Thursday together with Resident Evil 5 Gold Move, but there's probably no-one at home, so I'll probably get it on Friday instead. It's definitely true though that a single Move is enough to have a great experience with a lot of stuff. I just want to push my luck to try and see if our tiny livingroom is still enough for multiplayer table tennis even ... :D (And give my son the second motion controller while playing Tumble - it will be a while before he can actually do something useful with it, but he'll love at least pretending to play along)

A few small additions and things I noticed from my impressions yesterday:

- the Tumble demo got a 1.01 patch when I started it. It may be worth finding out what that changed, in case some people had/have issues that are resolved with it
- the Rumble doesn't really differ as much from the WiiMote as some reviews seem to have suggested. If anything the WiiMote with the M+ add-on so far felt a bit more weighty in turms of rumble, but that may be because the wiimoteplus in total feels like it weighs about 2-3 times as much as the Move controller
- My 2yo kid loves the Move controller, thinks the light is pure magic, and spent a few minutes just waving around the controller first just by itself and then watching how it moves its digital equivalent in Tumble. :lol Look forward to bringing back the virtual monkey with this and have him try Start the Party
- Pointing in The Shoot is pretty ok in general, but sometimes the cursor drifts. This is similar to what TTP has reported, and now others as well. If they can find a way of getting rid of that, then the experience comes close enough to the old guncon and you can pretty much use sights to shoot with. But right now the cursor will occasionally drift away from the sights (I fake them just looking over the Move controller itself). The Trigger is ok, but not perfect for shooting - it's a bit long in travel. Then again, in these Western themed demo levels you're using a six-shooter so that seems appropriate, and they can probably easily calibrate the trigger so that it is really sensitive (triggers after a slight press) for semi-automatics for instance.

A tip for calibration (and unusually long arms) - because I stand so close to the screen, I couldn't put my arm down all the way without going out of the screen, so I simply raised my hand a little for that part of the calibration, and had everything else the same. That works great, so may be a tip for other people struggling to get themselves into the picture completely - that's probably the best place to compensate calibration.

So my only niggle then so far is that the shooting / pointing in The Shoot isn't optimal. I'm getting a strong impression again that this is just using the gyro + magneto and not the full input range.
 
Eurogamer Sorcery impressions:

http://www.eurogamer.net/articles/2010-08-31-sorcery-hands-on?page=2

All the while the PlayStation Eye is watching you like a stalker in the bushes. Crouch down and the sorcerer on-screen crouches too. It's the combination of these two elements - the in-hand device and the camera tracking, of which Microsoft and Nintendo only have one each - which makes Move feel like a natural way of incorporating motion control into traditional games. More natural, in fact, than anything Kinect or Wii seem able to offer at this point.
 
... you can pretty much use sights to shoot with. But right now the cursor will occasionally drift away from the sights (I fake them just looking over the Move controller itself). The Trigger is ok, but not perfect for shooting - it's a bit long in travel...

hold on, are you saying that those silly gun add-ons would actually work properly (as in where you point the gun is where you aim) - I assume this is only true for the shoot style games? might be tempted to get a gun if true...
 
hold on, are you saying that those silly gun add-ons would actually work properly (as in where you point the gun is where you aim) - I assume this is only true for the shoot style games? might be tempted to get a gun if true...

Well I was saying that right now it's not quite there yet. It works decent for the most part, but all games so far that do 2D 'mouse style' controls have opted to only use the internal sensors. For many games that doesn't need to be very precise, as long as the sensitivity of the movement is good (which it is). But for proper pointing they either need some optimisation, or they need to actually use the light-bulb to make the x/y/z proper 1:1 and precise enough. From testing the other games that really do 1:1 (like Tumble and Table Tennis, say), you can tell that it is actually precise enough to use for accurate pointing and shooting, but I'm assuming right now that for many games and game engines it was much easier to simply use the gyros and magnetometer. You'll see almost any game that does cursor movement in a 2D plane not needing to have the light-bulb in view of the camera. This generally works well, but for games like Time Crisis I would prefer them to use the proper x/y/z input that does require the lightbulb.

(Expect iWagge to have an article on this today or tomorrow by the way)
 
Mines been posted so Thursday it is (will tie the Mrs to the house to ensure we don't miss the postie lol)

Need to update Heavy Rain tonight...when is eyepet update coming?
The Heavy Rain update won't be live until 22nd, at least in EU.
I'm not sure about the Eye Pet update, but the Eye Pet Move edition Blu-ray seems to be already on store shelves. Has a downloadable update even been announced, or will it just be this Move edition disc?
My Move starter pack (1 move + cam + demo disc) should be in the mail ready to pick up today or at least tomorrow, can't wait! I also ordered Start the Party, which should also be on my mailbox already. The second Move, Navigation Controller and Sports Champions are still waiting to be posted (where I ordered them, they can only post one item pre day, something to do with avoiding VAT taxes).
I also plan to pick up one Move controller and Start the Party today for a gift. Hopefully I'll be able to get them before weekend, they seem to be selling at least StP quite well; the store has only one on their shelves at the moment, whereas in the morning they had tens.
 
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Confirms Move update for eyepet:

http://blog.eu.playstation.com/

strangely I saw 22nd for HR patch also - however I'm sure I read that it went live already - will have a dig

edit - my bad, I could have sworn it was HR but maybe it was RE:5 (which is odd that I would care owning the move edition)
 
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http://blog.eu.playstation.com/2010/09/15/heads-up-game-store-update-15th-september-2010/

Lots of Move games and demos. Of note are two demos that are not already on the demo disc, like the demo of the Move version of Heavy Rain :) (great, wasn't that like a 2GB download ... ?) and Racquet Sports (which I don't expect much of, as by all accounts it seems to be a direct port of the Wii M+ version just using gyroscope, no 1:1 stuff)

Also mentions that EyePet gets the update today. And probably partly inspired by the bad reviews, the High Velocity Bowling Move update is up and free as well.

Tumble and Flight Control will be mine tonight.

So far, great launch! Together with RUSE already being available that gives like 12 demoes of games to try for free, several PSN games to buy and test, around 10 full disc releases available ... quite possibly one of the best ever for a Playstation console/device/platform.
 

Interesting... reminds me of this robot article, and of course SkyNet. We're doomed aren't we ?



Eurogamer Sorcery impressions:

http://www.eurogamer.net/articles/2010-08-31-sorcery-hands-on?page=2

All the while the PlayStation Eye is watching you like a stalker in the bushes. Crouch down and the sorcerer on-screen crouches too. It's the combination of these two elements - the in-hand device and the camera tracking, of which Microsoft and Nintendo only have one each - which makes Move feel like a natural way of incorporating motion control into traditional games. More natural, in fact, than anything Kinect or Wii seem able to offer at this point.

Not sure if they are tracking the controller or the player posture.
If the game can do what's described in the quote accurately and quickly, it will likely outdo everyone else.

I'm kinda keen to see the Rodeo game also, and may be Child of Eden for Move.


Have RUSE, Tumble, Flight Control, Sports Champions on my shopping list. Already ordered EyePet and Start the Party.
 
Well, I'm asking mostly because he said he couldn't get in the full frame. Wide angle may help that out a little bit, unless of course he already has it wide.

The first thing Move setup does is tell you to put it into wide angle. Mind you, if you think about the dimensions (again, me 1.92m and camera at less than 1.60cm distance), it's already a miracle that it works at all, and I was worried I wouldn't have enough space for games like Table Tennis.
 
That's pretty crazy. Apparently it comes with a host of new games though, and each gametype has a video explaining how it works, so that may be the cause ...
 
Okay I got the move today, the demos I have tried are mostly zzzz. Only one that was a bit fun was Disc Golf, I found the table tennis to arcady for my taste, same with racket sports stuff.

Did not try Tumble or Heavy Rain yet, played a 9 hole round of Tiger Woods 11 and that was fun.
Another thing thats a appointment is that Sports Champions demo on includes Disc Golf and Table Tennis.

But I am seriously looking forward to try the fight games, see if some of my rusty Eskrima moves are of use.
 
http://tgs.playstation.jp/

Sony Move presentation going on right now. Just showed Beat Sketchers.

It has a fill tool and a spray can tool but the spray can tool seemed like typical of a paint program and not physics based. Saw an undo I think aswell. There's some copy the on screen shapes like from Start the Party.

Now on 3 Big gun shooter. It's a lightgun shooter.

Showing The Fight in two player splitscreen using four controllers.

Ruse is up now. Uses a navigation controller or DS3 in supplement to the Move

Game from Pixel Junk. "Life Like" might be the name. No footage shown.

Think it's ended now.
 
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