Playstation Mobile

Using what engine?
Not a single engine, but the development environment. They've made it much easier for games to come from PC or start on PS4.
PhyreEngine doesn't port to mobile or 'TV'.

Why do you need porting when PS Now will be compatible with mobile and TV? I mean... that's the whole purpose of PS Now, delivery of console games to all platforms through streaming.

It's really hard to take a good look at PS Now when we can't even agree what platforms it's being designed for.
 
Why do you need porting when PS Now will be compatible with mobile and TV? I mean... that's the whole purpose of PS Now, delivery of console games to all platforms through streaming.
Because if your game is streaming only, you're going to shrink your market to something tiny. The whole point of cross platform development targeting mobile and TV alongside console and PC is that you can deploy to everyone and have a billion strong userbase to target. Requiring a service, whether PSM tied to a limited set of devices or PSNow that's for subscribers, pigeonholes you to a minimal market, barely one percent of potential.

Being able to develop PS4 titles quickly doesn't go any way towards service mobile devices with the same game. It's Unity and UE4 that makes cross-platform development trivial, and these don't require a super-easy platform as long as the platform is supported. PS4 is no better positioned than XB1 with its ESRAM; it's just as easy to develop a game on Unity for XB1 and port that to mobile.
 
But PS Now is not cross-platform development; it's cross-platform delivery. We're really not talking about the same thing. How does Xbox One ESRAM even relate to PS Now? I don't even know.

I've simply raised the point that the purpose is to sell streaming games on multiple platforms, including those Sony once tried to service with PS Mobile. And you guys keep talking up how technically different PS Mobile is than is PS Now than is UE4 than is Unity (as if that needed to be said).

Circles and circles. Let's get on the same page or even same topic before we continue. It's senseless, really. I don't even understand how you think we're talking about the same thing, just really silly at this point. What are you trying to argue at this point? That UE4 is middleware and PS Now is not? Who are you trying to communicate that too? I think everyone realizes that. Being disagreeable for the sake of being disagreeable is just silly.

And let's see what happens first before we start talking market potential. This is a rare time when a gaming streaming service launches, and an even rarer time to see a (very successful) console manufacturer attempt the same. I know it's the suave thing to say "well I already know everything that will happen" as far as sales go, and just constantly pick at minutia at posts with tiny quotes (actually, it isn't), but let's relax a moment or several and give it some time to see where it's trending. The service just started and only with a few handfuls of titles, and only on one potential device right now.
 
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But PS Now is not cross-platform development; it's cross-platform delivery. We're really not talking about the same thing. How does Xbox One ESRAM even relate to PS Now? I don't even know.
How does PS4 being an ideal platform for mobile and TV development relate to PSM? We've only been following where your comments have been heading. ;)

You've made two major points recently in this thread that have generated the responses. 1) PSNow makes PSM redundant. It wasn't clear in your post how, which left people interpreting it and replying based on the context of the thread. 2) Sony...said they wanted the PS4 to be an easy standard to develop on, and those games will be mobile and TV compatible without any added effort on the part of developers. In the context of PSM and cross-platform development, this was interpreted by me to be you talking about PS4 having a natural cross-platform capacity.

I've simply raised the point that the purpose is to sell streaming games on multiple platforms...
You didn't actually raise that until after a few posts, and then you took the discussion to PS4 development being mobile and TV friendly. :???:

What are you trying to argue at this point?
Against the points you raised above. 1) PSNow is not a replacement for PSM because, where PSNow and PSM are both about getting Sony library games onto mobile devices, they don't serve the same ends, and so PSNow isn't a replacement for PSM and doesn't render PSM redundant. There is room for a cross-platform engine/platform to bring games to mobiles alongside a streaming service (it just won't be from Sony).

2) PS4 is not positioned to be an easy standard to develop on, and those games will be mobile and TV compatible without any added effort. Ports to mobile and TV will require effort. PSNow streams don't require PS4 as a standard to be easy.

And let's see what happens first before we start talking market potential...
Why even talk about PSNow in this thread? :???: It has its own thread. You raised it to say it'll comfortably replace PSM. Now you seem unwilling to enter into discussion about the potential limits of PSNow and how it isn't a direct replacement for locally run games.

Seems to me the summary of the discussion is, "Playstation mobile is dead. Sony are not trying to get Sony games on mobile via their own portal any more. Playstation games will be available on other devices via PSNow, which is a whole other discussion. Development of games that'll be releasable on PSVita, PS3/4, and mobile, will need to look to other middleware."

TL;DR - your discussion is more, "how will Sony target Playstation games on other devices now that PSM is dead," which is a fair discussion, but one we'd have trouble entering into without a bit better explanation than a one line, "PSNow makes PSM redundant, library coming everywhere." ;)
 
Yea it is the wrong thread, I just posted with the thought since PS Mobile was being cancelled. The entering product is now PS Now, where they've thrown a lot of investment while abandoning their other mobile solutions.

It can still be called a replacement. If you're just looking at "how will games be offered from Sony on mobile devices" then yea, it is a substitute, replacement, attacking the same market using a different product. No need for a lesser product on the same platforms that isn't even successful, when they can try another approach. If you want it to define replacement as "does the exact same thing" then it doesn't of course.

There's not really much use in that fight of semantics. It's just irritating and useless to challenge such a benign comment, but to each his own. If you guys put half as much effort in understanding other posters within context, you'd wouldn't have to spend so many posts trying to force others to describe things only from an angle you feel comfortable with... just a little too pedantic for no reason, it's counterproductive to discussion and understanding each other.
 
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If you guys put half as much effort in understanding other posters within context...
People can only talk about what they read. If a comment is ambiguous, which yours was as evidenced by people not understanding your argument, the best thing to do is stop the mess of responses and re-express your original point in another way that people can get. The job of effective communication lies first and foremost with the person trying to get their point across.

I've seen many a train-wreck of a discussion come from such miscommunication. It's somewhat rare to see the person who's being misunderstood rephrase themselves to get things back on track, and instead things persist in odd per-point arguments. But when they do (more often in the technical discussions) it's very obvious that the board likes smart debate and isn't pedantic for the fun of it. Any pedantry is trying to get to the meat of the argument and viewpoint.
 
Well hopefully I communicated what I meant then. Just a general observation, not a technical review comparing the services.

Coincidoink and all that.
 
PhyreEngine doesn't port to mobile or 'TV'.

Nope. But I do think they should have gone with that engine and try to make that something portable, way back then. But they only seemed to have kept it as a faint possibility to combat XNA if necessary, and then just let it slide when that didn't seem necessary. Too bad.
 
Nope. But I do think they should have gone with that engine and try to make that something portable, way back then. But they only seemed to have kept it as a faint possibility to combat XNA if necessary, and then just let it slide when that didn't seem necessary. Too bad.


If it isn't necessary, why keep pouring resources into it?
 
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