PlayStation III Architecture

alexsok

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http://www.theinquirer.net/?article=7078
SOURCES SAID that the architecture of the Sony Playstation3 is patently clear when you've found the US patent that it filed September 26th last year.
A reliable source close to Sony's plans explained the way the Playstation3 works to the INQUIRER.

He said that the computers are made of cells, each one containing a CPU, which will probably be a PowerPC, and eight APUs (vectorial processors) each with 128K of memory.

It will run at 4GHz, producing a not inconsiderable 256Gflops, with the cells connected to the central 64MB memory through a switched 1024 bit bus.

It's still not clear how many of these "cells" will be used in the Playstation3, but Sony reckoned some time ago it could be as many as one teraflops, probably making it a four cell architecture.

Optical links – perhaps even FireWire optical links – could be used to share computing power.

The Playstation3 architecture is similar to the Playstation 2 but with some improvements, such as a larger number of VPUs, each with more memory. The operating system, too, is much improved.

But Playstations will still be very complex to program well, although its just as well that Sony doesn't want to take the Microsoft DirectX route.
The relevant US patent:
http://appft1.uspto.gov/netacgi/nph...&s1=20020138637&OS=20020138637&RS=20020138637
 
? What does eDRAM have to do with how much RAM there is? 64 MB is what the Xbox has, so putting the PS3 at 64 MB would just make it equal the highest of the last generation. At least that's what I'd initially think.

Are you saying that eDRAM is just damn fast or something?

I personally agree that it sounds low for the next generation.
 
Actually we don't know what the 64 MB will be used for. Without that knowledge it's premature to make any conclusions about the size of the memory footprint.
 
PC-Engine said:
Actually we don't know what the 64 MB will be used for. Without that knowledge it's premature to make any conclusions about the size of the memory footprint.

true, if its just 64MB total, then who knows.

way too many configurations to think about there.
 
1T-SRAM is eDRAM with hideous cell size and a lot of logic overhead.

64 Mbit seems a reasonable amount of eDRAM ... they will almost certainly still use external memory too. The graphics chip might have more.
 
Actually we don't know what the 64 MB will be used for.

with the cells connected to the central 64MB memory through a switched 1024 bit bus.

It's eDRAM.

What does eDRAM have to do with how much RAM there is?

The XBox has 128KB by comparison. The PS3, according to what this states, will have 512 times as much as the XBox.

Marco-

Does the article contain a typo? They state 64MB not 64Mb? 8MB wouldn't be anywhere near as impressive of course.
 
Anyone care to take a guess at the transistor count?

How many transistors would 64 mb of eDram take up by itself?
 
MfA said:
1T-SRAM is eDRAM with hideous cell size and a lot of logic overhead.

64 Mbit seems a reasonable amount of eDRAM ... they will almost certainly still use external memory too. The graphics chip might have more.

Mosys has a new version it's called 1T-SRAM-Q and it uses 4 times less logic area.


It's eDRAM.

We still don't know what it's used for. Is it CPU cache or texture cache or main work RAM? We don't know because the CPU may also do the rasterizing.
 
We still don't know what it's used for.

Well, I would wager it's 'typical' cache, but I wouldn't wager too heavily on that point ;) Given what they list, it is eDRAM however, whatever use it may end up having.
 
If we were to judge the size of the eDRAM footprint with regard to process technology the 64MB is easily doable for 2005. Sub 0.065u will probably be standard by that time. If we look at the GS in the GSCube it had 32MB of eDRAM using I believe 0.018u process tech. so 64MB is definitely possible. Of course this all depends on the logic area of the mulitple cores that will need to share the same area within the same die as the eDRAM. IIRC Cell will use SMT.

My guess is that PS3 will have 4 Cell processors connected using Redwood. Each Cell processor will have 8 cores and each core will have it's own dedicated eDRAM. The GS will have 64MB of eDRAM for caching textures. Then there's the 256MB of Yellowstone RAM and it will use Blu-ray :oops:
 
Brimstone: DRAM uses one transistor per bit, so that would be 64M*8 or half a binary billion transistors just for the memory arrays. I suppose there'd be some overhead involved too of course.

And PC... I believe you got a zero too many in there somewhere or else we'd be using a process in 2005 that is several times coarser than we do today. :) Anyway, what's blu-ray?


*G*
 
If the PS2 has 64 MB of that.... hmm, I was thinking you guys meant 64 MB total RAM. I guess I was wrong. 64 MB of RAM just for the CPU is very large.
 
What happened with the B3D forum professional integrity ;) Since when people around here trust Inquirer articles?

Btw, that article pretty clearly says that 64MB RAM is for all the cells to share. That sounds like a total amount of memory to me, which would be amazingly low for a 2005 device.

It will run at 4GHz, producing a not inconsiderable 256Gflops, with the cells connected to the central 64MB memory through a switched 1024 bit bus.
It goes on to mention there will be four of the cells there. Never does it say 64MB is per cell.
 
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