Don't forget to TASTE the Mountain Dew on your breath and to SMELL the horrendous BO releasing from your unwashed body because you haven't stopped playing in the past few days to at least bathe.
Is there anyway to calculate how much data needs to come from the SSD to supply the RAM with enough assets to run a 4k game at full tilt?
Like, do we know how data typically a 4k60 game will display per second on the screen? Now I know all games and ingame scenarios differ, but do we know an average or a range?
In the case of tiled assets, I made it about 60 mb/s. Although that ignores geometry. So basically, there's no such thing as the right amount of data. It depends on the game and the engine. Indeed, once devs get access to this streaming tech, they'll develop techniques to leverage it. Ergo, the amount of BW needed to stream 4K games at full tilt will be whatever the system provides, and then moreso because there's never an excess. You may as well ask 'how much processing power do you need?" The answer is "infinite."Is there anyway to calculate how much data needs to come from the SSD to supply the RAM with enough assets to run a 4k game at full tilt?
In the case of tiled assets, I made it about 60 mb/s. Although that ignores geometry. So basically, there's no such thing as the right amount of data. It depends on the game and the engine. Indeed, once devs get access to this streaming tech, they'll develop techniques to leverage it. Ergo, the amount of BW needed to stream 4K games at full tilt will be whatever the system provides, and then moreso because there's never an excess. You may as well ask 'how much processing power do you need?" The answer is "infinite."
Huh? I've been a huge advocate of SSD from the very beginning, saying it would be better to invest in that than other aspects of the console.I remember in the ReRam thread you were actually skeptical about the potential benefit of a low-latency high-bandwidth storage to games.
Just making it bigger because you expect it to get bigger is poor engineering. How much memory will actually be needed, based on time to populate it and how much devs can spend to fill it? That there will give you the RAM requirement. I'd far prefer less RAM and an SSD, and I'm sure devs would too. Far more flexible.
Including any 'extras' increases cost. But if the choice is 4GB fast RAM, big GPU, slow HDD, or 2GBs fast RAM, moderate GPU, fast SSD and slow HDD, and the SSD model gives better real-world performance on less powerful processors because it renders the techniques of the day more effectively, then it's a better investment.
Balanced systems aren't just about the most powerful single components or biggest numbers.
Artificial Intelligence (AI) and Machine Learning (ML) applications are being developed for the enterprise and consumer markets at an exponential rate, but few developers are aware that persistent memory can play a critical role in optimising access to large data sets.
AI and ML technologies create highly demanding IO (input and output) and computational performance for GPU accelerated Extract, Transform, Load (ETL). The key challenge developers must overcome is to reduce the overall time to discovery and insight within data-intensive applications. Varying IO and computational performance is driven by bandwidth and latency. Therefore, the high-performance data analytics needed by AI and ML applications can be addressed by persistent memory solutions that offer the highest bandwidth and lowest latency.
not in the sense the article is written. This article is referring to training and insight development. Not execution of models, which is post insight and development stage.Is this still true for low latency high bandwidth persistent storage using NAND?
Can we expect the SSD to be leveraged for better AI next-gen?
Is this the PS5's cooling system?
https://pdfaiw.uspto.gov/.aiw?PageNum=0&docid=20200126884&IDKey=0F180FFF3C7A
Looks like it.So, instead of just cooling the surface of the chips they are running cooling pipes through the board? Am I getting this right?
So, instead of just cooling the surface of the chips they are running cooling pipes through the board? Am I getting this right?
If so, what are the benefits ?
Many modern PC mainboards have heatpipes and sinks wrapping around them and going through them, as a good example.Is that how some GPU's (aftermarket perhaps) have done/do it?
Many modern PC mainboards have heatpipes and sinks wrapping around them and going through them, as a good example.