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Whilst that was going on I ordered the new 12.9" iPad Pro.
From DF ...
Introducing boost for PlayStation 5
It's really important to clarify the PlayStation 5's use of variable frequencies. It's called 'boost' but it should not be compared with similarly named technologies found in smartphones, or even PC components like CPUs and GPUs. There, peak performance is tied directly to thermal headroom, so in higher temperature environments, gaming frame-rates can be lower - sometimes a lot lower. This is entirely at odds with expectations from a console, where we expect all machines to deliver the exact same performance. To be abundantly clear from the outset, PlayStation 5 is not boosting clocks in this way. According to Sony, all PS5 consoles process the same workloads with the same performance level in any environment, no matter what the ambient temperature may be.
So how does boost work in this case? Put simply, the PlayStation 5 is given a set power budget tied to the thermal limits of the cooling assembly. "It's a completely different paradigm," says Cerny. "Rather than running at constant frequency and letting the power vary based on the workload, we run at essentially constant power and let the frequency vary based on the workload."
An internal monitor analyses workloads on both CPU and GPU and adjusts frequencies to match. While it's true that every piece of silicon has slightly different temperature and power characteristics, the monitor bases its determinations on the behaviour of what Cerny calls a 'model SoC' (system on chip) - a standard reference point for every PlayStation 5 that will be produced.
Again, too early to say. This is a hardware view, and PS4 BC is in hardware. Earlier PS BC will be performed by emulation, which is a software and services discussion for a later date. Seriously no-one should be choosing console based on these incomplete reveals, not least because, for all you know, XBSX costs $1000! Just wait and see and enjoy the ride!The wonderful thing about having no allegiances is that you can switch from one console to the other.
I'm definitely going Xbox for the coming generation. PS5 sounds disappointing. I was expecting some BC for PS, PS2, and PS3 (optimistic, I know), looks like we get none of that. What's the point is adopting a hardware solution to BC when a software one can cover more hardware types?
I knew Sony's GNM would bite them for compatibility. This is the problem you create when you have little-to-no abstraction layer in a complex system.No, they tried the top 100 games and most worked. That could mean many other titles work; they just hadn't been validated.
Ok thank you that makes sense.Likely the difference in sony boost versus pc boost is that sony boost can work independent of temperature. It's only dependent on the power draw. At least that's how I understood what cerny spoke. Same boost is always achievable on all consoles, but if some game hammers cpu real hard the gpu has less power available and hence less clocks. This means each consoles boosts always the same way independent of ambient temp/chip quality.
What was the news about BC? I missed it.
With how everyone is looking at this and waiting, they should have adapted at least a little bit of it to the gamer audience...No. This was their GDC presentation. Not a consumer presentation. No case. No games.
AMD designed the GPU to be BC. It's hardware BC with PS4. Kinda lame. Other platforms weren't talked about.What was the news about BC? I missed it.
The difference in power is negligible. It might even be ps4 with faster io has slightly better geometry/textures/less popup in games. And who knows how audio processing adds to experience, especially in vr. At least for me the optimal is get ps5 for sony content and 2-3years time upgrade pc to enjoy gamepass/multiplat in config consoles can't touch.
But not with CPU at 3.5 GHz at exactly the same time, most likely.
Not quite - they tested the top 100 PS4 games (by playtime) and found most worked - or most will work by launch. I've love to know more about what is problematic and why.Some sort of odd verbiage relating to 'about 100 of the top games available' or some such.
They tested the top 100 most played games and most worked. As a sampling, one would assume that if 90/100 of the top titles worked, 90% of the entire library would work. There's no reason why the most played games would be inherently easier to run in BC mode (unless they're mobile games )Some sort of odd verbiage relating to 'about 100 of the top games available' or some such.
-Evidently it's faster than Series X? Cool, but will it Matter? Will anyone notice? Will it be one second vs 2 second load times? Will DF analyze load time differences noticeably? Will it be a huge edge in system throughput? Yet to be determined.
10.3 vs 12 wont even result a resolution drop, maybe some settings higher on Xbox that’s it?
Not sure how much benefit ssd would bring for ps5 in graphics tho.
So it's not time to...AMD designed the GPU to be BC. It's hardware BC with PS4. Kinda lame. Other platforms weren't talked about.
And what pisses me off?! He mentions that the SPUs in Cell would be ideal for audio processing but they modified a CU instead for Tempest. Bastards! Why didn't Cerny include Cell?! Does he not even read my posts here?!?!
Only one company is burdened by BC.I think it's unfortunate these companies burden future designs with backwards compat.