yeah, just meant not proprietary
Right. I'm not sure if I'd expand either one at all and just end up juggling games off my external drives to the internal NVMEs.
yeah, just meant not proprietary
It is. It's just Sony invested R&D in a different area to graphics. Both companies made a choice. Consumers will decide which is more appealing.And I thought the XBX drive was pretty fast already.
View attachment 3669
XBSX has no audio processor?
We'll also have to factor in what the price is for XB's storage card. They may very well end up selling it pretty cheap where they have incentive to want customers have the room to buy/install more games.yeah, just meant not proprietary
Xbox does have a dedicated 3D audio processor, I just don't think it was discussed in the DF article. They mentioned more to come so that will probably be in the next article.Also, I called it on the 3D audio as pretty evident given the acquisition of Audiokinectic. XBSX has no audio processor? I guess that might be a point of comparison.
Has nothing to do with power, a would've got one at 1.85 or 1.8. I'm not going to get their overclocked pos that'll be nothing but problems. I'll skip that thank you. You enjoy though.Dude - just been on the Hallmark website and they don't have a 'consolations on the loss your powerful games console dream' card. I hope you accept these digital condolences.
I think the forum should hold a minute's silence in respect for ultragpu's loss. (in the future it'll be 1 second instead of 1 minute because storage is sooo much faster).
Sorry, meant to reply to another post.Because the very article mentions how Cerny specifically mentions that it won't be running that high all the time?
Weird, I don't see 8 TFLOPs anywhere. Nor 9.2TFLOPs.#TeamGitHub!
? How is that different than typical boost clocks?From DF ...
Introducing boost for PlayStation 5
It's really important to clarify the PlayStation 5's use of variable frequencies. It's called 'boost' but it should not be compared with similarly named technologies found in smartphones, or even PC components like CPUs and GPUs. There, peak performance is tied directly to thermal headroom, so in higher temperature environments, gaming frame-rates can be lower - sometimes a lot lower. This is entirely at odds with expectations from a console, where we expect all machines to deliver the exact same performance. To be abundantly clear from the outset, PlayStation 5 is not boosting clocks in this way. According to Sony, all PS5 consoles process the same workloads with the same performance level in any environment, no matter what the ambient temperature may be.
So how does boost work in this case? Put simply, the PlayStation 5 is given a set power budget tied to the thermal limits of the cooling assembly. "It's a completely different paradigm," says Cerny. "Rather than running at constant frequency and letting the power vary based on the workload, we run at essentially constant power and let the frequency vary based on the workload."
An internal monitor analyses workloads on both CPU and GPU and adjusts frequencies to match. While it's true that every piece of silicon has slightly different temperature and power characteristics, the monitor bases its determinations on the behaviour of what Cerny calls a 'model SoC' (system on chip) - a standard reference point for every PlayStation 5 that will be produced.