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That's the one thing it isn't!Still, a cool alternative take.
That's the one thing it isn't!Still, a cool alternative take.
What's the next logical step for the home office collection, the PSPrinter?So it went from looking like a router to looking like an external HDD. Is that an improvement? Not to mention the external disc drive, though that's not for everyone.
Still, a cool alternative take.
Cuz someone probably thought they wanted that GAAS money at the top of the company and naughty dog had to throw their hands up and admit they didn't have the resources to deliver on things other gaas games dothe problem was, why the heck did they not released factions, but upgraded. instead of a brand new thing, that borrowed factions name, and cancelled the original factions.
Good decision but wasted so many years and resources of this idiotic Sony new approach to gaas. And many others studios like Guerilla stil wasting time on their multiplayer games.An Update on The Last of Us Online || Naughty Dog
www.naughtydog.com
Sony's giant investment into live service gaming is off to a great start.
But Playstation as a whole absolutely does. They could have made it work if they really believed in it. Naughty Dog themselves wouldn't even necessarily need to be the main support studio for the 'live service' part of things after the base affair and structure was built and planned, or ND could have been expanded to do so.Cuz someone probably thought they wanted that GAAS money at the top of the company and naughty dog had to throw their hands up and admit they didn't have the resources to deliver on things other gaas games do
Any actual evidence for that statement?I think the most likely answer is that the project just wasn't shaping up well. We'd already heard some rumors to that effect, so it seems hard to believe everything was actually fine, and it was simply about not having resources, especially for an elite studio like Naughty Dog who can usually demand what they need from Playstation in that department.
It's not a pr excuse. It's the reality of game development. Either they double their studio just to keep a live service game as players now expect of multiplayer ventures going indefinitely, shelving their single player aspirations not knowing if players will even support what they are doing...But Playstation as a whole absolutely does. They could have made it work if they really believed in it. Naughty Dog themselves wouldn't even necessarily need to be the main support studio for the 'live service' part of things after the base affair and structure was built and planned, or ND could have been expanded to do so.
I've seen lots of people online eat up Naughty Dog's PR excuse for the cancellation as if it'd just be impossible to do both single player games and a live service multiplayer title, but that's hardly unprecedented. Respawn have made and supported Apex Legends all while doing two AAA single player titles(and more in the works). It's definitely doable, plus having split teams is basically the way forward for most big studios nowadays.
I think the most likely answer is that the project just wasn't shaping up well. We'd already heard some rumors to that effect, so it seems hard to believe everything was actually fine, and it was simply about not having resources, especially for an elite studio like Naughty Dog who can usually demand what they need from Playstation in that department.
EDIT: I should note that I'm not unhappy with this decision, nonetheless. I've been rooting against Sony's live service push as soon as they announced it and certainly would rather see Naughty Dog being fully committed to making top notch 'cinematic' AAA games as they have become known for. They make good money for Playstation on their own, but also importantly they significantly prop up the reputation of Playstation as a brand, which has a ton of value.
I mean, that 'leak' a while ago with that info that wasn't properly redacted showed that TLOU2 budget was $220m. That's near enough blank check style territory as far as video game development goes. The game had immense amounts of outsourcing to cheaper foreign studios as well.Any actual evidence for that statement?
I mean, I kind of talked about this already. Naughty Dog themselves would not have necessarily needed to be fully responsible for the ongoing 'live service' part of things. They could have absolutely hired some external studio or whatever to run most of that, with Naughty Dog in more of a supporting/advising role.It's not a pr excuse. It's the reality of game development. Either they double their studio just to keep a live service game as players now expect of multiplayer ventures going indefinitely, shelving their single player aspirations not knowing if players will even support what they are doing...
or they go back to single player content and their proven quality dynamic, the thing they really enjoy doing. And they chose the latter. Players presuming they know how game development works on the economic to labor scale of the equation are quite something
Shifty Geezer said:
Any actual evidence for that statement?
So no then. That's just speculation on your part about how Sony operates its gaming studios. Given they've cancelled plenty of WIP games in the past, I think you're on very unsafe ground with your argument that ND are different and can boss Sony around.I mean, that 'leak' a while ago with that info that wasn't properly redacted showed that TLOU2 budget was $220m. That's near enough blank check style territory as far as video game development goes. The game had immense amounts of outsourcing to cheaper foreign studios as well.
That’s an insane amount of money. Surely it includes the very large marketing cost that went with it?I mean, that 'leak' a while ago with that info that wasn't properly redacted showed that TLOU2 budget was $220m. That's near enough blank check style territory as far as video game development goes. The game had immense amounts of outsourcing to cheaper foreign studios as well.
Point is - if the game really was in good shape and the studio believed in it, I absolutely think they could have convinced Playstation to support it with what it needed without them turning into some live service-only studio as they claimed they'd have to have done.
That’s an insane amount of money. Surely it includes the very large marketing cost that went with it?
Developments costs were around $220 million...
In addition to development costs, global marketing costs for AAA games...
Did you get the new "slim" model?Ordered a PS5, finally. Got around 50usd discount. That's the largest discount ever. It's crazy.
Now whether I really got it or it went out of stock... Will know tomorrow
Did you get the new "slim" model?