Perhaps, you made some good points earlier and you could definitely be right about that.
But to move the GPU clock 10% by taking power from the CPU which uses significantly less, I expect to see a large swing.
Removing 40% power from CPU to move up GPU by 10% for instance (numbers).
If you remove 40% power from the CPU what frequency are we left with.
I don't believe this is a hypothetical scenario that may 'rarely' show up. Everyone loves Sony 1P for it's graphics and how immersive their games are. That should by default push the GPU to full saturation as they have done and always have done. So what's left for the CPU in those types of situations? Very curious because this was the number that wasn't talked about. Cerny only talked about best case scenarios. He did talk about the CPU maybe pulling power from the GPU (and saying it's wouldn't be much) ; but he gave us no hints on the other way around.
CPU matters!
Boost mode is going to show its greatest performance benefits early on when the hardware is less well utilised. That's also when it's most important to not look significantly weaker than the Xbox Series X.
When AVX use is the norm for SIMD stuff and developers have plumbed the depths of the GPU to maximise utilisation the preformance delta will increase.