I found this, as it was one of the 10 games that were listed as not being PS5 compatible:
https://uploadvr.com/dwvr-ps5/
The dev said they updated the Unreal Engine version to 4.2 and it worked.
I found this, as it was one of the 10 games that were listed as not being PS5 compatible:
https://uploadvr.com/dwvr-ps5/
The dev said they updated the Unreal Engine version to 4.2 and it worked.
I assume just upgrading to unreal engine v4.2 is non-trivial for most games on earlier versions? I mean upgrading unreal might not be a big job, but to make sure your game still works as it should with the new version?
I have no idea. The version that was broken was using Unreal Engine 4.20, with some small tweaks, but it didnt work. I was already making a patch for the game, and that patch updated the engine to 4.22. When i tried that version, i saw that it worked, so didnt have to do anything but finish that patch and add ps5 settings.
Another confirmation that with PS4 BC you can have PS5 settings. Yet only XSS and XSX versions of Cyberpunk got some extensive next gen settings, not PS5.but the graphical settings have been improved, and it runs at 120 fps native...and add ps5 settings.
But we where talking about if spoofing/changing your PS mac address would get your console unbanned.Usually local networking info would only be accessible from devices on the same local network but there are exploits that can trigger some IP stacks to spew their local settings including MAC addresses, hostnames etc..
120fps support is here because PSVR games can activate 120fps mode. There are few native 120fps VR games running even on base PS4.Another confirmation that with PS4 BC you can have PS5 settings.
Don’t forget to claim the PlayStation Plus Collection (scroll down) in case you missed some big last gen games, though none of them will necessarily showcase the PS5 (save for some of them now running at basically locked 60fps).Well shoot, my local store let me know they secured a ps5 for me. I had already mentally accepted that ps5/xsx will be bought in a year or so after failed pre-order and too busy with work and especially family. I don't plan to buy any games for the moment. Uhh so other than mm and ds anything that showcase its capabilities? I have ps+
Sure, but the premise was that the PS5 uses its own MAC address as a method to uniquely identify the console so you'd need the hack the PS5 itself and convince the PS5 that its own MAC address was different from what it is. To do so you would need to compromise the console's operating system and develop tools to spoof the MAC address, which not all network adaptor controllers. The chances of PS5 using the network MAC address for identification is zero.But we where talking about if spoofing/changing your PS mac address would get your console unbanned.
Yeah, we use it at work to track hardware, we hash the MAC and add that to a UIID block on every machine, mainly to stop me from poisoning CAM tables and the like when I'm doing stuff. I was just wondering if the same idea might be in play with the PS5.There's no Alternate MAC Address setting for the PS5? Its a user available setting on the Xbox consoles (Settings, Network, Network Settings, Advanced Settings, Alternate MAC Address)
It's quite silly to think a piece of hardware that has physically unique indentifer would not use that for any and all sorts of protections or restrictions.
Nope. Enabling the security policy for approved MAC addresses then allowing anybody to connect anything to it, including devices where the user can change their MAC address at will, is the dumbest thing ever. I know some hotels do this, though.There's no Alternate MAC Address setting for the PS5? Its a user available setting on the Xbox consoles (Settings, Network, Network Settings, Advanced Settings, Alternate MAC Address)
no, you have to render two different images at at least 60fps each, so 120fps total, that's why PSVR games take a big hit in graphical fidelity, otherwise we could have CoD graphics in VR on PS4.Surely not? It's a single display with two lenses each covering 1/2 of the screen. With the single display refreshing at 120hz.