- They asked to about 60 publishers if they could use their IP in Astro. All of them have said yes.
Interview of Nicolas Doucet in french, team ASOBI and director of Japan Studio. Interesting they delay loading of some part because it it too fast. He talks about the genesis of the title. They begin the preproduction by doing some demos with a team of 3 peoples and they produce 80 differents haptic and adaptative trigger demo and he hopes in a few years Astrobot usage of the dualsense will look dated.
Very interesting for people understanding french.
EDIT: They use a little raytracing in Astro Playroom
- About 2 years ago they have done 3 demos to showcase the DualSense features to internal PS studios and some third parties.
- They use a bit of ray tracing for the global lighting
- They add an artificial delay when you respawn after dying
- Astro seems to have a future at Japan Studio particularly since people seem to like it
- Astro's playroom being a PS5 pack-in was their idea (Asobi studio). They wanted to do it in order to show people what Dualsense could bring. And also they wanted to bring some magic gameplay to all types of gamers (casual or family) for the years to come, the only way to do it was with a free game included into all PS5.