well, to be fair, if you're on xbox, you got burned this gen. Almost no one took advantage of the rumble triggers especially in the third party space. And they are pretty fun to use. Only Forza took advantage of it lol and I think Halo. Each trigger pull for a gun could have had distinctive pops. It would have been perfect for a game like destiny where each trigger had a slightly different rumble, combined with rumbling the controller etc. This is going to be a much better generation if everyone is going to do it.As usual, the 'concern' is unwarranted, when most devs and pretty much everyone who has used the controller are all raving about it, with some even going out saying that MS is going to have to respond to this somehow, as the features do have a big impact on immersion.
Also, quoting myself again but...
It was a joke, but what's even funnier is that today's 'embargo' didn't even allow this!!
no one wants it to be useless. It just turns out the developers just don't care lol. Perhaps too much labour to make it something really special, I don't know. I would suspect if you really want some cool shit, you're going to eat into cpu cycles if each weapon and gun you fire with all has different feedback. It's an incredible concept though. I hope they put in the effortIm pretty sure if someone was bothered, they could go back and find excited youtubers and game journos talking about how the joy cons are truly next gen and soooo amazing. Its just excitement, time will tell if its gonna be a gimmick or not. Im leaning towards gimmick based on past behaviour
Also I just remembered the game Deathloop by Bethesda(to be owned by MS) will support the DS5 features.Maybe the effort required isnt that great as one would think, in special if sony supplies APi etc.
Also I just remembered the game Deathloop by Bethesda(to be owned by MS) will support the DS5 features.
https://www.eurogamer.net/articles/...nse-controller-triggers-when-your-weapon-jams
Here's how the PS5 DualSense will enhance Spider-Man, Deathloop and more
https://www.tomsguide.com/news/here...se-will-enhance-spider-man-deathloop-and-more
Oh, looks like a good start for sure for the controllers support. I think this was abit needed, as graphics dont take such a leap anymore, innovation can be found elsewhere too, for a better total package.
You're getting a bit trolly again.
I'm coming from first gen PS4, the difference is going to be huge for me.
It seems hand on and impressions about demon's souls are thursday 29 october at 15:00 EST / 20:00 CEST
Good question, either more work for devs or no support. Guess 1st party games are a way to go for solid experiences of the new features.
Depends on how the haptic profiles are integrated into the development process. It might be as simple as ticking a box to get the basic haptic feedback in place. Lots of third party games integrated use of the touch-pad on the DS4 so I can't imagine that will change much with the PS5; developers will make use of any feature that increases the immersion for their games. Especially when it's the lead market.
More complex profiles can be created by developers if they wish and uploaded to the controller. These I would expect will mostly come from 1st party; like the sound profiles for the headset.
Oh yes, demon souls will deliver next gen graphics, i will play astrobot first then that game. Two weeks left
3:04Of course this isn’t confirmation but around the 3:15 mark of this video the tech radar host claims the HDMI cable included in the PS5 is the exact same one that came with the PS4 Pro.
It looks like a PC? I haven't seen a PC look anything like that.So it's larger and less powerful. Just hard to fathom. Also the fact it's got a bit of that "PC gaming" aesthetic is another knock against the look.