Also lets put it into contex.Devs should be designing around it, but even if you couldn't, then 336Gb/s is not a slouch either. You're going to want to keep the data you need that is going to be used for high bandwidth operations in the 10GB. The remaining data can be held in the slower, but still very competent 336Gb/s.
I'm not going to say it's not going to have some sort of effect. But I wouldn't re-write the numbers to portray the numbers provided as unrealistic. I would definitely look at ways to keep things in the 10GB pool, and slower stuff in the 336 pool.
Where it would hurt XSX, is on the CPU side of things, not the GPU sides of things. Some things are just better for the CPU to do than the GPU. And in those cases the bandwidth is less.
The game has access to what is it 4GB of slower memory?
More likely to spill out from there to faster memory than the other way around.
Once you take into account engine, audio, AI, whatever you would put into the slower memory.
Even if you didn't fill it up, you could still use slow memory for non performant gpu operations, as its actually slower not slow.
But this is too much xbox talk in a Sony thread so I'll leave it at that.