Are there examples of PS4 games that can interact with data from other PS4 games?
The platforms may be designed to key data to a specific application, making a given game's saves invisible to any other application. A PS5 version of a PS4 game would probably be given a separate ID, for cloud and patch update purposes.
If the platform doesn't provide a means of linking what the console would consider separate applications, then only games that have a data back end under external control would have a way of making the data visible and knowing which games are linked. Whether a game with its own cloud saves is providing the same file to both versions or internally converting them is abstracted from the console.
Providing a more general platform method would likely require some thought and engineering to be invested into infrastructure and platform design changes, and that's not a space where Sony's leading.
Does Sony put an ethernet cable in their console boxes? If the PS5 doesn't come with an ethernet cable it may be an option for convenience or minimal-effort transfer. If someone's setup is mostly wireless or the wires are tangled behind an entertainment center, there may not be a cable readily accessible.
The real problem is the DRM, it intentionally walls everything off. That’s why for example borderlands required you to upload it using the original game and then download his video game 13 days to mount the pro wigearbox servers in between and we can get that done to
There seems to be something different in the situations between the two platforms. Perhaps Microsoft is incentivizing cross-gen links or directing it for certain things like smart delivery, or there could be different technical costs or obstacles. Why would we have an example of a multi-platform game making very different choices based on platform if all else was equal?
I think the contact between the heatsink and EM plate is likely limited, and the thermal pads for the SSD look pretty thick. They may just be enough to avoid overly high temperatures, but not enough to keep the SSD very cool. I think the heatsink itself is impeding at least some airflow for the plate, since the PS5 seems to seal at least part of the heatsink and plate around the fan with foam.
Xbox One X uses the same cloud save system across generations. Something tells me PS5 doesn’t. Japanese developers love to throw everything out and start from scratch. It took it becoming prohibitively expensive for Final Fantasy to not rewrite the engine every game and just go with Unreal