now im confused. Just how many boosts are in PS5?
"boost" is gonna be the new secret sauce...
now im confused. Just how many boosts are in PS5?
Yet the talk had no mentions of any separate modes, if they actually do have separate modes that will run all PS4/Pro games as they are, Cerny did horrible job on conveying it to the audience, instead giving the impression that they're not going to even have full backwards compatibility on launch.
So PS5 supports 2 types of legacy BC. Legacy meaning it runs the same clock speeds as the legacy device. PS5 native mode is to run older BC code at PS5 speeds. This is where they tested the 100 titles and some of them had issues, but they are confident that most of them will be running for launch on PS5 Native mode.
Where on earth is this "Boost BC mode" and "Legacy BC mode" stuff coming from?
Cerny definitely talked nothing of the sorts, the "Boost" he refers to during the BC is PS5 SoCs high Boost clocks, which indicates that they don't have it running at lower clocks for BC.
They expect most of the Top 100 PS4 titles (by playtime) to be playable on PS5 on launch. Not "Playable in Boost BC mode" or anything else, just playable on PS5.
I'm unsure they would lose the space of 16 CUs for those, surely that would seem a very poor trade of for the cost?
Based on? Cerny seemed confident about his solution.
Ironic people finally got what they wanted, a super fast SSD and BC but now they’re showing so much concerns on CUs, clocks, teraflops, etc. it only goes to show raw TF power and bandwidth are the utmost importance after all, let’s not lie to ourselves any more.
Ps5 is clearly a gimped design, it got its priorities wrong and it tried hard to catch up to the competition. Sony is lucky it didn’t dip to a single digit marketing wise but the hardware hype is just not there, in fact it’s on the depressing side. Maybe Mark Cerny should step down and let someone else take the reign of PS5 Pro? Yep, the Pro will be the only redemption if Sony go wild at it.
Unless of course their exclusives look so good they eclipse the Series X games, then I’ll have to readjust my judgement. But right now it’s not ultra terrible but ain’t no hype either.
It's not just about pretty graphics.
If there is nearly no loading times it will transform how we game and will open a lot of possibilities. It isn't just "this SSD is twice as fast" but an entirely new paradigm that will enable developers to make new things.
You will be able to load and unload textures on the fly with better compression and decompression technology, in game, while changing point of view.
It does tie up with the feedback/rumours we got from some developers, who were raving about this supposed 'texel per second' (or whatever it was), meaning that textures on screen at any give time are pretty much always 'perfect'.Yes I heard about highest LOD details further away, perfect quality texture. From an assets point of view at 4k it will be nearly perfect.
Yeah the difference of instant loading and potentially what can be done with streaming will have a bigger impact for the usual console user than the slightly better image quality that the extra TFlops and bandwidth bring.
It does tie up with the feedback/rumours we got from some developers, who were raving about this supposed 'texel per second' (or whatever it was), meaning that textures on screen at any give time are pretty much always 'perfect'.
This SSD thing is my number 1 most exciting aspect of the PS5. The rest, whatever, it means nothing. Bandwith/TF will mean resolutions will be what they need to be.
The SSD wil make an actual, obviius difference apart from obviously faster loading.
Imagine Spiderman 2 on PS5 without the limitations that the game had to work around because of the ancient HDD.
Hell, any game with 'levels' would be revolutionised and annoying corridors (Hello, Bloodborne!).
It's the end of levels.
Who cares if Devs want levels.
Sony to ban all Levels in games. The end. Order reinstated.
Thing is, maybe the xbox sx solution can do that too. Which would be nice of course. Then we have to wait until game engine are built with that in mind. With MS forcing back compatibility for a while, could be a problem for them.
And, you can always do ssd => ram transfert, you have to let the gpu/cpu access it too...
Agreed.Yeah, developers can go from "how much space for textures do I have for this entire scene?" to "how much space for textures do I have for the current field of view". It's a massive difference.
An another thing more baked destruction. I heard Sony have an internal presentation about the SSD, they have very detailed world and with the dualshock you can turn the camera maybe like a bullet time effect and the world fully destruct and after 90 degree and it moph into in a new world and continuing to move the camera it destruct too. I suppose there is 4 worlds and I was thinking we will see it yesterday but it was a very bad conference without demo.
Maybe - I didn't do the math. It'd have to factor in BW difference and potential RAM contention affecting PS5 more than XBSX?I think if you do the math it's probably higher than 1800p...
According to Cerny it should run at max speed most of the time, but some specific loads are just so powerhungry there will be cases where it won't.I guess Oberon will dip below 10TF during regular play with variable frequency introduced, no? Because I am pretty sure they would have rather have locked 10TF across all consoles then have it variable.
Even 2-3% drop will result in chip running below 10TF, but this looks better on paper and people will not exactly notice a difference in performance if it drops few GFLOPs lower.
I know, so like variable frame rate or variable resolution, it will drop in instances it cannot cope with clocks. It will not be noticeable to anyone playing, but sure does give extra bonus to put on spec sheet. I guess if they could have had 10TF all the time, that is what they would go with.According to Cerny it should run at max speed most of the time, but some specific loads are just so powerhungry there will be cases where it won't.
Cerny is not a noob, he has a certain vision