The small part of smartshift sony uses is not an important part of the architecture.So what would you say AMD SmartShift technology is, secondary, tertiary, quadrinary, quintenary?
No one is saying SmartShift is primary, only that Sony uses it.
The small part of smartshift sony uses is not an important part of the architecture.
Smartshift doesn't downclock neither the CPU, nor the GPU. You guys need to carefully re-read Cerny's presentation and interview.This is entirely about power and thermal limits of the PS5 SOC. In order to get the GPU above 2GHz they had to smartshift other parts of the SOC to lower speeds such as the CPU. The speed limits of the PS5 SOC has no impact on PC Graphics Cards or even other consoles because those chips are different and thus have different properties.
The primary clocking decision circuitry used by sony doesn't appear in amd cpu, gpu, or apu. Smartshift was presented as a side note after explaining for 10 minutes how they did it. He ended the segment with "while we're at it we also used amd's smartshift tech to send any unused power from cpu to gpu, so we can squeeze a few more pixels".I am corrected, the downclocking of the CPU and GPU speeds is not AMD's doing, it's entirely Sony's doing.
I am corrected, the downclocking of the CPU and GPU speeds is not AMD's doing, it's entirely Sony's doing.
So they did it for the few pixels.
Yes it will be a reasonable difference on a laptop, but here it will be more to deal with corner cases, since they have both clocks at or near the maximum most of the time. Considering cerny was not putting much emphasis on it, I think they already have individual tdp limits based on keeping the die wattage density equal across the entire surface (shifting too much means hotspot), so the advantage of smartshift is a small one in practice compared to the rest of the scheme. Also, without knowing their internal tdp target versus their real world tests we have no idea how often corner cases happen. Devs would be able to answer if they were allowed to talk about sony's "project squirrel".14% increase in performance according to AMD using a Ryzen 7 4800H and Radeon RX 5600M while increasing also efficiency in power consumption. But that doesn't have anything to do with you saying smartshift downclocks the CPU, that's not true. Cerny explained it very clearly, CPU and GPU frequency / power consumption it's going to be determined by the tasks each of them is executing. Smartshift only transfers additional power to the GPU when it is not required by the CPU.
But that doesn't have anything to do with you saying smartshift downclocks the CPU,
Let’s say Sony cooling solution is capable of 2.1GHz with very very heavy workload, then why can’t they choose fixed frequency 2.1GHz? I am sure I am not the only one who questions this,
14% increase in performance according to AMD using a Ryzen 7 4800H and Radeon RX 5600M while increasing also efficiency in power consumption. But that doesn't have anything to do with you saying smartshift downclocks the CPU, that's not true. Cerny explained it very clearly, CPU and GPU frequency / power consumption it's going to be determined by the tasks each of them is executing. Smartshift only transfers additional power to the GPU when it is not required by the CPU.
https://www.eurogamer.net/articles/...s-and-tech-that-deliver-sonys-next-gen-visionFor the CPU, 3.5GHz is at the top end of the spectrum, and he also suggests that this is the typical speed - but under certain conditions, it can run slower.
Which is not from smartshift, cerny only gave one example of this possibility and it was from overusing AVX256. Which is happening on every processor right now.
The question is how does it perform in the real world. From what I know, and contrasting with many expressed convictions here, a lot of people will be pleasantly surprised. We do have plenty of subjective statements from Cerny and developers, but it's impossible to put a number on game performance. They cannot give us a general number even if they wanted to.Sony didn't choose fixed frequency because they get more performance out of fixed power consumption.
What else is there to question? Every PS5 will still show the exact same performance on each given load.