I know I'm OT and likely to get tremp-banned but I want to defend Windows here. I've been wrestling the beast since 3.1 but the one thing it has over all others is a deep, deep commitment to backwards compatibility (remember it was only Vista that killed 16-bit support). That means nothing to us on the cutting edge but to a lot of my customers it means beaucoup $$$ in saved costs mostly to public sector companies that would be looking at huge Line Of Business software costs if every new or every second release broke compatibility. PC gaming is like racing a pickup truck, you need way more power to move that thing than you do a lighter vehicle like a sports sedan but by God you can do a hell of a lot more with it.
Back OT I don't think 1.5GB is that unreasonable a reserve, if the reserve is less than the competitions anyway the likelihood of it being exploited by multi-platform devs is pretty low. Aside from Bayonetta did any other titles really exploit the power of the Xenos GPU in handling transparencies given how god-awful the RSX was at it? The 'social' is part of what gaming is now and making that swap back and forth instant is a big part of enabling that. I could care less as someone who doesn't even have a Facebook account but there are many who do.
As to why 1.5GB, well let's say I pause Netflix HD stream to game while my other half is quieting my kids I need maybe 100-200MB of video buffer to both enable instant playback and to allow time to resume the connection when I swap back. Also I need a few hundred meg for what I presume is a constant gameplay record feature to enable that 'share' button. I can't imagine there's much point in a share button that starts a recording rather than one which buffers the last N minutes of gameplay so I can share that 'sick' move/shot/assplant. I may not use all of the features at the same time but if the console didn't support doing so you can bet Sony would get a beating in the news wires
Back OT I don't think 1.5GB is that unreasonable a reserve, if the reserve is less than the competitions anyway the likelihood of it being exploited by multi-platform devs is pretty low. Aside from Bayonetta did any other titles really exploit the power of the Xenos GPU in handling transparencies given how god-awful the RSX was at it? The 'social' is part of what gaming is now and making that swap back and forth instant is a big part of enabling that. I could care less as someone who doesn't even have a Facebook account but there are many who do.
As to why 1.5GB, well let's say I pause Netflix HD stream to game while my other half is quieting my kids I need maybe 100-200MB of video buffer to both enable instant playback and to allow time to resume the connection when I swap back. Also I need a few hundred meg for what I presume is a constant gameplay record feature to enable that 'share' button. I can't imagine there's much point in a share button that starts a recording rather than one which buffers the last N minutes of gameplay so I can share that 'sick' move/shot/assplant. I may not use all of the features at the same time but if the console didn't support doing so you can bet Sony would get a beating in the news wires