Since PS4 I already at the limits of gddr5 density as is, I expect devs will be stuck on the 8gb kits for a while, just like the 360 kits that only had 512mb for so long.
How a guy(dev maybe) that works for a little studio like could presumably getting more informations on the final specs,or simply such informations about the amount of ram reserved for the OS before any devs that work for any major studio,and being credible, dear Watson?
I really doubt SONY sent any(even early) dev kit to a studio like Ratloop who developed only flashgames and IOS games ,before being sure that EA/Activision/UBIsoft or any other major Editor/dev studio get their own.My guess is that those little studios are the last being served ....
Sorry for being so sceptical about this...
First, let me start off by saying that I'm not saying any of the following is going to be how things are. People love to jump to conclusions here when defending or attacking the other consoles (like the Durango speculation thread).
Anyway, if we assume that the Chinese guy is a developer and he's correct. Then there is nothing strange or unlikely about it.
KZ:SF used ~3 GB of memory which some think include stuff that won't be included in the game accessible memory on final hardware. Hence, a 5 GB partition for games represents anywhere from a 66% - 100% increase in available memory to games. A still massive increase compared to what they were working with before.
If the 8 GB added was a response to Durango basically being all but confirmed as having 8 GB of memory, then why would it be so strange to think that Sony would also wish to remain competitive when it comes to living room services, apps, OS features, and potential game enhancing features (more robust motion tracking and voice recognition, for example). So, while 3 GB is perhaps a bit excessive considering Sony isn't going to be doing skeletal tracking at the level that Kinect is anytime soon (presumably), it's also not out of the question.
With 4 GB of total memory it makes a lot of sense to use as little as possible for the OS in order to make the games look as good as possible. With 8 GB of total memory, it would make a whole lot more sense to reserve enough for the system and OS to make sure that they are not at a competitive disadvantage versus the competition. Especially when you consider that the vast majority of games developed for your system will be multiplatform and unlikely to make use of more memory than the competition.
Again, not saying the 5 GB partition for games is necessarily true. Just speculating on why it might be done. IMO, a 5/3 or 6/2 split for memory makes the most sense as that allows them to be competitive with Durango on almost all fronts, not only at launch but 2-3 years from now as MS adds more services and if Sony wishes to add more services. Services which could potentially benefit games. Remember, both systems have the ability to overlay a UI display plane over a running game. Whose to say that either Sony, MS, or both won't come up with novel ways for that to include information about the game or that is beneficial to the game or that enhances the game with stuff that is universally accessible to all games.
I'm sure Sony doesn't want to be in another situation like they were with PS3 where they didn't have a key feature such as universal, standardized voice chat due to not being able to reserve enough system resources for it. I'm going to assume PS4 will have that. But, who knows what the next key "universal" feature might be.
Regards,
SB
If they don't have any concrete idea, why not define a soft limit and a hard limit, say... 5 GB and 7GB. In that way, games can use up to 7GB but must give up 2GB when nudged by the OS. Most developers -- 'specially cross platform ones -- will probably just optimize for 5GB, and Sony don't take the hit for OS sucking up too much memory upfront.
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A pure games console probably isn't going to fly anymore, so if you're one of the people that want that you're just going to have to suck it up and accept that it's not going to happen.
What would be the point in increasing memory reserve to such a ridiculous level, what could a console OS possibly use 1.5GB for? Makes no sense. You could run a full win XP install plus a bunch of apps with that much RAM.
Why BSD on PS4 should "reserve" more memory than on PC?
A modern console competes with tablets and (big screen) smartphones. People no longer tolerate loading screens or sluggish UIs. Applications must start quickly, browser must support lots of open tabs, multitasking must work (there was a lot of whining about missing multitasking in the first versions of iOS and Windows Phone 7), applications must look good (with native res 1080p UIs filled with images and animations), multimedia softwares must work seamlessly (background music streaming, answering skype calls while playing, youtube + browser to check walkthoughs/cheats while playing, netflix, etc, etc). Basically you need to support the same feature set as modern tablets and smartphones, if you want to succeed.What would be the point in increasing memory reserve to such a ridiculous level, what could a console OS possibly use 1.5GB for? Makes no sense.