babcat needed to go. He was being super negative and detracting from the discussion in multiple threads.
I for one am glad of the posts onQ made in regards to the total FLOPS number and graphics and compute blah blah blah. From that tired discussion I and others learned a lot more about how the GCN architecture works and how a CU can have different wavefronts in flight and what not. It was educational for me thanks to a few board members clarifying the way it works. But hey onQ, there's no need to continually defend yourself with it as it is over with and we've all moved on and it was a great learning experience.
And the further this thread goes the more excited I am by what devs will be able to accomplish from the PS4. The system is looking to be very nicely balanced all around with a very nice GPU and 8 Jaguar cores and am glad to see 8 GB of memory. It will be nice reading what other devs have to say i regards to getting their hands on the hardware and just working it to see how they can get the most out of it through the years. The machine hasn't launched so we're still in the infancy stages of seeing dev comments. I still remember reading and enjoying all these posts about 360 and PS3 development through the current generation and expect to see more posts like that in regards to PS4. That's the thing I love about consoles, they offer a closed platform so we can fully see what the architecture is capable of. And I'm very glad of the direction Sony is heading, it seems like they finally get it again and have made an architecture that makes it easy to develop for, and that means more time focused on making the gameplay better. They've gotten their shit together and I'll be lining up to get one from day 1, with a complementary bum brigade to ensure my spot.
I for one am glad of the posts onQ made in regards to the total FLOPS number and graphics and compute blah blah blah. From that tired discussion I and others learned a lot more about how the GCN architecture works and how a CU can have different wavefronts in flight and what not. It was educational for me thanks to a few board members clarifying the way it works. But hey onQ, there's no need to continually defend yourself with it as it is over with and we've all moved on and it was a great learning experience.
And the further this thread goes the more excited I am by what devs will be able to accomplish from the PS4. The system is looking to be very nicely balanced all around with a very nice GPU and 8 Jaguar cores and am glad to see 8 GB of memory. It will be nice reading what other devs have to say i regards to getting their hands on the hardware and just working it to see how they can get the most out of it through the years. The machine hasn't launched so we're still in the infancy stages of seeing dev comments. I still remember reading and enjoying all these posts about 360 and PS3 development through the current generation and expect to see more posts like that in regards to PS4. That's the thing I love about consoles, they offer a closed platform so we can fully see what the architecture is capable of. And I'm very glad of the direction Sony is heading, it seems like they finally get it again and have made an architecture that makes it easy to develop for, and that means more time focused on making the gameplay better. They've gotten their shit together and I'll be lining up to get one from day 1, with a complementary bum brigade to ensure my spot.