PlayStation 4 (codename Orbis) technical hardware investigation (news and rumours)

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Not that I have found, there has been some articles on things but not many.
There was a decent blog post a couple of years ago, but I cannot find it anymore, even from caches.

Here's the best I have read recently.
http://www.jonolick.com/uploads/7/9/2/1/7921194/gdc_07_rsx_slides_final.pdf

The vgleaks article mentioned that original Orbis devkit used a GPU interface called "gnm" (running under a windows environment).

It doesn't say what that means though, nor whether later devkits were using gcm.
 
More details on the GPU. Compute Queues and Pipelines

http://www.vgleaks.com/orbis-gpu-compute-queues-and-pipelines/

gpu_queues.jpg
 
If true, this will increase effectiveness of PS4 GPU. More schedulers = less data waiting in line to be processed.
Maybe the GPU features GCN2 technology instead of GCN?

On a different note, PS4 is available at zavvi.com and listed there. You can pre-order it already, the price is £399.99 or €515.99.

http://www.zavvi.com/games/consoles/ps4-new-sony-playstation-4/10765997.html

I would swear that it isn't going to be the definite price, it's too premature to list a price for an unreleased console we don't know that much about.
 
In the EyePad patent it says that the Speaker \ Mic can be used for Voice Chat\Voice Commends & can also be used to locate the pad when the colored light isn't visible to the PlayStation's Camera.
This also means that you could use it for regular chat with friends and stuff. It would be great not having to use the headphones to chat at all.

Additionally, rumours say that Sony are going to ask people to show their real name in their Sony PS network profile.

For reference, I for one use mine as my GT too, since a couple of years ago, and I have never had a problem with that. So I think it is another neat idea if you ask me.
 
Why the assumption that it is GCN 2.0?
GCN does this, with the exception of the additional queue and ACEs. A non 2.0 ISA document already mentioned this.
 
Because it's not exactly the same as gcn?

well there you go.

GCN is a wide-ranging definition of a whole architectural platform. It's designed to allow the number of compute pipes to vary, it's only the initial implementations that decided on 2.
It's up to AMD to decide how they want to label it, but at least by their PR, GCN is how it's being called going forward for Sea Islands. Sea Islands has or will have chips with this many queues as well.
 
Guess it will be the xmb, if Sony aren't reserving any resources other than memory having the xmb take high priority over everything else is surely a good idea.

You would assume bringing up the XMB will pause the game anyway.
 
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