Betanumerical
Veteran
What exactly is libGCM ?
Its a low level graphics API that on the PS3 PSGL was built ontop of it.
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What exactly is libGCM ?
Not that I have found, there has been some articles on things but not many.Yes, is there any leaked libGCM documents ? Would like to know how flexible it is.
Not that I have found, there has been some articles on things but not many.
There was a decent blog post a couple of years ago, but I cannot find it anymore, even from caches.
Here's the best I have read recently.
http://www.jonolick.com/uploads/7/9/2/1/7921194/gdc_07_rsx_slides_final.pdf
I'm hearing that PS4 GCN has 8 ACE's, each capable of running 8 CL's each. I believe Tahiti is 2 per ACE, 2 ACE's.
If true, this will increase effectiveness of PS4 GPU. More schedulers = less data waiting in line to be processed.
Maybe the GPU features GCN2 technology instead of GCN?If true, this will increase effectiveness of PS4 GPU. More schedulers = less data waiting in line to be processed.
GCN 2.0.More details on the GPU. Compute Queues and Pipelines
http://www.vgleaks.com/orbis-gpu-compute-queues-and-pipelines/
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This also means that you could use it for regular chat with friends and stuff. It would be great not having to use the headphones to chat at all.In the EyePad patent it says that the Speaker \ Mic can be used for Voice Chat\Voice Commends & can also be used to locate the pad when the colored light isn't visible to the PlayStation's Camera.
GCN 2.0.
well there you go.Why the assumption that it is GCN 2.0?
GCN does this, with the exception of the additional queue and ACEs. A non 2.0 ISA document already mentioned this.
Because it's not exactly the same as gcn?
well there you go.