True but this was the message that Sony was sending to PlayStation 4 developers. Unless Sony are in the habit of trying to mislead developers for kicks, I think we can safely assume that the point of this slide is to convey 'average' real world cases.
Exactly, so the likelihood is, given math is kind of a thing in programming, that Sony gave 'average' usage scenarios.I don't think any developer that has had to care about memory bandwidth in the slightest in their career would have taken the peak theoretical number as anything but a theoretical peak.
Xbox has the same issue with memory contention:
Significant performance degradation from DRAM contention.
Prioritize DRAM for CPU.
Current record holder for ESRAM as of June 2014 is 141GB/s, despite the engineers in the Eurogamer interview wording it to sound like average ESRAM bandwidth is 140-150GB/s
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http://www.slideshare.net/DevCentralAMD/inside-xbox-one-by-martin-fuller
Current record holder for ESRAM as of June 2014 is 141GB/s, despite the engineers in the Eurogamer interview wording it to sound like average ESRAM bandwidth is 140-150GB/s
My mistake I simply quickly skimmed the article and saw them state 140-150GB/s over and over.They didn't word it like that at all. And if they had (they didn't) it wouldn't have made any sense anyway.
The 141 GB/s was from a real title, before the release of the June SDK. The figure now would likely be above the 140~150 GB/s peak that the architects had seen from the hardware last year.
Neither MS nor Sony engineers seem to be bullshitting about the hardware, it's a shame that console warriors are trying to infer that they're operating like, well, console warriors ...
My mistake I simply quickly skimmed the article and saw them state 140-150GB/s over and over.
You are accusing me of being a console warrior? I sense a little console warrior in you....
No it's not!Also, water is wet.
No it's not!
Water is the element that create wetness, but it's not wet itself.
Not intentionally. I kept quickly glancing at the interview and thought while they were talking about 204 being the raw peak spec, saw 140-150 a bunch of times, and mistakenly thought they were suggesting that the 140-150 was some average that most developers would attain in most scenarios. They aren't saying that. You are totally right the Xbox engineers are not bullshitting and being professional.
Technically you'd be right, but both words predate the discovery of elementary particles, so their definition should reflect their roots. "Water" and "Wet" in this context are the classical element, and the sensible quality, respectively.This is true, except that water is not an element.
What do you mean by "count"?Does remoteplay on the Vita count as supersampling from ps4?
They didn't word it like that at all. And if they had (they didn't) it wouldn't have made any sense anyway.
The 141 GB/s was from a real title, before the release of the June SDK. The figure now would likely be above the 140~150 GB/s peak that the architects had seen from the hardware last year.
Neither MS nor Sony engineers seem to be bullshitting about the hardware, it's a shame that console warriors are trying to infer that they're operating like, well, console warriors ...
Is this relevant at all?How would the unified system architecture and 8GB GDDR5 RAM help in making a better game? Gilray stated that, “It means we don’t have to worry so much about stuff, the fact that the memory operates at around 172GB/s is amazing, so we can swap stuff in and out as fast as we can without it really causing us much grief.
Dated: 08/12/2013
Define "outdated."How fast will this ram become outdated?
For overall size, 8GB of GPU-accessible space (albeit shared across both processors) is still massive, though the larger GPUs are getting there.There are already GPU's with comparable ram sizes and faster speeds right?