It's another Unreal Engine game so no surprises here.
All Unreal Engine 3 API games on PS4 had AF reduced compared to XB1. All.
All Unreal Engine 3 API games on PS4 had AF reduced compared to XB1. All.
But why?
Unreal engine is to much Windows/DirectX compliant and is as usual not fine working with linux OS?
Keep in mind that Xone is windows8 based and PS4 *NIX
or they let AF go for reaching 60 fps. But I don't understand why. Even PC is limited to 30fps. There is absolute no Point of not locking PS4 at 30fps with lower quality and tearing. it seems that also some shadows are missing.
Seems to be an Unreal 3 problem
So no AF for future UE3 titles on Ps4?
Batman AK, MkX ? You really think that is the problem?
Also Strider is running on the Hex engine and lacks AF.
Unreal 3 has been in use on consoles since 2006 and Epic nor any of the devs using it have been able to fix a bug related to AF on the Ps3. Now this same problem is still occuring on the Ps4 which uses a brand new SDK and a completely different system arch. Im not sure what the reason is. I have no clue about the cost of it's use either computational or bandwidth wise. I do find it hard to blame it on a 3rd party engine because Im sure it would have been fixed in the 8 years or more it has existed. It cant be a gpu hardware issue being that the Ps4 has quite a few more TMUs than the competition. It could be bandwidth related in some situations and it seems that is the likely reason it isnt present in MSS.
AF is always, inherently, adaptive... That's the whole point of it.Is there a possibility that Watch Dogs (PC edition) is using adaptive AF?
PS4 Mystery Chip (SCEI 1327KM449 A01-C0L)
So, in case anyone is wondering... I've been doing some PS4 research for fun. I ended up obtaining a spare motherboard so I had some extra components to look at. That gave me the opportunity to do things such as decap the chips and analyze their silicon die's. I decided to specifically look at this mystery chip that people were unsure about what it actually was, the SCEI 1327KM449.
It turns out that Sony actually purchased a Renesas plant and this is a new sony branded version of an original Renesas die, the 118 specifically. Here is the data sheet. I'm still not sure what they're specifically using this chip for... time will tell. Here are some images of the chip dies and block diagram.