So how exactly is it that the PS4 can, as a whole, be significantly smaller than the competitor (with an internal power brick vs external) and still command a technical advantage?
If they were in 32bit mode, probably, but they are in clamshell, each chip has only half the interface to drive. Most of the power goes into the interface.Each GDDR5 chip should consume 1.75 watts if it is produced at 46nm litography so times 16 and you get 28 watts.
If they were in 32bit mode, probably, but they are in clamshell, each chip has only half the interface to drive. Most of the power goes into the interface.
A question, is GDDR chips included into TDP of PlayStation 4 or not?
Because Xbox One SoC has eSRAM & the Shape/other Audio Chip on the Die while the PS4 will use GDDR5 off the chip so it doesn't need eSRAM to make up for slow main RAM & I'm guessing the PS4 Audio Chip isn't as big as the Shape & other Audio Chip in the Xbox One SoC.
There are some additional questions, but at this point they are trending towards wondering about minor things.Funny that before Sony showed the insides of the PS4 people seemed to think that they knew the full story of the PS4 specs, now that it's been shown we have even more questions.
The chip mounted on four sides with wires could be a microcontroller for miscellaneous peripherals.What is that 3rd chip for.
There are some additional questions, but at this point they are trending towards wondering about minor things.
The chip mounted on four sides with wires could be a microcontroller for miscellaneous peripherals.
That kind of mounting doesn't promise a high-performance connection to anything, so I suspect it's not doing anything radical.
That particular mounting, surface markings, and shape are consistent with a number of microcontrollers, although their role doesn't require that they be all that distinctive.
I'm not absolutely certain, though.
When dealing with blurry shots in a system I know little about, my overriding assumption whenever I feel something is wrong is that it's probably me.
I was wondering whether there was a NAND module of some kind somewhere. I figured that would help expedite any drive swapping and keep the OS somewhere more difficult to access, but I'm not sure if there is that kind of storage available.
Sony employs masters of tetris in their mechanical engineering team. Obviously.
Look like it could be a FPGA/ASIC but the purpose of the chip is the big question. I think peripherals will be handled by the Southbridge chip.
Personally, I still strongly suspect it's a video encoder.
- the video encoder for the PS4 needs to be 'very low latency' for remote-play.
- ideally the PS4 would produce 2 streams - one at 1080p for the record feature, and one scaled for the Vita's screen.
Not long to wait until we find out .
There is no audio DSP. We've been told that, unless Sony have been lying.Edit: maybe it's the Audio DSP.
AMD GPU's already have Video Decoders\Encoders on the chip UVD & VCE
VCE is a hardware encoder.
There is no audio DSP. We've been told that, unless Sony have been lying.
The PR blurb for the Altera Cyclone is as a replacement for costly, time-consuming ASICS. It could just be a supplementary chip pooling together all the other functions that'd be spread over other components. It's likely nothing exciting, or else we'd have been told about it (it's not an AI processor...).
That's an audio decompressor and mixer, which isn't a DSP.Huh?