Or 1.45 GHz on early silicon to 1.6 in the final HW. I only have a relative number.This 10% fits with going from a 1,6GHz CPU to a 1,75GHz one.
My indie dev friend said his devkit, which is an earlier model, was 10% slower than the latest versions. That's got to be on the hardware level. Improvements to the system software and such could improve things a little more, on top of the developers' experience with extracting better utilisation of new hardware.
This 10% fits with going from a 1,6GHz CPU to a 1,75GHz one.
Or 1.45 GHz on early silicon to 1.6 in the final HW. I only have a relative number.
@Aeoniss
Ubisfot said, I quote, "At the lowest level there's an API called GNM. That gives you nearly full control of the GPU."
LOL how can you take someone from Microsoft words as a confirmation for the PS4 specs when he had to go & ask questions about the Xbox One specs before he posted on Neogaf?
I was also under the impression that PS4 would need some kind of GPU reserve, but my friends with technical knowledge (not 'insider' knowledge!) stated that this likely wasn't the case, unlike the Xbox One, as it isn' doing any kind of 'Snap' features or what not.
They said that the PS4 devs should have 100% access to the whole GPU.
Of course, if anybody could clarify\correct this I would greatly appreciate it.
Or 1.45 GHz on early silicon to 1.6 in the final HW. I only have a relative number.
I'm not "taking him at his word", I'm just noting he is comparing to a 1.6/800 PS4. And thinking given his position he may have some insight into this, regardless of what he says about it (the last thing he probably wants to be doing is giving out Sony's clockspeeds for them, even if he knows, so he's going to say he doesn't know no matter what).
He may not.
The pretext for avoiding HTML in interfaces was the performance on mobile ARM cores (and we're not talking about the high end insomuch those horrid Mediatek CPUs).
On a desktop-class browser/toolkit it should do fine. One word of caution though- Sony doesn't always do the best embedded Webkit browsers (PSP/3/V)
He said, "it's an older devkit so it's not as fast as the current ones. It's about ten percent slower."Was your Dev friend talking about 10% overall or just 10% for the CPU? because if he was talking about overall that small CPU clock boost wouldn't make a 10% difference.
I was also under the impression that PS4 would need some kind of GPU reserve, but my friends with technical knowledge (not 'insider' knowledge!) stated that this likely wasn't the case, unlike the Xbox One, as it isn' doing any kind of 'Snap' features or what not.
They said that the PS4 devs should have 100% access to the whole GPU.
Of course, if anybody could clarify\correct this I would greatly appreciate it.
According the VGLeaks, the GPU has a high priority queue for VSHELL (supposedly the PS4 XMB equivalent). So the OS should be able to grab GPU cycles at any time.
If they reserve CU(s) for the OS, it should be running some on-screen or GPU compute tasks all the time. Can't think of anything off the top of my head at the moment.
PSP doesn't have a WebKit browser.
PS Vita has a pretty good one now. At launch, it had redraw issues but they seem to have fixed it. Safari and Chrome are better, but the OS doesn't reserve resources exclusively for games there.
Right, so it's not like its actually reserving hardware resources\cycles as much as it is being allowed to inject itself at any moment.
This is in line with what my indie dev buddy said.
Thanks, I was kind of fuzzy on the issue. Provided some clarity =D
13meg gif of Vita multitasking http://i.minus.com/ibpXKVzpD73WSs.gif
Injecting itself at a high priority at anytime could be a bad thing if there was no reservation.Right, so it's not like its actually reserving hardware resources\cycles as much as it is being allowed to inject itself at any moment.
This is in line with what my indie dev buddy said.
Thanks, I was kind of fuzzy on the issue. Provided some clarity =D
Injecting itself at a high priority at anytime could be a bad thing if there was no reservation.
So that doesn't actually mean that there isn't a OS reservation, it could mean that its done on a percentage basis (e.g. 10%) and not sectioning of CU's (e.g. 2 CU's).
I can think of reasons why they would reserve GPU resources even if their not doing snap.
It's synonymous to reserving the RAM even though they may not need all that much right now.
What they may want to do 3+ years down the line has to be taken into consideration.
So we don't know if they have reserved any, but I personally choose to think on the safe side and believe they have reserved some until I'm told otherwise for sure.
According the VGLeaks, the GPU has a high priority queue for VSHELL (supposedly the PS4 XMB equivalent). So the OS should be able to grab GPU cycles at any time.
If they reserve CU(s) for the OS, it should be running some on-screen or GPU compute tasks all the time. Can't think of anything off the top of my head at the moment.
I think we need to get more information about the 'Secondary Custom Chip' because I remember hearing someone say that it would be helping with the OS maybe it will also have a GPU in it.