Fair enough.Just curious about the noise of and about the vent work of PS4, no more no less.
Fair enough.Just curious about the noise of and about the vent work of PS4, no more no less.
Anything on the level of PS3 Slim or quieter would be fine by me. I dont need to have dead silent console.
Anything on the level of PS3 Slim or quieter would be fine by me. I dont need to have dead silent console.
The PS3 slim is 250W max, the same as the PS4 - so it seems a reasonable estimate.
But, given that the PS4 should be a bit simpler to cool, it might be a bit queiter? (and not having the blu-ray continuously spinning won't hurt).
The PS3 slim is 250W max, the same as the PS4 - so it seems a reasonable estimate.
But, given that the PS4 should be a bit simpler to cool, it might be a bit queiter? (and not having the blu-ray continuously spinning won't hurt).
Why should the user interface use HTML5?I am also looking forward to see the motherboard and the UI.
The original PS3 motherboard is a work of art.
XMB has its flaws but the minimalist style appeals to many.
The PS4 interface should be slower since HTML5 rendering is more expensive. Would love to see how everything ties in together.
I think the question should more be, why would it be slower?Why should the user interface use HTML5?
Why should the user interface use HTML5?
I think the question should more be, why would it be slower?
Don't confuse the rating of the power supply with the power consumption of the console. The PS4 is suggested to use half the power of the PS3 at launch, which means that the PS4 would consume around 100W.
The current PS3 Slim consumes around 60W, down from around 200W for the PS3 Fat at launch.
The PS4 interface should be slower since HTML5 rendering is more expensive. Would love to see how everything ties in together.
Some Gaffer claimed that he attended Sony's private presentation about PS4 UI. There are HTML5 elements in the presentation layer. It's wired to the PSN backend to provide live information about the user and his friends.
Compared to XMB ? It only needs to show just 10 or so pre-loaded icons usually. ^_^
The PS4 UI needs to deal with more visual objects, "live" information, and assorted background tasks (e.g., uploading shared video, installing to HDD).
EDIT: I was talking about the main UI, not the in-game XMB. PS3 is limited by memory, so in-game XMB was s-l-o-w. In this area, PS4 should perform better because of 8GB RAM.
Web guy here. You say that HTML5 rendering is 'more expensive' but in order for that statement to be made there has to be a target with which to compare. HTML5 is 'slower' or 'more expensive at rendering' compared to what?
You're not comparing it to other web technologies (like Flash, which HTML5 largely annihilated in almost any meaningful metric).. And HTML5 performance varies depending on the OS, software (browser) and hardware combination.
So in general, unless there is some baseline metric here to compare it with I don't see how you're making these statements.
What are console UI's normally coded in? C?
I'm not trying to be combative, I'm honestly curious. It was my understanding that, relatively speaking, HTML5 is pretty zippy- at least in the web space. Once it matures, along with CSS3, combined with JS we should see some amazing things being done natively in browsers without the vile presence of Flash.
HTML5 does feature some 3D rendering with Canvas, but would that really apply in the UI case?
The issue with HTML5 as console UI base is that you can't be sure about memory limits. All this web stuff is memory hungry and what is even worse - often may leak memory. On PC you have a lot of RAM, you have virtual memory and in the worst case you can just restart the browser. This won't work on console. It should be stable and work within tight RAM constraints. Especially in the case of PS4 which is "always on".