D. None of the above.2gb. December. Slower ram speed.
A... b...or C...... maybe all of the above ?
As later in the thread on neogaf says its just details on the bus's and how the devices access the ram.
Nothing negative.
If PlayTV works on PS3 with only 512MB RAM (and roughly 56MB OS footprint), Sony should be able to make PS4 DVR work on similar or higher specs.
I think it can be somewhat negative if DF is set to reveal the memory setup is more complicated than we're lead to believe.
It may not be the Armageddon GAF feared but it's probably not a good thing, rather a minorly bad one. But I guess we see today.
I think it can be somewhat negative if DF is set to reveal the memory setup is more complicated than we're lead to believe.
It may not be the Armageddon GAF feared but it's probably not a good thing, rather a minorly bad one. But I guess we see today.
Apparently DVR is also done by hardware.
It is pretty slow right now on the web with those summer vacations taking their tall on activity, I wonder if that is just plain click hunting... or a just a trollish post.At this point it doesn't even seem like he's talking about something that we don't already know about. My bet is the original source is just referring to his Spanish translation of the article about porting The Crew. Even that didn't really contain new information because we already knew there were multiple busses to memory with different characteristics, only lots of people apparently never realized it would be up to developers to decide when to use what. Which is to say even his original characterization of this as "memory drama" that would affect the relative performance of the PS4 vs the Xbox One is based on a faulty understanding of the subject.
You might be right, could be another of those posts taken out of their context, with drama referring to "noise" existing prior the guy post. Anyway +50 pages on Gaf...It's been Friday for a while without a peep from Eurogamer UK about anything new, and anyone can go look at Eurogamer.es and see the Digital Foundy section is well out of date. I don't think it was click hunting (after all, there was nothing to click on in the original tweet), it's just there's a large number of disgruntled Xbox enthusiasts out there desperate for any scrap of bad news about the PS4. Even the most pale shadow was enough to create a frenzy on GAF.
That's not how it was presented. We'd been told unified memory, that anything can be anywhere, and then we're told that you have to put stuff in the right parts of memory. The low level workings of memory access may be common knowledge to computer engineers, but you can't expect everyone else to know that you can't just ask in the CPU or GPU "fetch this data from RAM" and have it do it....we already knew there were multiple busses to memory with different characteristics, only lots of people apparently never realized it would be up to developers to decide when to use what.
gaf has worked itself into a frenzy over...something...related to a eurogamer spanish editor tweets (so they speculate digital foundry)
http://www.neogaf.com/forum/showthread.php?t=634711
could be the onion/garlic bus stuff (most likely imo), or something more sinister? (gaf children wildly speculating everything up to a console delay)
"Calm down! It's just some info about how memory works and nothing more. Nothing serious! "
Welp, time to close the thread.
That's not how it was presented. We'd been told unified memory, that anything can be anywhere, and then we're told that you have to put stuff in the right parts of memory. The low level workings of memory access may be common knowledge to computer engineers, but you can't expect everyone else to know that you can't just ask in the CPU or GPU "fetch this data from RAM" and have it do it.
That's not how it was presented. We'd been told unified memory, that anything can be anywhere, and then we're told that you have to put stuff in the right parts of memory. The low level workings of memory access may be common knowledge to computer engineers, but you can't expect everyone else to know that you can't just ask in the CPU or GPU "fetch this data from RAM" and have it do it.
My belief now is that it works like Llano, Onion behaving like CPU bus to memory with the AGP functions integrated, only that it will be faster than any AGP communication port ( or not because is 20GB/s of bandwidth shared for both CPU only ops and GPU + CPU ops). And surely memory is divided in two regions, the addressable by the CPU northbridge and the addressable by the GPU memory port ( via Garlic or Radeon Graphics Bus ). The same, neither HSA 2.0 nor full HSA...Unified Virtual Address, nothing of real Unified Memory Address.
My understanding was that either device could access all of the memory space (aside from all the protect stuff such as the kernel, etc). Except there was a performance hit if you accessed something that was declared in the incorrect manner.
I think a good question to ask is, what kind of performance hit would happen on a machine that did not have such a option.
For example if your CPU has to look for GPU data the virtual address mechanism add many more cycles to the data retrieval than a real unified memory address space. To avoid that you have to put that GPU data in the Onion bus, and so, in the CPU memory space, but then you are limited to a 20GB/s of bandwidth, so better not have to put many GPU data there.
For example if your CPU has to look for GPU data the virtual address mechanism add many more cycles to the data retrieval than a real unified memory address space. To avoid that you have to put that GPU data in the Onion bus, and so, in the CPU memory space, but then you are limited to a 20GB/s of bandwidth, so better not have to put many GPU data there.