Shadow Fall gameplay session recorded and uploaded at the conference in February is 8 Minutes and 30 seconds long.
So they either reduced the total "capture" time since February or Neil Brown said the wrong number.
coudnt flash storage solve the recording gameplay problem ? 512 mb is a lot of gddr5 ram which could be used for games !
hesido why should be "problematic" for the HDD to record the footage not to mention that the PS4 compression unit for video is probably there to help the Game DVR?
Game DVR most likely predates the upgrade to 8GB and back then there were not 512Mb left for it to use so the only option was to use the HDD.
P.S.
If remember well also we estimated around 1-2Mb/s for DVR so DF 10Mb/s figures comes from where?
Eurogamer said:"The idea is you're always recording," Lobb said of the Xbox One's game DVR feature, nicknamed 'Project Upload'. "The last five minutes of any game you're playing are always being stored on your hard drive.
Any perceived benefit by the openGL update to PS4 development?
Sony is using their own API to access the hardware. I dont see why a OpenGL update would effect that. Presumably anything the hardware is capable of is already exposed.
Well, presumably some may have code targeting the OpenGL equivalent APIs which would now map better.
I hope they will remove this feature in future updates. After all, it will not affect game compatibility, also will free additional resources for games (RAM, CPU, HDD)
I'm sure this is being done with the secondary chip in the PS4 so it's not taking anything away from the game side.
I'm sure this is being done with the secondary chip in the PS4 so it's not taking anything away from the game side.
Yeah, I heard that Sony was allowing native OpenGL on PS4. If thats true the new announcement can only be seen as a good thing.