This guys, this is the important one:
As for stuff like comparing searches or pageviews, Kinect has been in the news a tonne and the various kinect hacks and applications even in the medical world result in far more interest in it outside the gaming industry. Heck even I, a big Move fan, have probably read more about Kinect than Move, but I have a few Move controllers at home and no Kinect.
The above metric however is the one that is the most interesting. It gives the market for games targetting Move owners, and you can be reasonably sure it is between 5-8 million. Also, it gives an indication that there are probably 1-3 million dual Move owners, indicating the marketshare there is for titles like The Fight: Lights Out that require two.
It also means that Move will probably need to sell another 10-16 million Move controllers to reach that magical 15 million milestone, whereas Kinect needs a maximum of 5 million more sold (assuming that the Kinect hackers are still an insignificant number, which seems very likely).
I thought Move Controller was specified. This at least has been the metric so far. The rest depends on what ratio of double vs single (averaging out the handful that buys 4 Move controllers) sales you keep:
25% double, 75% single controller: (2/2) + 6 = 7 million 'households'
50% double, 50% single controller: (4/2) + 4 = 6 million 'households'
75% double, 25% single controller: (6/2) + 2 = 5 million 'households'
As for stuff like comparing searches or pageviews, Kinect has been in the news a tonne and the various kinect hacks and applications even in the medical world result in far more interest in it outside the gaming industry. Heck even I, a big Move fan, have probably read more about Kinect than Move, but I have a few Move controllers at home and no Kinect.
The above metric however is the one that is the most interesting. It gives the market for games targetting Move owners, and you can be reasonably sure it is between 5-8 million. Also, it gives an indication that there are probably 1-3 million dual Move owners, indicating the marketshare there is for titles like The Fight: Lights Out that require two.
It also means that Move will probably need to sell another 10-16 million Move controllers to reach that magical 15 million milestone, whereas Kinect needs a maximum of 5 million more sold (assuming that the Kinect hackers are still an insignificant number, which seems very likely).