PS4 Sell Through 91.6 Million Units & Spider-Man 9 Million Units Sold

Discussion in 'Console Industry' started by Shortbread, Jan 8, 2019.

  1. Shifty Geezer

    Shifty Geezer uber-Troll!
    Moderator Legend

    Joined:
    Dec 7, 2004
    Messages:
    39,354
    Likes Received:
    9,333
    Location:
    Under my bridge
    We know price reduction flexibility is much reduced. These are the die shrinks that happened for PS2...

    [​IMG]

    PS4 has only had one, from 28nm to 16nm. Until there's a better node available in terms of cost savings of tech plus price due to demand for better nodes for other sectors like mobile that PS2 didn't have to contend with, PS4 can't price reduce the core silicon. HDD prices can't get cheaper than the cheapest already in use. ODD won't get cheaper than the cheapest already in use. RAM prices may drop a bit. Other components cost the same unless the board overall can be shrunk through lower power.

    The only real option probably is the rumoured XB1 diskless SKU. A die shrink coupled with ODD removal, box shrink, flash instead of HDD, would allow a notably cheaper base price. That's not really on the cards until there's a node suitable. Can anyone suggest when that'd be?
     
  2. Shortbread

    Shortbread Island Hopper
    Veteran

    Joined:
    Jul 1, 2013
    Messages:
    3,235
    Likes Received:
    1,328
    I could be wrong on this, but there was an article teardown on PS2's BOM cost. During that time period, the Emotion Engine and Graphic Synthesizer were considered some of the most expensive chips ever. BOM cost being $480-$525 by some estimates. Sony was reportedly absorbing $180-$188 in cost for each unit sold on meeting PS2's launch price of $299 (competing against Sega's already released Dreamcast of $199, and Nintendo's upcoming Gamecube of $199). I also believe the article stated that some of the PS2 long lifespan was due to Sony recouping those earlier losses. Luckily the PS2 was a success on doing so.
     
  3. vipa899

    Regular Newcomer

    Joined:
    Mar 31, 2017
    Messages:
    738
    Likes Received:
    271
    Location:
    Sweden
    The EE was more expensive for sony then the costum p3 for MS?
     
  4. Shortbread

    Shortbread Island Hopper
    Veteran

    Joined:
    Jul 1, 2013
    Messages:
    3,235
    Likes Received:
    1,328
    Can't say. I haven't seen any material cost articles on the original Xbox.
     
    vipa899 likes this.
  5. Nesh

    Legend

    Joined:
    Oct 2, 2005
    Messages:
    10,564
    Likes Received:
    1,352
    Man the PS3 must have been a financial disaster. Estimated BOM was at around $800 if not more with less flexibility to reduce costs. And that wasnt even close at reaching PS1 levels of success eventually
     
    Shortbread and vipa899 like this.
  6. London-boy

    London-boy Shifty's daddy
    Legend Subscriber

    Joined:
    Apr 13, 2002
    Messages:
    21,106
    Likes Received:
    4,562
    It really was. Almost ruined Sony!
     
    Shortbread likes this.
  7. Shortbread

    Shortbread Island Hopper
    Veteran

    Joined:
    Jul 1, 2013
    Messages:
    3,235
    Likes Received:
    1,328
    Sony's vision for PS3 was really clouded by PS2's success. Sony seriously miscalculated consumers willingness (or lack of) towards purchasing expensive gaming consoles (during that period of time anyhow)... the success of XB360 and Wii.... the format battle between blu-ray & HD-DVD... and the major losses they were taking on PS3 units. Sony arrogantly thought Microsoft wasn't a threat, that Nintendo gotten beaten two generations straight, and the PS3 could recapture that PS2 magic in a lather, rinse, repeat sort of fashion.
     
    #27 Shortbread, Jan 9, 2019
    Last edited: Jan 9, 2019
    milk likes this.
  8. Nesh

    Legend

    Joined:
    Oct 2, 2005
    Messages:
    10,564
    Likes Received:
    1,352
    Oh I know. I do believe though that Sony could have obliterated competition fully if they made the right decisions. The market was mostly anticipating for Sony's next console. Sony could have hit a sweet pricing+performance spot and release the console on time if they didn't think of it as a trojan horse for other products that could sell at "any" price. Competition wasnt really that much of a thread until Sony handed them over the market.
     
  9. Tkumpathenurpahl

    Regular Newcomer

    Joined:
    Apr 3, 2016
    Messages:
    874
    Likes Received:
    608
    Possibly, but it's benefitted all of us for them to fuck up like they did.

    They weren't able to rely on third parties like they had done with the PS2, and had to invest in first party content. It also proved that you can't just hand a puzzle box to developers and say "figure it out, dipshits."

    So that's lead them to where they are today. For gamers: strong first party exclusives. For developers: powerful tools coupled with relatively straightforward hardware.
     
    milk and vipa899 like this.
  10. Theeoo

    Newcomer

    Joined:
    Nov 13, 2017
    Messages:
    128
    Likes Received:
    62
    But it won Sony the HD disc format war, so maybe that evened things out a bit?
     
    Nesh likes this.
  11. goonergaz

    Veteran

    Joined:
    Jun 3, 2005
    Messages:
    2,965
    Likes Received:
    652
    I agree WRT Bluray, Sony were likely ready to take a big hit and gamble on that which (possibly) paid off. I look at those charts showing how deep Sony were in when PS3 launched and it's amazing how they managed to claw themselves out of that hole with that 'disaster'!
     
    milk likes this.
  12. Nesh

    Legend

    Joined:
    Oct 2, 2005
    Messages:
    10,564
    Likes Received:
    1,352
    Sony was always investing in first party games. Just like they do now despite their massive success.
    Sony could have gone the proper route and designed the PS3 with more focus on gaming and software development from the get go. The "mistake" was not doing that. What you call "benefit" are the corrective measures they had to implement to get back in the game.
    The benefit is a mixed bag. If the PS3 came at the right time at the right price with the right performance, it would have won the market and we would still enjoy the benefits. With MS in the picture console gaming was evolving in two ways. The MS route which would make the consoles a platform that would have unified with and supported PC gaming or the Sony route where consoles would have been a unique parallel product. Sony was laying the foundations for a parallel market that could have co existed and could have potentially competed with the PC space in the future. That could have brought very interesting developments in the industry. Since Sony failed to have success with the PS3, the console industry hastened towards one direction, the "safe" route, where the hardware is sold at a brake even price point and is dependent on what's available on the PC side of things. Game development also takes into consideration the PC game portability. This reduces incentives to create or take advantage of special hardware custom features available on consoles unless the same feature exists and is used in PC development. Thus consoles this generation were kind of underwhelming compared to the hardware upgrades we got in the past
    Mark Cerny's vision of how asynchronous compute would have been taken advantage in the middle of the console's life cycle did not come fully into fruition.
     
    Tkumpathenurpahl and Entropy like this.
  13. lefantome

    Newcomer

    Joined:
    Jan 27, 2013
    Messages:
    78
    Likes Received:
    40
    They need to lower the base price this year, it's too high now, people are going to wait for discounts.

    OT/

    It still pisses me off that we don't know how many units PS3 and 360 shipped in the last generation, the data we have misses the last few years.
     
  14. goonergaz

    Veteran

    Joined:
    Jun 3, 2005
    Messages:
    2,965
    Likes Received:
    652
    I thought it was pretty much agreed they were both at about 84m?
     
  15. Dr Evil

    Dr Evil Anas platyrhynchos
    Legend Veteran

    Joined:
    Jul 9, 2004
    Messages:
    5,704
    Likes Received:
    703
    Location:
    Finland
    We stopped getting the numbers before the final total was achieved. I think both of them sold more than 84M. Xbox 360 was announced to have shipped 84M units in the summer of 2014, the production was announced to have stopped in April 2016. PS3 stopped production in 2017, having at least 84M sales in Q1 2015. I think there was at least a few million on top of those 84M, but who knows?
     
    #35 Dr Evil, Jan 13, 2019
    Last edited: Jan 14, 2019
    lefantome and goonergaz like this.
  16. lefantome

    Newcomer

    Joined:
    Jan 27, 2013
    Messages:
    78
    Likes Received:
    40
    That's 2 and 3 more holiday seasons for them.

    I guess they are both above 85, maybe PS3 above 90.

    It's sad that their design was so bad that they could not be sold at lower prices at the end of their lifecycles, this severely limited their sales.
    Both of them could have surpassed Wii easily.
     
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...