OMG guys you are taking it SO OUT OF CONTEXT!!! In the previous thread, guys who have worked on CGI farms, who have actually PROGRAMMED for the damned consoles and who gathered YEARS of experience with this stuff, have EXPLICITLY stated that the two killer-apps of PS3 (KillZone and MotorStorm) could NOT be rendered in real-time, at least not on this generation of consoles, why is it so for you to grasp (especially those of you with zero to no knowledge in the field)?! Biasing to one particular company or another is completely POINTLESS and the makes a moot point in the long run. I'm not biased to ANY company, and i personally wish the best to MS and SONY at bringing their consoles up to the challenge of meeting these EXTREME standards set by Sony's demonstration, and i'm sure that 2nd and third generation games will really outshine the current consoles in many areas and will demonstrate most of the features seen in these trailers, though not in those EXACT ammounts as sony execs expect us to believe. Look, i know that some of the fanboys here are not going to agree with my anyway and i don't intend to put my head to the gallows anytime soon, but Phil Harrison is a MARKETING GUY, it's all a PR machine, and those that actualy took their valueable times to retort at his claims were bashed for being ignorant - well fuck you 2, i think that in this case, the only ignorant people are those that have NOTHING to provide to backup their claims, and you guys, lack a solid base for backfiring.
Now on to the trailers themselves (KillZone and MotoRacer): i think it's safe to assume that the camera angles utilized within them and the scripting was all intentional right, i mean, no one actually expects all that was happening on the screen there to be calculated real-time, at least i hope so... the graphics themselves, their quality, as i mentioned already, are WAY too CG-like, and as had been mentioned in previous threads, CGI-producing companies would be hampered by such an insane amount of details, and the power on their rendering farms is much more powerful that what the PS3 or the XBOX 360 are capable of, so what are we debating here again?! Sure, some of the graphics COULD BE in-game assets (as was suggested by Phil in the interview), but surely the scenes we all witnessed were NOT and i repeat NOT rendered in Real-Time (all the other demos were real-time worthy material on the other hand).
Now let's take a simple logic (and stay with me on this one): if we compare the PS3 and the XBOX 360 the difference is really minimal: both possess cpus by IBM (the PS3 being more of a collaboration between Sony and Tosthiba but nevertheless) running on 3.2Ghz, the GPUS RSX and ATI's new chip are BOTH of the same generation (i assume RSX is unified vertex & pixel shading platform as well) and the clockspeeds are pretty much lined up, so do you actually expect the PS3 to procure CG-level graphics on a platform that is A BIT MORE POWERFUL as it's nearest competitor, decimating the XBOX360 but AT LEAST 2 more generations? i VERY MUCH doubt that! As a support to the claim above, you can read the various interviews on the web taken from EPIC for instance, where they were caught on tape saying that the NEXT GENERATION hardware (read: ps3 and Xbox360) will really provide an experience unlike any other and allow them to do things previously unimaginable and so they consider BOTH platforms, plus or minus a few nifty features, to be a good representation of THE NEXT GEN - so the distinction made between the two consoles is reallly quiet outrageous - PS3 is NOT THAT MUCH MORE POWERFUL than the XBOX360 (and we're not sure of that anyway) to leapfrog two whole generations to CGI-quality visuals while leaving MS behind in the dust!!! I sure as hell HOPE that the videos were an indication of what's TO COME in the near future in terms of the quality they're SHOOTING for, and both MS and Sony could benefit from this level of expectation, and hell, i'm buying both machines just for the sake of it cause i enjoy playing games and gawking at the marvel that is NEXT-GEN visuals each new generation, but let's not exagerrate the obvious - THESE WERE NOT REAL-TIME DEMOS PER SE (some materials could be IN-GAME REALTIME assets IN THE FUTURE, but that's about it), and i'm sure that by 2006 we'll figure that out for ourselves (and NVIDIA will introduce a PC part on par with RSX anyway, so hopefully, this debate will be settled once and for all).
P.S
Instead of actually DISCUSSING the probabliliy of meeting these sort of graphics in the future, and examining the resources needed to accomplish that goal (which would make for a SERIOUSLY more engrossing discussion), we are halved into two camps: one is claiming that the trailers are real-time, having been proven time and time again that aside for a few assets, that is IMPLAUSIBLE, but their overthrowing love and bias for sony overcomes any rational thinking, and the other camp are the more down-to-earth type of guys, who like me, would love to bask in all of that greatness, but remain JUSTIFIABLY skeptical and purveying all the right reasons for being in that state) but who are failing miserably to convince the other camp to accept at least partially their point of view) - so the impending question is - will it ever end?