I made a seperate thread for this to get input from those who might otherwise ignore updates in big threads. It is also more specific than just general hardware of the machine.
DMP held a press conference in which they shared further details. The report is in Japanese so all this information is based on Google Translate so far
http://game.watch.impress.co.jp/docs/series/3dcg/20100715_380961.html
http://game.watch.impress.co.jp/docs/series/3dcg/20100716_381357.html
First of all it is based on the 200Mhz version but Nintendo apparently even considered this to be excessive.
It seems 4xMSAA is mentioned.
Perhaps the most interesting part is a passage about the SDK which seems to suggest that developers can just make OpenGL 2.0 shaders, and the SDK will "semi-automatically" convert these into MAESTRO shaders.
There is a lot more, but difficult to decipher. Everything I posted might in fact be completely false
DMP held a press conference in which they shared further details. The report is in Japanese so all this information is based on Google Translate so far
http://game.watch.impress.co.jp/docs/series/3dcg/20100715_380961.html
http://game.watch.impress.co.jp/docs/series/3dcg/20100716_381357.html
First of all it is based on the 200Mhz version but Nintendo apparently even considered this to be excessive.
It seems 4xMSAA is mentioned.
Perhaps the most interesting part is a passage about the SDK which seems to suggest that developers can just make OpenGL 2.0 shaders, and the SDK will "semi-automatically" convert these into MAESTRO shaders.
There is a lot more, but difficult to decipher. Everything I posted might in fact be completely false