There is an interesting item on the GDC agenda:
https://www.cmpevents.com/GD08/a.asp?option=C&V=11&SessID=6653
I never heard of the "PhyreEngine", but from the session description it seems to be out there.
Unfortunately I was only able to find this wiki entry:
http://en.wikipedia.org/wiki/Ps3_games
So, it's
-multi-platform?
-multi-core architecture?
-free?
WTH?! Anyone got more details about this?
https://www.cmpevents.com/GD08/a.asp?option=C&V=11&SessID=6653
PhyreEngine - The New Hotness Sponsored by Sony
Speaker: Richard Forster (Senior Engineer, Sony Computer Entertainment Europe)
Date/Time: Thursday (February 21, 2008) 4:00pm — 5:00pm
Location (room): Room 2010, West Hall
Track: Programming
Experience Level: All
Session Description
Already used in several top selling multi-platform titles, PhyreEngine provides tools and technologies aimed at simplifying development on multi-core architectures whilst offering state of the art performance - and it's free. We will show how PhyreEngine components can enhance your games, and unveil some of our latest additions.
I never heard of the "PhyreEngine", but from the session description it seems to be out there.
Unfortunately I was only able to find this wiki entry:
http://en.wikipedia.org/wiki/Ps3_games
Recently, Sony announced a new tool set that will be free to all developers known as "PhyreEngine" that will offer highly optimized lightweight libraries for CELL SPUs. These libraries will provide code for animation, compression (expected to greatly improve loading times), and many more features. The package will also provide 'GCM Replay', a powerful RSX profiling tool to allow developers to gain the most out of the PlayStation 3's graphics chip.
So, it's
-multi-platform?
-multi-core architecture?
-free?
WTH?! Anyone got more details about this?