Have you guy heard any new details on PS3 GPU from this show?
What he said. . . .it was supposed to be yesterday right? I thought we had spies everywhere darn it!
Have you guy heard any new details on PS3 GPU from this show?
Well good idea or not, it's been more or less standard practice for PC game development for many years nowkimg said:And since WHEN is "you just use OpenGL", and just trowing it inside it, and just wishing for nice graphics, actually a good idea?
From what I know, homebrew is all about the tech and the art can go hang! I'm sure some people want to get to low-level coding, but I wouldn't be surprised if that was off limits. Given the incredible power vaialble though, in a closed box system, what homebrew could achieve even through high-level APIs will be more than pretty much any home crew will be able to max out.Why would you need to know the cache layout or assembly-level detail of the pixel shaders of RSX to write a homebrew game/app? From personal experience with OS project games I'd say there's enough performance there that you're art-bound anyway
That's what I wanted to say, basically. Though it's not completely correct - it is always easy to "max out" anything by being unreasonable. Poly budget left? If my art assets are HOS, just use a more fine-grained tesselation. Bandwidth? Add some more alpha blended particles. Etc. The question is, will there be enough computational resources to fulfill all real needs? If we get access to RSX via a good OpenGL implementation, and access to some number of SPUs (I'm still sceptical on that one) then I believe there will.Given the incredible power vaialble though, in a closed box system, what homebrew could achieve even through high-level APIs will be more than pretty much any home crew will be able to max out.
How many homebrew games manage to wrestle prime funds away from major game developers? Pretty much none AFAIK. That's because even though you have the same access to PC hardware as big developers, you don't have the time or resources (and often, not the management skills nor perseverance to actually keep at a project when it's old and you're just ironing out bugs. Many a software idea dies the moment homebrew developers are confronted with the hard graft of quality control, and the releases are normally buggy and low quality, depending on the field and software complexity - utilities tend to be very good).Yes, but they'll have to put some performance limiters in there somewhere, or do you expect them to completely abstain from profiting via license fees? In other words, if I get all (or very nearly all) access to the system via open source, why pay Sony?
My expectations are for a PC like Linux box with system APIs and some low-level Cell coding, where homebrew can experiment and produce whatever they want (applications as well as games). Sony might snatch up the best projects to make profit on, and even if they don't, the added value of Linux and PS3 will help shift PS3's and thus promot BRD (license fees for Sony), PS3 owners are still likely to buy games (license fees for Sony) and they'll strengthen the Cell platform (Cell technology fees for Sony). Thus Sony's interest in Linux isn't to directly profit from it, but to profit from the stronger markets PS3 helps to promote in BRD, Cell, and all things PlayStation.Just for the record, I'll be very happy if all this bears out, I'm just trying to keep my expectations in check