Photorealistic Screens of MotoGP (X360)

kyleb said:
If you wanted to make a point with that post you really shouldn't have used excessively compressed and downsampled SD captures for the gameplay shots.

Yeah, well, you use what you have. Anyway here is that odd looking bugger with orange helmet. Its really small bike. And yes video quality is on the low end.

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Lysander said:
Yeah, well, you use what you have.
There are fair better in-game shots linked and posted thoughout this thread. Where did you get the ones you are posting or WTF have you done with them?
 
RobertR1 said:
On a bike on the track, you look at your point of entry from the exit of your previous corner, point of apex once you're close to the point of entry and then where you want to end up on the exit before you hit your apex. Racing is connecting the dots....corner to corner.

exactly.
 
Sure enough, and those points have blury ass lines running across them due to the crappy texture filtering.
 
Mintmaster said:
Come on, what more do you want? I spent some time writing this post earlier, and they're pretty close if you ask me.
I'm sorry, but this...
http://www.jeux-france.com/Webmasters/Images/45301320060531_200231_3_big.jpg
http://www.jeux-france.com/Webmasters/Images/45301320060531_200230_2_big.jpg
http://www.jeux-france.com/Webmasters/Images/45301320060531_200229_1_big.jpg
http://www.jeux-france.com/Webmasters/Images/45301320060531_200228_0_big.jpg

... is not photorealistic no matter how hard you squint your eyes. Don't get me wrong, it looks great, and probably might be the highest polycounts in a motorcycle game yet. But I just dont think the lighting is on par with Polyphony. (please dont read this as sony vs ms) Polyphony has always had arguably the best lighting in their racing games, so I use that to compare. Lighting is probably the most important thing in graphics imho if you want to strive for realism. If they get the lighting right , I'll have no problem with calling it photorealistic.

Again dont read this into as a ___vs___ rant, i'm all for MotoGP06, I just dont agree with the thread title.
 
Is AF really just turning something on? Or is it more involved, because no dev in their right mind would just forget something like that.
 
One question:


We are keeping in mind that this game is a PORT of MotoGP 3 on the Xbox, right?

It's not what I would consider a "next-gen" game. It's an Xbox game with spruced up graphics and a couple of tracks added, nothing more.
 
mckmas8808 said:
Is AF really just turning something on? Or is it more involved, because no dev in their right mind would just forget something like that.
In theory it's just a case of switching it on, same as a PC. But there are processing and major bandwidth costs involved on the GPU with multiple texture fetches - it's not something you get for free and so you have to choose to implement it.

Wikipedia has come up trumps on this one with an excellent example of with and without AF.

Anisotropic_compare.png


http://en.wikipedia.org/wiki/Anisotropic_filtering

Ideally it's something you'll add to any game that has necessary detail on the ground and low angles of the viewport (a viewport most games have). It's something that wasn't an issue last gen because proper mipmaping wasn't in effect and we got the shimmers, a whole different set of graphical faults to worry about!
 
scooby_dooby said:
what do you guys think of the texture filtering in the XBOX version?
Those road details are much better. I don't know if that's AF as such or geometry as nAo mentioned before (loads of AA suggests not geometry), but whatever it is, they should be using that technique in MotoGP 360!
 
kyleb said:
NO Scoob, crappy in comparison to what other 360 games show the hardware as cappable of accomplishing. But obviously not crappy in the your 'don't understand what the hell you are talking about' opinion.

Take 10 console gamers and ask them if they consider that image on their HDTV screen a blurred crappy mess, how many do you think would agree with you?
 
That is becuase most of them will likely be with you in the 'don't understand what the hell you are talking about' catigory, but that doesn't make the texture filtering any less crappy.
 
london-boy said:

What are you rolling your eyes for? I didn't even know about this thread until you posted it and there's not a single post in there from me for you to have thought otherwise. And then you negative rep me because "how quickly memories fade away when it suits you...."

*shakes head*
 
Oh, about kameo, game didnt have aa unil it was launched, but final version had them (2aa i think). Lots of pre-release pics are without them.
 
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