Photon Mapping on Programmable Graphics Hardware

If you have a ray tracer video card, could the drivers for that work with existing software in any shape or form?
 
Depends if you mean ray-traced lighting, or ray-traced rendering.

The former wouldn't work (unless the driver interpreted API-standard vertex lighting as ray-traced lighting) as everything is done with shaders now. But I see no reason why the latter couldn't be implemented without the knowledge of the programmer or API. I doubt the efficiency of such a method though..
 
I've heard of possible plans to make one (not by any major company), but was not aware that any yet existed.

[Edit] whoops, Dave already responded..
 
ART has obviously not advertised well enough if many people here haven't heard of RenderDrive. I first saw them at Siggraph in '98. I've never gotten to use one though.
 
indeed, they need to do some heavy advertising. I've heard of the renderdrive before but never closely considered it because it's way out of my budget. However, the PURE is definitely withing my budget if I *really* wanted one... which I do... talk about a chick magnet! 8)
 
Hasn't the Pure been around for like 2 years now?
It doesn't support any real time APIs, and unless they have a new version out, I doubt it is really a factor.
I was thinking the latest generation from ATI and nVidia sounded the death knell for them.

That said, It is a really cool technology.
It would be interesting if they developed GL, ir DX drivers, but I can't see it being worth thier time.
 
Me said:
I was thinking the latest generation from ATI and nVidia sounded the death knell for them.
I think that's a little premature yet, but it is definitely something ART needs to watch out for.
 
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