Vysez said:Maybe he meant DXT1?
Unlikely. I'm pretty sure DirectX itself doesn't define a maximum texture size in the spec. You get it from D3DCAPS after asking the hardware.
Vysez said:Maybe he meant DXT1?
I'm not sure, but my guess it's a misinterpretation somewhere along the communication chain. I have no doubt that DXT1 will be heavily encouraged by NVidia given RSX's low bandwidth. However, a 4096x4096 DXT1 texture is 8MB. If you had that much cache, you'd be much better of using it like Xenos for framebuffer data. I assume they were talking about how a DXT1 texture makes good use of the cache, and can sit in there compressed and it'll be decompressed on the fly as needed.mrdarko said:now i am confused....
mintmaster,could you try to explain what barbarian is hinting at in his last post.
GC stores everything compressed actually - it makes sense for both bandwith reasons (GCN embeded ram can't serve 32bit texels in single cycle) and because the cache is configurable as scratchpad - in which case you WANT to keep stuff in it as small as possible.DeanoC said:IIRC Gamecube and PSP have similar behaviour.
Mintmaster said:By the way, why do we still have people thinking RSX will have 32 shader pipes? 22.4GB/s / 32 pipes / 2 DP3/MAD's per pipe / 550MHz = 0.63 bytes per operation. WTF are you performing FP operations on? That would also equal only 1.27 bytes per texture fetch. Furthermore, I'm not even counting z or framebuffer bandwidth, the latter of which is by itself 35GB/s at 16 pixels per clock (in other words, impossible even without blending or FP16).
ROG27 said:You have to remember though that texture cache may not necessarily be embedded on the gpu (in terms of the 3dfx at least IIRC). It wasn't for the 3dfx and I'm sure that much cache wouldn't be embedded on the RSX...IMO that would be a massive waste of the transistor budget.
Shifty Geezer said:...I'm not sure of the rules, but there's something to do with factoring the number of words of the post with the level of response, which is which they also pass brief comments. That might just be a far fetched rumour but you never know.
ROG27 said:Can any devs comment on how, according to PSM, "The final ps3 dev kit is alot faster than they thought (according to the developer)" and according to Engadget blog, "the final hardware kits released to developers in January were even more powerful than originally anticipated"?
Alstrong said:PSM is a magazine