Preview @ Eurogamer: http://www.eurogamer.net/article.php?article_id=80088
http://www.eurogamer.net/article.php?article_id=80068
apparently every single race you do, you can upload to PGR ondemand. It's not an AVI so the upload size is probably small. definitely useful for seeing how people race with a certain car.
Preview @ Eurogamer: http://www.eurogamer.net/article.php?article_id=80088
Microsoft is quoting a September date for Project Gotham Racing 4, but it sounds like they'll have a fight on their hands if Bizarre Creations wants
more time, with business director Brian Woodhouse telling Eurogamer: "This one, we're not letting go 'til it's done."
Woodhouse was responding to our comment, during an E3 PGR4 presentation, that the difficulty for some of the latter Platinum medal goals in PGR3 was all overthe place. "I can't argue with that," he admitted. "We just ran out of time. We feel like we've got more time [on PGR4]. Last time round, we feel like we got the game ripped away from us."
"It looked great, but we struggled a little bit to commit time at the end to really balance the game properly. This one, we're not letting go 'til it's done.
We were disappointed with that. With 2 we probably got it right. With 1 we rushed it out as well. 3, you know, it was a launch title so we were under enormous pressure.
"Following on from that, we've totally changed our development mentality. With a launch title, you've constantly got this issue with difficulty with the hardware and not getting the game up and running early enough. This time around, because we're building it on a modular tech base we're able to bring the game up really early and think about all of those things as we go through, instead of me saying to you as a game designer, 'okay here's the game, you've got two weeks [to balance it]'.
It's a pretty good video, I loved it. Thanks for sharing, again. The video is too short though. Even so you can notice the detail of the sky, it's so realistic. Also, while it's a fact that PGR is an arcade series to our knowledge, the sound is very convincing.Nice (small) vid: http://www.gametrailers.com/player/22649.html
Internally we've described Quebec as being similar to Edinburgh (from PGR2), but faster. Whereas Edinburgh was windy and didn't give many opportunities to really put your foot down, Quebec is windy but with plenty of room to breathe. Head over to the parkland area and you'll find a really long piece of tarmac, with nothing but the hill undulation to slow you down. On the flip side is the urban area inside the city walls, with sharp corners and more of a "traditional" city feel to it.
New pics and interview: http://games.kikizo.com/news/200708/035_p1.asp
Looking hot already, and with an extra month of polish (October release now) it should be a winner...
That gave me wood.
A must purchase!
It's been dated as Oct-2.
http://gamerscoreblog.com/team/archi...23/552758.aspx
Crazy, that's only a few weeks away! This year is completely unforgiving on my wallet.
That's a really cool video, music and everything is perfect. It's nice that BC has gone the hyper realistic CGI look instead of the full photorealism route like GT5. Hopefully they will add more cars into the game compared to PGR3.