Who told you that?
Its true, go and read the xenos article from this very site.
Who told you that?
Who told you that?
Dave Baumann said:As all the sampling units for frame buffer operations are multiplied to work optimally with 4x FSAA this is actually the maximum mode available. Although the developer can choose to use 2x or no FSAA, there are no FSAA levels available higher than 4x.
Amongst other things, the B3D Xenos article?
Amongst other things, the B3D Xenos article?
The great thing about the photomode in PGR3 is that it could be defined as "what you see is what you get", or real-time graphics by gaming standards.Oops, my bad.
So you mean all those screenshots were made with data that shipped with the game? Holy crap! That means there's a good chance we'll see that sort of detail in game eventually. Photo-mode can't work miracles. If they chop up their index buffers and do some finer object based frustum culling, we could see 4xAA easily. The more I see comparisons like this, the more I think RAM is the biggest factor in creating photorealism, not huge pixel shaders or Teraflop raytracers.
Does photomode really have a different lighting model? What would some of those screens look like just before you take the pic?
Here is a video made time ago by someone whose nick is DanteNeverDies_ which perfectly shows what this game can do in real time (everything is awesome, specially the red building towards the end of the video):
http://www.youtube.com/watch?v=EjhhpcxrW6U
Bizarre made an unique game but they didn't think of such a talented idea --maybe because the game was a bit rushed I guess, and it seems like they *squandered* all their talent getting the game done and finished in time, while keeping it as great as possible (which they did, although, gameplay-wise it's not close to PGR2).
They congratulated the guy and they told him in the official forums they were really impressed, it was a great idea that came unnoticed to most people.
Hi. How are you doing? I remember reading the thread in the official forums but I don't have the link at the moment though (sry!). I will see what I can do to help you.hi cyan!
since that "pgr3 ciudades" video is one of my favorites, could I bother you to provide a link to this story in the bizarre forums?
t.y.
X360 is unable to render higher than 4x AA, photmode or no photomode. Hardware limitation
God, I wish they could achieve something close to the photomode for PGR4 graphics !
Is that not how the game looks in reality?
I'm ashamed to say that I actually own PGR3 and since I bought it in March, I haven't even taken it out the case..
(I was kinda put off by PGR2, I thought it was just too hard.. )