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Those videos are simply not realtime, motion blur is done compositing several intra-frames together.
Well, time and time again, we keep coming back to pgr4 motion blur. And I totally agree it really doesnt look real-time, especially with the ray tracing style reflections on the dodge in the animated gif above.
And time and time again, we keep getting told by the devs in the community forum that everything is 'in-game' not sure if they said real-time or not.
I really think there is some bull rendering going here, but chopping it up with some real-time stuff, id like to be proved wrong.
I WANT A DEFINITIVE ANSWER FROM THE DEVS. is this actually real time and actually running on xbox360 hardware?
It's all in-game.
Ben Ward
Those videos are simply not realtime, motion blur is done compositing several intra-frames together.
And please:
Forum rules, no animated gifs!
BUT IT LOOKS SO GOOD!!!!
There should be exceptions to rules![]()
http://bizarrecreations.com/forum/v...&sid=e294fa75b6a8c1a824a7819384c4a1d2#p258170
He is Bizarre's StinklesIt's all in-game.
Ben Ward
More like eye-popping good, and with the track detail.... oh my. :smile:
So it seems to be all real-time then...wow.
I love that shot...although I am more of a Chevy guy myself![]()
didn't know you where a masochist
Hey now! Although admittedly I have tasted the dark side (got a Dodge as well)![]()
big difference between in-game and realtime
From the get-go, this is readily apparent. PGR4 is a noteworthy improvement in just about every area: the controls feel slightly tighter, the presentation sharper, the in-game GUI more stylish. Even in this demo build, everything just felt cleaner and more accessible.
Aside from the graphical differences and a more forgiving chaining length for Kudos tricks, PGR4 plays identically to its predecessor albeit with a slightly more responsive control.
My second race was arguably more interesting. A series first, the motorcycle proved to offer a completely different experience than the car while maintaining the important features that separate PGR from the pack. The Kudos system, in particular, is completely different for bikes. Bikes are obviously a different beast, so you can perform a variety of different tricks. After playing around for a bit on the track, I've come to the conclusion that a wheelie is the best trick in the game (especially when done so in succession with a powerslide).
Quick: name the number one clutch player for Microsoft’s gaming console. If you said Bungie, you’d be wrong. Certainly Bungie and that Master Chief guy are the big stars, the ones who get all the press and ooze sex appeal. But as a clutch player, someone who consistently delivers when the pressure’s on and the deadlines are tight, it’s not Bungie Microsoft has turned to.
No, that honor goes to Bizarre Creations, who has been Microsoft’s number one launch developer since day one: the first Project Gotham Racing launched the original Xbox; the sequel launched Xbox Live; and PGR3 launched the Xbox 360 with Geometry Wars: Retro Evolved simultaneously launching the new Xbox Live Arcade. Whew! Best of all, they have proven time and again that they can deliver high quality products despite the tremendous pressure and deadline constraints of creating launch titles.
The weather system is dynamic and will change during the course of a race but in a realistic manner; in other words, you won’t see dramatic changes like going from a sunny day to a raging downpour – instead, it may start off as cloudy and finish with a light rain. Fortunately, the weather isn’t too restricted by realism; for example, you can set conditions manually in Playtime Mode so you will be able to drive in the snow in Las Vegas (however, the weather is scripted in both Arcade and the new World Tour Mode). Also, just because it’s snowing it doesn’t necessarily mean the road has frozen over yet; the ten weather variations are not rigidly set and so there will be variations within the variations.
Normally, slippery tracks are the bane of racers but this is PGR we’re talking about here: that loss of traction can help you rack up some big time Kudos scores. Sweet! The Kudos system has also been tightened up to be a bit more realistic, which means you will only earn drift points while sliding through a corner rather than purposefully fishtailing on a straightaway. It should also be easier to chain Kudos together thanks to a small timing adjustment. There is also a new Kudos type but this is still under wraps.
Team Racing is a brand new online mode where you compete in club races. You first create your character by choosing a gender, nationality and customize his or her liveries. You then create or join a club and compete in up to 4v4 team races like Cops and Robbers, Capture the Flag, and everyone’s favorite, Cat and Mouse. Driving as a team will let you to pull off team-specific Kudos like blocking opponents and letting a teammate draft off of you. And as your victories start piling up, you will notice that the fans surrounding the track will start wearing your colors.
Ben said:I hear you... I'm going to get some gameplay videos put together this week fingers crossed.
However, don't kid yourself. Everything we've released so far has been rendered in-game. We don't doctor screenshots or videos, and we never have. The same accusations came up with PGR3 pre-launch, and now we're getting them again. Show a bit of faith.
Ben
For those wondering about the building detail in game, there is a newer video from Egames that shows off the detail fairly well. It is compressed and non-HD, but between 0:55-1:30 you can really see a lot of detail in the buildings..
Just because your team can't do it, does mean others can't eitherThose videos are simply not realtime, motion blur is done compositing several intra-frames together.