Perfect Dark Zero: On the path to gaming glory?

Pozer said:
Halo- Just a cheap ripoff of CS and only praised by MS fanboys.


:LOL: Are you f*cking kidding me? A rip off of Counter Strike? :LOL: Where are the energy weapons and the vehicles and the giant maps in Counter Strike? Where is the money portion in Halo? Where is the story/cinematics in Counter Strike?

What on Earth are you talking about? :LOL:

Even a non-fanboy who has actually played the game can tell you there is no relation whatsoever to Counterstrike. ;)
 
Alstrong said:
Pozer said:
Halo- Just a cheap ripoff of CS and only praised by MS fanboys.


:LOL: Are you f*cking kidding me? A rip off of Counter Strike? :LOL: Where are the energy weapons and the vehicles and the giant maps in Counter Strike? Where is the money portion in Halo? Where is the story/cinematics in Counter Strike?

What on Earth are you talking about? :LOL:

Even a non-<bleep> who has actually played the game can tell you there is no relation whatsoever to Counterstrike. ;)

sarcasm my friend.
 
Kevin G said:
I'd hate to say it but Perfect Dark Zero isn't that innovative.

How do you define innovative?

Maps with multiple sizes availible? Goldeneye and Perfect Dark did that.

And yet very few games do this. This is one of the major features of BF2, yet when I pick up other FPS (PC and Console) they do not offer this feature. Even more, they do not do it dymanically (and this feature was cut in BF2--it is preset and wont change).

Face mapping? The original Perfect Dark had it until Nintendo told them to remove it. Anyway, face mapping isn't anything special in terms of PC games.

:LOL: Are you serious? I play a ton of tier 1 FPS. In the last year I have spent at least a thousand hours on CS:S, HL2DM, FarCry, BF1942, BF:V, D3, CoD, and so forth. You know how many of those offer face mapping where your opponents online will see it?

0. Zero. None.

I have been playing FPS since Wolfenstien 3D and have been playing multiplayer FPS since Doom (4 way LAN at home... my dad was a Doom addict). Now I have not played EVERY FPS, but I play a ton of them. I actually cannot name a SINGLE FPS that does face/body mapping that other players will natively see (withing downloading a specific skin pack or whatever).

Face mapping is not a common or native feature to PC or console games. It is pretty rare and unheard of in the console sphere. Definately innovative.

Disarming opponents? The original Perfect Dark had it.

Again, not many FPS have this features. Also, what do you expect? This game is made by 1.) the same company and 2.) is the same series. Of course it is going to keep/build on the best features.

The fact so few other games in the genre have this feature. Just because another game has the same feature does not mean it is not worthwhile or does not stick out. E.g. up until HL2 shipped very few games had a gravity gun that worked as well as Valve's did. If they ship HL3, improve the feature, and this novel idea is still rare then it is still a PLUS. Just because a feature is not a total exclusive does not mean it is not worth noting. If only 5% of games have a GREAT feature it is well worth noting.

Secondary weapon fire? Again, found in the original.

Again see the above. Rare, sequal, blah blah blah. Secondary fires have been waning in my opinion, nice to see a developer have enough ideas to actually have a game where every game has a 2ndary fire.

28 different weapons? Goldeneye and the original Perfect Dark had more.

See above about Rare, sequal blah blah blah. And for the record, 28 guns all with secondary fire ROCKS compared to most current game selections. Most games you are lucky to get 9 guns.

Again, an example of not a totally NEW features, but an example of the mixing and mashing of all the BEST features around.

Definately not a reason to complain. Games are always evolutionary, dropping/refining broken elements and incorperating proven ones. So far every feature you have mentioned has far outstripped other best selling FPS on the market.

The ability to play against bots and command them when they're on your team? Perfect Dark.

OK, so PD had this. You know how many games either have junk AI or no bots at all? Yeah. Definately not going to knock Rare for bots. No bots in Halo / Halo 2 prevented me from buying an Xbox. No bots in CoD kept me away from playing it much. The poor bots in BF kill the offline series and "tard free time".

Actually, the ONLY FPS that I can think of that has good multiplayer bots is Counter Strike: Source--and even that was a later patch. Most games do not even bother.

Since my PD is sitting in a box next to my dusty N64 and since so few other developers have made quality FPS with bots in multiplay, this is DEFINATELY a welcome feature.

I have the distinct feeling Rare has burried their previous work and is just hyping a lack luster game which immitates every other shooter.

How can you say that without even playing the game?

Sequals are to build on the success of previous games. The fact they have not cut a lot of great features--features that other shooters do not have--is a GOOD thing. I do not know how you can twist that into a negative, especially without having played the game. Inclusion of "franchise features" is not about ripping things off, but about building on success.

Jumping was not part of the original Perfect Dark for example. Now players can jump or fly if they have a jet pack.

Wait! So they include something new and this is somehow bad? What was all the talk about "PD and 007 had this feature and they are just copying other shooters". Which leads into:

A lot of comparisons are being drawn between Counter Strike and Perfect Dark Zero's multiplayer. One of the reasons why I enjoyed Perfect Dark so much was that it wasn't Counter Strike.

If you read closely, there are two modes: your traditional TDM like mode with 6 different variations; and then your Dark Ops which has 6 different variations and is similar to CS:S.

So you still have a lot of non-CS:S like play modes. And if you did not know, some of us like the round based CS:S games. This is an example of them EXPANDING the game in ways most Console FPS do not have, adding something new, and yet it is a negative?

First they do nothing new to the franchise, then they do and you still complain.

It sounds like you should not buy this game because nothing Rare does will make you happy!

Fact is they are bringing some new things to FPS in general, and especially to console FPS. Face mapping is not as common as you state. The evasive manuevers is fairly innovative (very few FPS use them). They are using a ton of features from the original that traditional FPS have ignored. They have a ton of guns and alt fires, dynamic level sizes, some vehicles, bots (which are still rare/poor in most FPS), and so forth. They also have added some new game modes.

All with 50 players and destructable environments. I cannot remember the last time I was on a CONSOLE with 50 players in a fast FPS type game (hint: never), but I know on the PC 30+ players on a solid server is rare. If Rare can do half of what they want, and it plays well (like 007 and PD) then it is a winner.

As much as FPS have advanced in graphics over the years, the gameplay has lagged--especially in features. I wont knock PDZ for bringing back features other FPS franchises have ignored.
 
Acert93 said:
All with 50 players and destructable environments. I cannot remember the last time I was on a CONSOLE with 50 players in a fast FPS type game (hint: never), but I know on the PC 30+ players on a solid server is rare. If Rare can do half of what they want, and it plays well (like 007 and PD) then it is a winner.


I do wonder how they are going to pull off 50 players online. Some sort of MS Uber Server only available in the Gold Live package? Even then... finding 50 people... :?

I hope it also means you can add in bots until the map is full with 50...players/bots. :D
 
Alstrong said:
I do wonder how they are going to pull off 50 players online. Some sort of MS Uber Server only available in the Gold Live package? Even then... finding 50 people... :?

I hope it also means you can add in bots until the map is full with 50...players/bots. :D

From what I read you can have humans and bots. Now whether that is online and how deep that goes is another story.

As for finding players, I think it wont be too bad. If they sell 1M or 2M copies there should be a lot of people playing. I know that BF1942 and CS:S still have a lot of people on all the time--a console should do well I would think, especially with free weekends.

The 50 player thing will be interesting to see... BF and CS:S can do it on GOOD servers. I know they said they were aiming for 64 but right now only 50 is doing well. So there just may be that sweet spot where 30-50 is max.

That said, unless the maps are designed WELL for 50+ players, I find most games with 20ish is most balanced (or in BF 30-40). 64 on most maps is just a slaughter fest.

I have some doubts about how well Rare will pull this off (the MTV thing was a shock)... but after seeing some hi rez Kameo stuff it shows they can make a Xbox/GCN port looks very nice, so if they can just provide a balanced game with all these features it will be fun. Maybe not what we all may be expecting/wanting, but feature wise it looks to have a solid base. It just needs to run well AND be balanced...
 
Fox5 said:
Most games would only be played by a single digit percentage, pretty much any game that hasn't broken 10 million in sales.
Yeah, that's my point! I merely responded to his claim that any gamer should at least have played PD and those who haven't obviously aren't "real" gamers. Like I said, that's nonsense. PD might have been a great game, but 90%+ of gamers out there are probably barely aware of its existance. Heck, 90%+ of gamers probably never laid hands on a N64...
 
Gollum said:
Fox5 said:
Most games would only be played by a single digit percentage, pretty much any game that hasn't broken 10 million in sales.
Yeah, that's my point! I merely responded to his claim that any gamer should at least have played PD and those who haven't obviously aren't "real" gamers. Like I said, that's nonsense. PD might have been a great game, but 90%+ of gamers out there are probably barely aware of its existance. Heck, 90%+ of gamers probably never laid hands on a N64...

Eh, that's a pretty big statement.
I'd say at least 30%-40% of all gamers owned a n64(console gamers anyhow), and how many more came in contact with one is a complete unknown.
 
Acert93 said:
Alstrong said:
I do wonder how they are going to pull off 50 players online. Some sort of MS Uber Server only available in the Gold Live package? Even then... finding 50 people... :?

I hope it also means you can add in bots until the map is full with 50...players/bots. :D

From what I read you can have humans and bots. Now whether that is online and how deep that goes is another story.

As for finding players, I think it wont be too bad. If they sell 1M or 2M copies there should be a lot of people playing. I know that BF1942 and CS:S still have a lot of people on all the time--a console should do well I would think, especially with free weekends.

The 50 player thing will be interesting to see... BF and CS:S can do it on GOOD servers. I know they said they were aiming for 64 but right now only 50 is doing well. So there just may be that sweet spot where 30-50 is max.


You can use bots online. Fill up the match and as people join they can replace the bots. Hopefully the different bot personalities from PD will return.

Face mapping is not in the game, btw.

And what's the problem if PDZ is just reusing a lot of ideas from PD? PD did a lot of things that still aren't done by any other games like stealing weapons from opponents or counter-op mode.

What I like is that it sounds like they're trying to give everyone something with the multiplayer. Fast action with regular mp, more tactical gameplay with Dark Ops, supporting everything from 1 on 1 duels to big battles with vehicles.
 
Confidence-Man said:
Face mapping is not in the game, btw.

This feature was mentioned on May 12th. When/Where did you hear this features was dropped?
 
Acert93 said:
Confidence-Man said:
Face mapping is not in the game, btw.

This feature was mentioned on May 12th. When/Where did you hear this features was dropped?

I think the feature is in question. If I'm not mistaken, I read recently an interview with senior designer Duncan Botwood and he said there was no face mapping. As he put it, "I have absolutely no desire to see testicles running around." :)
 
Kolgar said:
I think the feature is in question. If I'm not mistaken, I read recently an interview with senior designer Duncan Botwood and he said there was no face mapping. As he put it, "I have absolutely no desire to see testicles running around." :)


good point :LOL:
 
Kolgar said:
Acert93 said:
Confidence-Man said:
Face mapping is not in the game, btw.

This feature was mentioned on May 12th. When/Where did you hear this features was dropped?

I think the feature is in question. If I'm not mistaken, I read recently an interview with senior designer Duncan Botwood and he said there was no face mapping. As he put it, "I have absolutely no desire to see testicles running around." :)

:LOL: I will second that! But it does beg the question: It seems PDZ has a lot of changes coming/going, so what is going on with them?
 
Gollum said:
Now that's just nonsense. How many copies of PD were sold? How many gamers are there? I can just take a guess, but I'd say the first number is probably a single digit percentage of the second number.

How does not having played a specific game disqualify anyone from being a gamer? Is there a test you have to take? I think not...

I don't think it is outrageous for the small handful of people that MS flew over to Rare in England to have played the first Perfect Dark before giving an opinion on its prequel. Simple question "is this version better than the one we played before?". The impression I got from the MTV special is that they couldn't answer it either way. That kinda nullifies the next common question "what has changed?".
 
Fox5 said:
Eh, that's a pretty big statement.
I'd say at least 30%-40% of all gamers owned a n64(console gamers anyhow), and how many more came in contact with one is a complete unknown.
If I had meant console gamers only I would have said so. True, if you limit it to consoles then the figure is likely a lot higher than what I said, but I doubt it's 30-40% to be honest, more like 20-25%. And how many out of those actually owned and played PD? I have no clue how many copies it sold to be honest...

I don't think it is outrageous for the small handful of people that MS flew over to Rare in England to have played the first Perfect Dark before giving an opinion on its prequel. Simple question "is this version better than the one we played before?". The impression I got from the MTV special is that they couldn't answer it either way. That kinda nullifies the next common question "what has changed?".
I don't know how they selected those people, so I can't really pass judgement on the issue. I don't think they had any kind of obligation to fly in experts PD fans though, they probably were winners of some sort of contest. The whole show sucked anyhow, so I can't really be bothered to discuss this any further. Peace! ;)
 
Gollum said:
Fox5 said:
Eh, that's a pretty big statement.
I'd say at least 30%-40% of all gamers owned a n64(console gamers anyhow), and how many more came in contact with one is a complete unknown.
If I had meant console gamers only I would have said so. True, if you limit it to consoles then the figure is likely a lot higher than what I said, but I doubt it's 30-40% to be honest, more like 20-25%. And how many out of those actually owned and played PD? I have no clue how many copies it sold to be honest...

I don't think it is outrageous for the small handful of people that MS flew over to Rare in England to have played the first Perfect Dark before giving an opinion on its prequel. Simple question "is this version better than the one we played before?". The impression I got from the MTV special is that they couldn't answer it either way. That kinda nullifies the next common question "what has changed?".
I don't know how they selected those people, so I can't really pass judgement on the issue. I don't think they had any kind of obligation to fly in experts PD fans though, they probably were winners of some sort of contest. The whole show sucked anyhow, so I can't really be bothered to discuss this any further. Peace! ;)

Well, if you want to put gamers as anyone who has ever played any type of electronic game, than probably less than 10% have ever owned a console, obviously they won't be interested in the next generation.
I'd even say most of the people who own consoles just don't matter, otherwise gamesales for the ps2 would be significantly higher than the xbox.(then again, maybe they're are, I'm not aware of total software sales)
And I believe perfect dark sold around 2 million copies, and I think goldeneye sold around 8 million. Microsoft is probably going to need a goldeneye level of success out of PD0 to make back the money they put into rare.
 
Fox5 said:
Well, if you want to put gamers as anyone who has ever played any type of electronic game, than probably less than 10% have ever owned a console, obviously they won't be interested in the next generation.
I want to define gamers as people who play games more or less regularly in their spare time. Nothing more, nothing less. Is that so hard to comprehend? Anything beyond falls into the various different hardcore crowds, that MTV show was hardly meant for those though!

I'd even say most of the people who own consoles just don't matter, otherwise gamesales for the ps2 would be significantly higher than the xbox.(then again, maybe they're are, I'm not aware of total software sales)
Yes, installed base does matter, but it certainly isn't the only thing to consider when estimating software sales. Best example is the Gamecube, the typical Nintendo games sell very well on it, comparable to PS2 hits, but many 3rd party publishers struggle. The same struggling games on Xbox might sell very well though, despite similar installed base. The audience's tastes are different from platform to platform, there are plenty of points where interests between platforms merge though.

I honestly don't know where PD0 fits into this. It's obviously popular among the Nintendo crowd and, maybe to a lesser extent, among FPS gamers in general. It'll be interesting to several distinct audiences, established Xbox owners, Goldeneye and PD fans from the Nintendo crowd and possibly even PC gamers. We'll see how it plays out, it has lots of potential, but could also bomb...

And I believe perfect dark sold around 2 million copies, and I think goldeneye sold around 8 million. Microsoft is probably going to need a goldeneye level of success out of PD0 to make back the money they put into rare.
Thanks. Yeah, they'd need to sell a lot of copies! But lets not forget PD0 is not the only game Rare has cooking, so ist not like PD0 alone has to pay that 375M $ bill... ;)
 
Gollum said:
Fox5 said:
Well, if you want to put gamers as anyone who has ever played any type of electronic game, than probably less than 10% have ever owned a console, obviously they won't be interested in the next generation.
I want to define gamers as people who play games more or less regularly in their spare time. Nothing more, nothing less. Is that so hard to comprehend? Anything beyond falls into the various different hardcore crowds, that MTV show was hardly meant for those though!

I'd even say most of the people who own consoles just don't matter, otherwise gamesales for the ps2 would be significantly higher than the xbox.(then again, maybe they're are, I'm not aware of total software sales)
Yes, installed base does matter, but it certainly isn't the only thing to consider when estimating software sales. Best example is the Gamecube, the typical Nintendo games sell very well on it, comparable to PS2 hits, but many 3rd party publishers struggle. The same struggling games on Xbox might sell very well though, despite similar installed base. The audience's tastes are different from platform to platform, there are plenty of points where interests between platforms merge though.

I honestly don't know where PD0 fits into this. It's obviously popular among the Nintendo crowd and, maybe to a lesser extent, among FPS gamers in general. It'll be interesting to several distinct audiences, established Xbox owners, Goldeneye and PD fans from the Nintendo crowd and possibly even PC gamers. We'll see how it plays out, it has lots of potential, but could also bomb...

And I believe perfect dark sold around 2 million copies, and I think goldeneye sold around 8 million. Microsoft is probably going to need a goldeneye level of success out of PD0 to make back the money they put into rare.
Thanks. Yeah, they'd need to sell a lot of copies! But lets not forget PD0 is not the only game Rare has cooking, so ist not like PD0 alone has to pay that 375M $ bill... ;)

Well, it's not like Rare has been working for free either for the last 4 years, they've got buildings to pay for, updated equipment and software to pay for, and 100+ employees to pay.
Conker is unlikely to sell well, though hopefully it'll do better than the n64 version(which eventually made it up to half a million sold). I doubt Kameo is going to do great either, and Grabbed by the Ghoulies didn't do well.
On the other hand, Rare probably made a lot of profit from Starfox Adventures, which I believe sold around 2 million copies, as well as the numerous GBA games they've released which nintendo foot the bill for years ago.
I bet if Microsoft had the choice though, they wouldn't buy Rare again.
 
And I believe perfect dark sold around 2 million copies, and I think goldeneye sold around 8 million. Microsoft is probably going to need a goldeneye level of success out of PD0 to make back the money they put into rare.

na , what they really need is a strong game with strong reviews . IF it hits at launch and is good it will sell the copies but they need another name like halo in thier exclusive bank . If they can have halo and pd as thier big fps it will help them greatly. Then they need to get a really good rpg maker to make exclusives (bioware may be multiplatform) and they need justn eed to develop major brands even if they take a hit on the first game in that brand
 
Xeno said:
I think his point was, "What does Perfect Dark Zero offer us that other shooter games don't already?"...What's so great about Pefrect Dark and why should I even look forward to it? To me PD0 looks like another Halo FPS game that will be hyped beyond belief by fanboys and MS.


One aspect of inovation is that PDZ will be perhaps the most polyvalent games ever released. Each of the single and multiplayer modes will have a cyclopean stature.

The creation of PDZ has been going full bore side by side with the XB-360 since its genesis. The technology powering the game will exploit all the dreadnaught firepower of the 3 core cpu and gpu imbued with 10 MB of eDRAM.

The XB-360 ontroller is much improved over what the N64 provided.

Online play taking advantage of LIVE.

4 X A.A. at 720p resolution.

Game physics will be much more sophisticated.

Better weapon ballistics. (material penetration with body armor)
 
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