looking at it another way, will publishers prefer the closed environment the consoles provide , eg killing used games market ...
isnt the reason high end pc owners complain about current consoles holding them back that simply that not enough people buy high end pc games.
(its a shame, because personally i despise the idea of a dedicated gaming box. i want all my processing available for whatever i want)
I certainly expect games to start 64-bit executables now that the ps4 has 8GB of memory.
Also the baseline of GPUs will finally shift to shader model 5.
Its the same cycle as the past. The 360 came out and got oblivion and it ran poorly and at lower settings than the graphics cards out at the time like the x1800 .
Did you quote me accidentally or just didn't read what I wrote?go to minute 4:30
they say realtime trailer on PS4 prototype
http://www.gametrailers.com/videos/...itle--ps4-panta-rhei-engine-and-debut-trailer
if it's true, a 4.5 GFlops gpu is useless, because its power will be used not to improve graphics but to get more FPS or resolution or AA
do you get the point?
you can't misure graphics with "flops" in the real world
If the PS4 does launch this November, I do think there is a good chance that it will run games as well as the best PCs at least for a little while. The CPU being x86 should not be underestimated in terms of what difference that makes vs launch games on Xenon and Xenos, and a well known GPU architecture on the same chip with from the looks of things a far more efficient bus between the two, the 8GB of GDDR and enough CUs to cover 1080p well enough should make it equivalent to the top few procent of gaming rigs out there for a while at least?
It'll help. A lot of what was shown at the PS Meeting was PC games running on PC engines (and quite possibly PC hardware behind the scenes).
If the PS4 does launch this November, I do think there is a good chance that it will run games as well as the best PCs at least for a little while. The CPU being x86 should not be underestimated in terms of what difference that makes vs launch games on Xenon and Xenos, and a well known GPU architecture on the same chip with from the looks of things a far more efficient bus between the two, the 8GB of GDDR and enough CUs to cover 1080p well enough should make it equivalent to the top few procent of gaming rigs out there for a while at least?
Of course eventually PCs will pull away again, but I don't think it will be quite the same as the previous launch generation, where porting games from PC to the consoles, while relatively easy on 360, came at quite a penalty without proper optimisation due to the relatively weak in-order cores, difficulty and unfamiliarity with multi-core programming, etc.
Certainly with several games running on PS4 hardware at the announcement yesterday and many of them looking as good as anything (in fact the one game that had a lot of tearing was known to run on PC ... ) suggests that this generation is a little different.
Do you really think that an 8 core jaguar at 1.6ghz is going to be as fast as a 4 core high end haswell or whatever amd is going to release ? Do you really think the 18cu amd apu in the ps4 is going to be as powerful as whatever amd releases this year ?
Do you think the 8 gigs of gddr is going to make up for the lack of ram compared to say 16 gigs system ram , 3-6 gigs gddr ram and then fast ssd drives ? Cause I certainly don't think so.
The consoles are already behind and each year the consles are out they will get further behind just like last gen and the gen before it.
Its going to be the same exact thing as last time. In 2-3 years we will all be complaining that consoles are holding back pcs greatly , all the console games will be able to run on multi monitors on the pc side and so on and so forth. It may happen even faster this gen !
if it's true, a 4.5 GFlops gpu is useless, because its power will be used not to improve graphics but to get more FPS or resolution or AA
do you get the point?
you can't misure graphics with "flops" in the real world
Actually I don't believe this is true. Most of what you saw was actually shown on PS4 hardware, and the one thing that we know for sure to have run on PC had massive tearing.
If the PS4 or XB720 leverage shared computation between the CPU and GPU to significant effect, there are cases where PC setups can suffer if they run into PCIe latency/bandwidth restrictions. Discrete products may also lag behind the consoles in terms of shared memory space, compared to consoles that will have it at the outset.