Yeah I don't think overclock.net is where everyone hangs though.
Lookie here a bit. A little more diversified.
http://store.steampowered.com/hwsurvey
Lookie here a bit. A little more diversified.
http://store.steampowered.com/hwsurvey
Yeah I don't think overclock.net is where everyone hangs though.
Steam survey is always a reality check.
I know when I did PC work a few years ago our min spec was 1/2GB of RAM and intel integrated graphics.
The RAM was the real killer.
Looking at that Steam survey, you'd be hard pushed not to at least require support for 2GB.
PC enthusiast forums are in no way representative of the average gamer, who might upgrade his pc every 3 or 4 years.
Hasn't the upgrade of GDDR5 to 8GB suddenly made console to PC conversions a bit tricky?
You may have recently gone out and bought a high performance card, with multiple times the performance of anything that's going to be fitted to a PS4, but how are you going to squeeze in say 6GB worth of assets?
If the console game is designed to use texture streaming then perhaps that wont be a problem, but if the game just dumps all the levels assets down in one go, which may well happen for rushed launch games, then will the performance hit of streaming data from CPU RAM to you're video card out way any processing advantages?
I'd have thought the bigger issue on PC would be the prevalence of 32 bit OS', and the insistence on game developers of not releasing 64 bit binaries.
I'd have though they won't even have a choice. Surely trying to port a game from an 8GB console to a 32bit PC which can address only 4GB of memory (total?) just isn't going to be possible?
How's is it a reality check?
You want a reality check then go and check out some PC forums and you'll see that the steam survey is not as accurate as you think
I think there's been some work on that area, and I would expect new motherboards that improve CPU GPU communications to bring them up to par within a year, from both Intel and AMD.
3dilettante said:This would depend on how loosely the definition of up to par is, since saying the motherboard is involved admits to there being an expansion slot in the way with all the physical penalties this implies.
FWIW I don't think so, I think it's likely PC ports will add DX9 paths and cater to reasonable min specs, even if that means downscaling assets for the min spec.
It might be easier to just cater to DX11 and 64 bit applications requiring 8+GB's of RAM, but I think it reduces the available market too much for publishers to do it.
Any clarification you can provide would be greatfully recieved. As you say there's still very much a large phycisal seperation as well as two seperate memory pools so I'm not sure how things could be greatly improved let alone brought on par with a fully HSA APU.
Yeah the catch with PC ports is most people are not running today's hot hardware. It would be interesting to know how things stack on a bell curve right now. I see on the Steam survey that Intel HD graphics are pretty popular. Glorious GPUs like Tahiti and GK104, not so much.
Any clarification you can provide would be greatfully recieved. As you say there's still very much a large phycisal seperation as well as two seperate memory pools so I'm not sure how things could be greatly improved let alone brought on par with a fully HSA APU.
The physical distance is a factor, as are the steps in the PCIe protocol and data layers to send a request and receive a response.
Some old data puts it over 250 ns, and that's just half of the desired transaction.
The APU provides on-die facilities that should operate much faster because they don't need to care about distance or an external physical interface's protocol. Durango's coherent GPU-CPU bus isn't as wide as main memory, but it needs an order of magnitude less time and would be wider than PCIe. Since the coherent link is standard APU architecture, I don't think Orbis will be differing in this regard.
If some algorithm happens to hammer on this in a significant manner on these new consoles, it's going to be difficult to hide.
It's interesting that we had a discussion about vram size and problems that could relate to ports if the PS4 would have 4GB GDDR5 and now we are looking at 8GB, i feel weak with my 2GB 680